Chapter 308: Decisive Game
The match point is once again in the hands of Team UG.
2:2, the two sides fought to a draw.
The winner of the fifth race will take the championship and become the king of the North American and European regions, and such a team has never been considered in the king's seat.
UG...
From the beginning of the game, to the final, from the underdog to the current favorite, or even about to win the championship.
The success of Team UG is inspirational like a drama.
However, the FNC team won't let the fourth game lose and fall on top, at least they won't give up the title so easily.
"In the last game, I didn't do a good job in BP, in the next game, Caps, you take Karma, take heroes like Lulu in the mid-laner." The coach of the FNC team didn't come up and blame Caps for their poor performance, after all, the fifth game was about to start.
It is taboo to criticize teammates before the game, and it is better for the coach to take the initiative to admit that it was his BP mistake that caused the ending, and then euphemistically hope that Caps will take some heroes who are easier to resist pressure to win the laner.
In the fourth game, Joy's performance was too carrying.
The opposing Caps was brutally beaten, and if the head iron in the fifth game continued, and the beaten Caps continued to be on the line with Joy, I am afraid that the loss would be even worse in the next game, and the coach of the FNC team who boasted about Haikou before the game and wanted to win the championship did not want to go wrong.
The same goes for other coaches.
If you go to great lengths to earn a wave of extra money and earn a staff fee, but the result is not successful, resulting in a staff officer for half a day and a vacancy, it will be too cost-effective.
What's not going to be good... CAPS is now in a state of mind.
He's just getting started.
An ordinary mid-laner newcomer.
The performance in the regular season is good, and there has not been a rookie wall yet, but after Su Yang's knock in these four games, Caps's operation is seriously deformed, and the fifth game is not considered more at the point of mid-laner, and the FNC team is very likely to collapse because of one person's mentality, which makes everyone fall into a slump.
The FNC team had to pay more attention to Caps.
Most likely... The winner of the fifth game was in the hands of Caps.
"Don't be nervous." The coach of the FNC team patted Caps, who was in a state of flux next to him, and probably the loss in the last game was on him, so he hung his head while sitting in the position.
"You have to believe in your own strength, but also in the ability of your teammates, and we will definitely win the fifth game."
The coach of the FNC team comforted: "Caps, you must also believe that the FNC team will be the final champion. ”
The other contestants comforted along with the tone.
Caps felt a little better.
The BP of the FNC team in this game completely gave up the mid-laner Carry point of Caps, hoping that Caps could pay for the team and play a more pure four-for-one lineup.
In this game, they gave up the routine of the mid lane AP mage, and planned to come up with a pure four-guarantee and one-one lineup, with four people working together to protect the lower lane ADC output of the FNC team.
At the very least, the current state of Caps is not suitable for use as a C-bit.
......
"The selection is about to start, to be honest, the tiebreaker, I'm a little excited, this game UG must win ah, winning is the champion, when I think of Joy winning the championship abroad, I feel as cool as drinking Sprite, and beat the group of maggots who have been BB Chinese can't win the championship in China."
"I don't know if I win the championship or not, the key depends on the selection, the UG team in this game can do the same as the last game, there should be a good chance!"
"Joy God plays Yasuo!"
"Don't be, Yasuo, the hero is a cancer, eating the economy may not be effective, and Yasuo's versions are too weak, Joy God takes out Yasuo in the tiebreaker, and he will definitely take the blame if he loses!"
In the major live broadcast rooms, when the two sides finally started the election, countless barrages were also brushed up.
Because it's a tiebreaker.
The popularity of the game has risen and it has reached the highest level of attention in the history of foreign competitions.
On the big screen, the fifth game begins.
The first ban of the FNC team banned the prince first.
Su Yang frowned, he hadn't yet touched the opponent's tactical ideas, it would take at least three BPs to see the opponent's general thoughts, and the UG team still followed the rules and banned some heroes that his own lineup hated very much.
"The Prince, Zack, and the Rock Sparrow?"
Su Yang looked at the three heroes silently.
Team UG banned Rise of Thorns, Heart of Freljord, and Chief Minotaur.
Banned three supports.
These three have their own advantages, the first is strong online, the second is strong in team battles, and the third is strong ability to seize opportunities.
Each has its own troubles.
can't help other positions, because the opponent has nothing to forbid.
Soaz party members, except for the top single twisted tree spirit, only play one hand of Rambo, the level is average, not to the level of giving a Ban position so high.
Sure enough.
When the UG team won the Faerie Witch Lulu in the first election, the FNC team snatched the two heroes of Twisted Dryad and Storm Fury, and Su Yang's previous versions of the game often saw the tactics of four guarantees and one and global flow.
After looking at this BP plus the selected heroes, Su Yang subconsciously realized that the opponent might be going to play a pure four-guarantee one.
The four guarantees on the top are just a pseudo four guarantees and one of them, and the tricky demon queen is obviously not used to protect the big mouth, he has other functions, but it doesn't have an effect.
"Pay attention, the opposite game may have to play a four-to-one lineup." Su Yang's eyes flashed with light, and he said to everyone: "Let's choose two or three, grab his hand and try it." ”
"Grab Karma? Are you sure? Alva asked.
"Sure."
"Good!"
The UG team chose two or three on the blue side, with Karma in one hand and a mouse in the other.
The well-known thing is the four-guarantee and one-tactic, which is generally four auxiliary positions to protect an ADC with a high output in the late stage, and this kind of lineup has a very strong combat ability to reach the big late.
This tactic was first developed by TPA, Taipei Assassination Star, and then imitated by the royal family and the Snake team, the former won two consecutive runners-up in the world, and the latter went from a team that had just entered the LPL league to the middle and upper reaches of the league.
The advantage of the four-guarantee lineup is that it is extremely strong in the later stage.
The disadvantages are also obvious.
The damage in the early and middle stages is low, and it needs to be delayed until the late stage, and you also need a very reliable and strong AD player.
The heroes who are most restrained in the four-in-one lineup are those who can divide the battlefield, so that the opponent's late-game heroes are limited to an area and cannot be output.
Or simply use terrain skills to isolate the location of support and four-protection objects.
Let the four guarantees and one hero not get enough protection to be seconds. (In the last game of RNG vs. E, it was the prince of the spicy incense pot that framed the big mouth of the ADC brother-in-law of Team E, so that the big mouth could not be protected by the space and the environment of positioning, plus the blue blood volume of E's other teammates was not in good condition, and he was directly defeated by RNG.) )
Su Yang, who used to deal with the four-guarantee and one-line lineup, as soon as he saw these familiar BP pictures, he recalled that he had been thinking about how to defeat the four-guarantee and one-line lineup all night.
(The author has been wearing the Kavin buff on his head lately, which is very painful.) )
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