Protagonist & Pokemon Stats (Update 5)

Shinji Ryuzaki's strength status

Name: Shinji Ryuzaki

Profession: Trainer/Martial Artist/Superpower

Trainer Level: Level 40

Strength: Quasi-Heavenly King

Treasures: Poison Orb, Mystic Amber, Mystic Water Droplets, Fast Dragon Scales

Pokemon: 5

Fighter Rank: Beginner (12.1%)

Skill: Military Fighting Technique (MAX) (Pure Killing Fighting Technique)

Momentum: Blood Knife Momentum (the product of the combination of the physical and spiritual body of the martial artist, which can deter and even mentally destroy weak-willed creatures)

Superpower Level: Intermediate (53.1%)

Mental strength: 3200 (intermediate standard value 3000)

Skill:

(1) Teleportation LV3: Able to perform spatial jumps at a location within a radius of 300 meters, planting telekinetic coordinates, and increasing the spatial jump range by 10 times. (Telekinesis coordinates consume 50 mental power points per use, maintain time for 2 hours, consume 100 mental power points for each teleportation, activation time 1 second, cooldown time 2 seconds)

(2) Mind Shifter LV3: It can move objects weighing no more than 300 kg with mental power, and control multiple objects to double the mental power consumed. (Continuously consumes 50 energy points per minute)

(3) Super Shield LV3: Consumes a large amount of mental power to instantly create a medium-strength spiritual power shield, which can resist a pokemon move with a power of no more than 150 once (each use consumes 500 spiritual power points)

(4) Psychic peeping LV3: It can only be activated when the two eyes are looking at each other, and you can unconsciously peek into the thoughts of creatures whose will or mental power is lower than their own. (Consumes 100 Stamina per use)

(5) Psychic hint LV3: It can only be activated when the two are looking at each other, and a wisp of consciousness can be planted in the other party's mind, and only creatures with lower will or mental power than themselves can successfully launch this move. (Consumes 100 Stamina per use)

(6) Psychic Shock LV3 (Blockade): ???????

(7) Mind Control LV3 (Blockade): ???????

Pokemon: Double Bullet Gas (Mutation) (30% Psychic Connection)

Characteristic: Floating

Attributes: Poison + Fire

Pokemon Level: Level 41

Strength: Quasi-Heavenly King

Potential: Intermediate Champion

What to bring: Black sludge (defective)

Mastery Skills: Sludge Bomb (Mutation), High Speed Spinning, Provocation, Smoke, Poison Mist, Jet Flame (Poison Fire), Black Mist, Big Self Explosion, Ghost Fire, Poison (Fire Poison), 100,000 Volts, Mystic Power, Parting Gift

Setting: After mastering the skill, you will not forget it, you can make the power of the move stronger through training, and the combat skill is not limited.

Pokemon: Appa Monster (Mutation) (20% Psychic Connection)

Trait: Intimidation (Enhanced)

Attribute: Poison

Pokemon Level: Level 40

Strength: Quasi-Heavenly King

Potential: Lower level champion

What to bring: None

Mastery Skills: Snake Staring (Enhanced), Dissolving Liquid (Enhanced), Bite Crush, Bind, Poisonous Tail (Genetic), Coil, Poisonous Fang, Bluff, Fang of Ice, Fang of Thunder, Fang of Fire, Gastric Juice, Junk Shot, Wave of Evil

Special Ability: Snake Variation (Attack Snake, Defend Snake, Speed Snake)

Pixie: Stinky Sludge (Flash)

Traits: Sticky + Poisonous

Flash ability: Split (can be divided into several splits with the same will, as long as the distance is not more than 100 meters from the subject, the subject can share the vision of the split, the splitter body exceeds 100 meters from the subject, the splitter will die quickly, if the subject dies, the splitter exists, then the splitter will take the initiative to become a new subject.) (The schizoid has all the abilities that the subject has, but the attributes are determined by the size given by the subject, and if the schizoid splits successfully or dies, the attributes assigned by the subject to the schizo will be temporarily lost.) )

Attribute: Poison

Pokemon Level: Level 39

What to bring: None

Strength: Peak elite

Potential: Senior Champion

Mastery Skills: Harden, Petrify, Smaller, Mud Bomb, Sludge Bomb, Sludge Wave, Poisonous, Protection (Genetic), Big Self-Detonation,

Pixie: Gotha Duck

Trait: No Weather/???

Attribute: Water

Pokemon Level: Level 37

What to bring: Mysterious water droplets

Strength: Senior Elite

Potential: High-level Heavenly King

Mastery Skills: Water Jet, Water Cannon, Surfing, Tide Whirlwind, Waterfall Climbing, Diving, Meditation, Mental Shock, Spiritual Strengthening, Destroying Dead Light, Hypnotism (Genetics), Freezing Light, Awakening Power (Fire),

Special ability: Spiritual awakening (Gotha Duck can constantly touch his face and enhance his superpower power through meditation, and theoretically can reach the superpower strength comparable to that of superpower beasts) (the long hunger and lonely water prison life tortured Gotha Duck's mind all the time, but all this pain was overcome by Gotha Duck's strong will, and finally awakened the powerful superpower talent hidden by the Gotha Duck family)

Elf: Derubi (50% Heart-to-Heart)

Characteristics: Wake up early

Attributes: Evil + Fire

Pokemon Level: Level 1

What to bring: None

Strength: Ordinary elf

Potential: High-level Heavenly King

Mastery Skills: Spark, Bite, Howl, Smell Detection, Fire Fang (Genetic), Thunder Fang (Genetic), Double Reward (Genetic)