Chapter 352: Game Update (Part II)

Walk out of the game warehouse, quickly rinse off, put on a nightgown, and then log in to the forum, quickly read the content of this game update, and slowly breathe a sigh of relief, exactly the same as in the previous life!

To put it simply, the content of this game update is divided into five parts:

Part I, Rank of Princes. After this game update, all those who occupy more than one county-level system city will be given the status of a prince:

Super princes, who can be called emperors, can be honored as Your Majesty: those who control more than 80 system cities in the land of two states;

2. First-class princes, automatically crowned kings, honored as princes: those who control more than 80 system cities in a state;

3. Second-level princes, automatic marquis, honorific title of marquis: those who control more than 80 system cities in a county;

4. The third-level princes, automatically conferred the title of uncle, and the honorific title of county uncle: those who control more than one county-level system city;

Note: a\\ The system city referred to above refers to the city at or above the county level with a teleportation array, of course, if it is a territorial city with a teleportation array, it is also counted. b\\If you occupy enough cities, for example, although you only occupy 0 cities in a county, but have 2 system cities in other places, you can also be promoted to a second-level prince. \\ Princes level, the system will give promotion or demotion at any time according to the actual control of each faction.

Part 2: Meritorious Redemption:

Cancel the merit value exchange function for all barracks, and replace it with one exchange pillar for each faction;

2. The exchange pillar is located in the center of the city next to the teleportation array, as for which city the exchange pillar is arranged, it can be decided by the lord of power, and it is allowed to change the location at any time. Of course, each replacement requires a payment of 000,000 to the system.

3. The exchange pillars and exchangeable items of each faction are closely related to the level of the faction.

For example, the third-level princes can only exchange for Xuan-level and below Exercise Books, Skill Books, Transformation Pills, Junior Special Classes and below Class Transfer Tokens, as well as weapons and equipment below the Gold level, and military ranks of the third rank and below.

The second-level princes can exchange for prefecture-level or below items, mid-level special classes and below transfer tokens, dark gold-level weapons and equipment, and second-grade and below military positions; And so on, for every level of the princes that are raised, the exchange authority will also be increased by one level.

4. The Lord of Forces can set the open range of the exchange pillar, and whoever can use this exchange pillar is all up to the Lord of Forces.

5. The exchange pillar cannot be damaged or occupied, even if the city where the exchange pillar is located is breached by the enemy, the lord of the power can pay millions of gold coins to the system afterwards and transfer the exchange pillar to another city.

Part III: Relationship between Princes:

The relationship between the princes was divided into four levels: hostile, ordinary, ally, and dependent;

2. In a hostile relationship, they can attack each other, and the merit points obtained by destroying the opponent's army are twice as high as those obtained by the bandits outside the city, while the merit points cannot be obtained by slaughtering or plundering civilians; If you capture the opponent's city, as long as you occupy it for more than a month, you can automatically generate a seal, and you can exercise effective control over the city; And the side that has lost the city for more than a month will automatically disappear.

3. In ordinary relationships, if you attack each other and destroy each other's army, you will not be able to obtain merit points, and you will not be able to obtain merit points for slaughtering or plundering each other's civilians, but you will also be deducted merit points according to the standard of 00 per person; However, if the opponent's city is captured, the situation will be the same as hostilities.

4. Alliance: If they attack each other and destroy each other's army, the merit points will be deducted three times the standard of bandits outside the city, and the merit points will be deducted according to the standard of 200 per person for slaughtering or plundering the opponent's civilians; However, if the opponent's city is captured, the situation will be the same as hostilities.

5. Dependency relationship: If they attack each other and destroy each other's army, the merit value will be deducted at the standard of double that of the bandits outside the city, and the merit value will be deducted according to the standard of 400 per person for slaughtering or plundering the other party's civilians; Even if the opponent's city is captured, as long as the dependency relationship does not change, the system will not automatically generate a seal.

If there is no deliberate operation between the various forces, it will be an ordinary relationship by default. If one party changes the relationship and the other party agrees, it will be established immediately, and if the other party does not agree, it will be automatically established after one month. For example, if A sets B as a hostile relationship, B will be reminded by the system, if he agrees, the relationship between the two parties will immediately turn hostile, and if B does not agree and A insists, the relationship between the two parties will turn hostile after one month.

7. Punishment for betraying the alliance: If the relationship between the forces is determined to be an alliance or a dependent relationship, the two parties need to sign a contract first, if one party has no obvious breach of contract, and the other party chooses to betray the alliance, the party who betrays the alliance needs to pay a penalty of tens of millions to the system in addition to the compensation agreed in the contract between the two parties to the betrayed party.

