Chapter 52: Update 1.3

After "going home", Ye Liang did not rush into a state of rest.

There are still four days left until the end of the month, which means that Zero is ready for tomorrow's update, and the update will also be updated on the official website tomorrow night.

Of course, this update can be seen in advance.

Open the light curtain and browse it.

1.3 Update Version.

Dear Chosen One,

Hello everyone! In order to bring you a better game experience, we will stop the game "Another World" at 0:00-1:00 a.m. to perform maintenance and update.

1. The game has added a day and night system.

"Another World" ushers in the night ten, after nightfall, the player's visibility decreases, the attributes of wild monsters increase by 10%, and the experience points increase by 10%.

2. The intelligence of NPCs in the game has been improved, and the task system has been changed.

In order to better improve the player's game experience and create a real world, the intelligence of NPCs has been improved, and in addition to daily tasks, some tasks are not repeatable.

Depending on the intelligence of NPCs and the plot related to NP, some quests are unique.

3. Added maps.

The north gate of the starting town is opened, and the maps Senjin Wilderness, Senjin Vein, Senjin Mine, Rotten Swamp, and Kus Village have been added.

For specific details, players are left to explore on their own.

4. New levels are open.

The game level is upgraded to level 20, and you need to complete the level unlocking mission.

5. Sub-professions are open.

Players can learn various sub-class skills from NPCs in the game, and players can explore the specific details by themselves.

6. The mercenary competition system was launched.

A new mercenary battle platform is added to the game, where a team of five people conducts mercenary battles, and the winner team gets a victory chest, which has a chance to open gold, skill trees, consumables, sub-class blueprints and other items.

Note: Squad members must be members of the same mercenary group.

7. New skills.

Lightning Chain, Ancient Magic Book, Wind Totem, Torn, Defensive Stance, Shadow Claw, Toxic Cloud, Precision Aim.

Ye Liang first browsed new skills, after all, his "plug-in" was related to skills.

"Several of my skills are very powerful this time." Browsing through each skill can be said to cover every class.

The level is open to level 20, which also means that the player's attributes have improved again, not to mention, they can also learn one more skill.

"This Tempest Totem is very good, it suits me perfectly." The first thing Ye Liang values is the skill of the Wind Totem, which also belongs to the aura skill, but it is not as convenient to use as the aura skill.

Tempest Totem: Summons a totem that inherits 30% of your HP in the target area for 10 minutes, increasing the movement speed of allied units within 100 meters of the totem by 20% and attack speed by 10%. MP: 300, Cooldown: 20 minutes.

(For every 1 level of skill, inherited HP is increased by 1%).) )

Proficiency: Slightly.

Skill Mastery:

1: Extended Duration: Increases cooldown by 5 minutes.

2: Effect Amplification: Movement speed increased to 30%, attack speed increased to 15%.

3: Wind of Annihilation: When the totem is present, it deals 10% of the wind damage of magic attack to enemy units within 100 meters of the surrounding area.

4: HP Increase: Inherit HP increased to 80%.

5: Range Increase: Totem range increased to 200 meters.

For Ye Liang, who has three helpers, this skill is undoubtedly the most huge for Ye Liang's strength improvement.

Of course, compared to the aura skill, although the totem also has an aura, this totem is not in range, and it also has a cooldown time constraint.

As a matter of importance, this totem can be attacked by hostile enemies as a unit, and it has very little health inherited, and it is also a defenseless unit.

If you encounter intelligent monsters, I am afraid that the effect of this totem will be difficult to reflect.

But he still wants to obtain this skill, because Ye Liang thought of the shortcomings of this skill, but there is also something to make up for it, that is, as a unit, the healing auxiliary skill can also have an effect on the totem.

Then there's the Ancient Magic Book and the Toxin Cloud.

The former is a blue BUFF skill, which is somewhat similar to the mage skill of a game before Ye Liang crossed over, while the latter is a group damage skill.

Of course, what Ye Liang valued most was a skill mastery effect in the toxin cloud.

Once you've toured your skills, it's time to look at the subclasses.

Tomorrow, this sub-class section will also be launched on the official website.

There are a lot of subclasses in this game.

There are many professions such as blacksmith, tailor, cook, pharmacist, and enchanter, and it can be said that players can choose to learn as long as they appear in the game.

And players can master several sub-professions if they want to, and each sub-profession will also be slightly different depending on the NPC.

The strength of an NPC's subclass will also be related to the means of the subclass that the player has mastered.

A brief glance.

Smiths mainly craft armor or iron weapons.

Tailoring, on the other hand, is the production of cloth armor equipment and some leather armor equipment.

Of course, there are also armor makers, mainly for the production of leather and leather armor.

Naturally, the pharmacist makes all kinds of potions.

What Ye Liang sees most is the two professions of enchanter and gem making, the former is to enhance the ability of equipment, and the latter is to make some inlays.

There is also the opening of this new map, although Ye Liang did not ask, but he still knows that this is the integration of lines, and the appearance of lines at the beginning is mainly to deal with a large number of players.

This line is the last thing that should exist for the creation of the "real world".

Now there are several new maps at once, which increases the number of players online in each line in disguise, so that there are fewer "parallel planes".

As for the increase in the intelligence of this NPC.

"Looks like it's going to increase the growth of NPCs." It is considered to cancel the rigid state of NPCs, indicating that these NPCs will also have their own lives.

For example, the follow-up of Hill and Adams regretted going on in this update, as well as Owen and Tru.

The intelligence and growth of NPCs naturally cut some tasks that can be done continuously, after all, NPCs can't always be bothered by one thing.

As for the mercenary battle system, it is directly a PK system, but it is a group PK system, in which the rewarded skill book can also be regarded as alleviating the problem of the difficulty of obtaining players' skills in the game.

The most important thing is the sub-class blueprint.

To put it bluntly, it's something like a drawing, with a drawing, players can increase the success rate to create subclass items, and of course, they can also rely on their own innovation, but the difficulty is quite high.

After all, in this other world, many things are different from the current world.