Part 4: Teleportation Array:

Since the beginning of the princes' struggle for hegemony, the teleportation array has implemented two-way charging. For example, if City B is transferred from City A, City A is set to gold, and City B is set to gold, so the transfer fee is 3 gold in total.

2. The system extracts 0 from all the transmission fees collected, and the rest is automatically classified into the finances of the subordinate forces.

3. In principle, each force can independently set the scope of use of the teleportation array and the teleportation fee, but it must not violate the basic principles of system setting.

4. The basic principle of the system setting is: the hostile relationship disables the teleportation array with each other; If the normal relationship allows other parties to use the teleportation array, the fee is set at ~3 gold per person; The alliance fee can be set at 03~08 gold per person. Insiders automatically set it to 0 gold coins per person; The dependency is twice as large as the internal.

Part 5: Player Relations:

The relationship between ordinary players and the lord of power has changed from a small shareholder to a wage earner.

The original player power, the relationship between the individual player and the lord of the power, is more like a major shareholder and a small shareholder, rather than a boss and a salaryman. For example, in wartime, Lords of Power and regular players can earn Merit Points, but NP soldiers and generals cannot. In the future, the player's reward will be divided into two parts: merit points and gold coins, and the specific amount will be determined by the lord of the power or negotiated by both parties. However, during the war, players who are not the Lord of Forces and casual players will no longer receive merit points like NPs, and all merit points will be credited to the Lord of Forces.

2. Players who join a faction also have loyalty.

In the future, players who join a faction, like NP, will be given a loyalty, and this loyalty will only be visible to the lord of the faction to which they belong. In the game, if any player or NP has less than 0 loyalty, the Lord of Forces has the right to remove them at no cost.

3. The game defaults to the original player force as a loose alliance, and after this update, any player can choose to defect to either faction.

4. After this game update, merit points will be the same as gold coins, and they can be transferred freely.

After reading it, Ye Teng let out a long sigh, from now on, all beings in the game are no longer equal!

As a faction that has not yet occupied a county, if it cannot capture a county seat as soon as possible, it must choose to rely on others. Otherwise, how can the game be played without a teleportation array and an exchange column?

After choosing an attachment relationship, it is not so easy to break away in the future. The reason is very simple, no matter who it is, they will not easily let their vassals have the opportunity to become white-eyed wolves, so the terms of the contract will definitely clarify the obligations of the dependent party and the harsh punishment for betraying the alliance.

What, the conditions are too harsh? As long as you don't betray the alliance, you can completely ignore this one! What, you want to betray the Alliance? Then why should I sign a contract with you?!

Whether it is an alliance contract or an attachment contract, it is systematically notarized and enforced. For example, when the alliance is betrayed, what should I do if the pocket of the lord of the power and the finances of the power together cannot pay the system liquidated damages of tens of millions of dollars? Quite simply, the system will automatically deduct it directly from all players and NP pockets of that faction. If it's not enough, then every penny you earn in the future will be deducted by the system until the deduction is enough, and it is impossible to escape the debt!

From now on, I will teach everyone how to be honest, because the price of betrayal is really too high. Therefore, if you don't think it through, don't change the relationship between the princes lightly.

And if you don't choose the dependency relationship, if you want to use someone else's exchange column and teleportation array, they may have to charge a high usage fee, or even directly not let you use it, what can you do?

As an individual player, after three days, after all players enter the game, the first thing to consider is which faction to join, because fundamentally speaking, the previous individual player does not belong to any faction. From now on, players who join one side of the force can be regarded as subordinates of others.

In other words, the game gives all players the opportunity to reconsider which side to join!

All player forces will be reshuffled!

Therefore, after three days, all the lords of the forces who enter the game will be busy with two things, recruiting people and determining the relationship with the various forces, the alliance that should be formed, the dependency that should be attached, and the setting of the hostile relationship as the hostile relationship.

In short, after three days, after the various forces enter the game, the busiest thing may be to dig into the corners, draft, and sign various alliances and dependency contracts.

And ordinary players will also go in the same direction, because not only are scattered players not easy to mix, but the forces that have not mixed well in recent years may also usher in a wave of brain drain because they have been spurned.

Like the Shenzhou League, the Badao League, and Xue Weiyang, which have been in the rising channel and are now ranked highly, there will definitely be many players who want to take refuge!