Chapter 1475: Mulberry Bay at Night (III.)

Finally getting the chain mail, Eudocia put on the sacrificial robe and walked to the dressing mirror, which reflected the image of a girl dressed in a scarlet robe, lined with Mithril chain mail, and a ruby skull emblem hanging around her neck. Thinking that Colonel Haynas and his soldiers had given themselves the nickname "Little Pig Girl" behind their backs, Yudocia couldn't help but feel ashamed, clenched her fist in the mirror and swore that she would never lose weight again!

Unfortunately, she had made the same vow hundreds of times, but each time it was gone, and it could not last for two weeks at most.

Eudosia shook her short ear-length hair, dispelled distractions about dieting and losing weight, grabbed the "ball of light" and hurried out of the church, running in the direction from which the trumpet sounded.

The mining area shrouded in night, shimmering in the moonlight. The recently excavated pit unfortunately pierced through the water veins, groundwater continued to gush out of the pit, and the low-lying barracks were ankle-deep and muddy.

Pumps driven by the Magic Steam Engine work day and night, pumping out the stagnant water from the pit at full capacity and discharging it into the Mochizuki River through a long copper pipe. However, tonight's drainage work has been particularly difficult, with a group of ghouls popping up from the waterlogged pit to attack the miners or try to sabotage the pumps.

Colonel Wen Xun, a level 12 Vijes Holy Guard, led the mine guards to come to support in time, wielding his sword to slash the pesky ghoul.

At first, the battle went well, and the treacherous ghouls were always afraid of the hard, and they were like wolves in the face of the miners, and they were only beaten when they encountered the regular army of Parnia.

The battle lasted for half an hour, and most of the ghouls who had wandered into the mines were killed, and Colonel Haynas had just breathed a sigh of relief, when the guards beside him suddenly lost their voices and fell crookedly into the sewage, their faces pale and trembling, and they looked very painful.

"Neil, what's wrong with you?" A lieutenant officer tried to pull him up, but was stopped by Colonel Hainas.

Mr. Colonel, who was experienced on the battlefield, smelled a trace of cold breath, and vigilantly grasped the Holy Emblem to activate the 3-ring "Daylight Technique", and the strong light radiated from his palm, instantly illuminating the surrounding space. An inhuman cry came from above the stagnant water, and a looming ghost covered its face with its hands, quickly fleeing the area shrouded in daylight.

Colonel Haynath held aloft the glowing emblem, the night was forced back by the light, and the ghosts in the dark corners around him flickered, and I don't know how many ghosts lurked secretly waiting for an opportunity to sneak attack.

Colonel Haynath hurriedly ordered the guards to move closer to him. Neil was also rescued by his companions, and although his life was not in danger, he was weak as if he had suffered a serious illness and could no longer continue fighting.

Colonel Haynath's face was heavy. Ghosts are illusory spirits that are much more difficult to haunt than ghouls, and are almost nowhere to be found under the cover of night, and once they are entangled by them, they will be drained of their energy and die in a maximum of two minutes. The souls of the victims are also not freed, and when they die, they will turn into ghosts and join the army of the undead, turning around and mutilating their former companions.

Guards and priests in the Guard cast illumination spells to dispel the darkness that the ghosts relied on to become invisible. However, although the ghosts are afraid of the light, they are not as easily killed by sunlight or daylight as vampires, and turn and flee to places where the light is not available, and they have the time and patience to find their prey during the long night.

The guards did not dare to leave the lighted zone, tense their nerves to guard against a sneak attack by ghosts. Occasionally, someone finds the trace of a ghost, and they dare not attack rashly. Veterans who have worked with the undead for many years know that ordinary swords can't kill virtual undead creatures like ghosts, and even the enchanted weapons equipped by officers have at least half the chance of missing when attacking ghosts.

Against the undead, the clergyman's magic and "dispel" abilities are more effective than swords. Haynas's troops are equipped with twenty chaplains, but unfortunately the level is not very high, and the positive energy released will scare the ghost away at most, but it is beyond the power to destroy the opponent directly, so he has to use the 3-ring magic "Scorching Radiance" to bombard the ghost. This trick worked, but how many "scorching radiances" could a military priest with an average level of 6 unleash? If this continues to be consumed, before they can kill all the ghosts, their magic skills will be exhausted first.

The situation became more and more urgent, and Colonel Haynas could only blow the horn and ask for help from Priest Eudosia.

In the night, a cloud of light quickly moved towards the battlefield. Not long after, a plump red-robed female priest appeared in the field of vision of Henas and the others, her white slender hands holding up a citrine ball, exuding a scorching sun-like brilliance.

"Yo! Pig sister~ Uh, no! I mean, Mistress Eudocia, you've come just in time, beware of the ghosts that lurk in the shadows! Colonel Haynath shouted a warning.

"I thought it was a big trouble, but it turned out to be just a ghost." Yudothea smiled indifferently, and picked up the "Ball of Radiance" to sweep around, and the ghosts fled in fright everywhere.

Yudothea pursed her lips slightly, and in one breath all the three energy stored in the "Ball of Radiance" were stimulated, and the pure light energy turned into a bright rainbow and blasted into the dim corner where the ghosts gathered, and the ghost that was directly hit evaporated on the spot, and the light energy exploded violently from that point, and the ghosts within twenty feet around were also swept in, and there was a snorting sound, and all the ghosts within the range of the light energy burst turned into nothing.

Eudothea casually tossed the depleted and dimmed "Ball of Radiance" to Haynas, and said calmly, "Bearded, help recharge your energy." ”

"Uh...... Good. Mr. Colonel touched his sideburns and beard, and held the "Ball of Radiance" thrown by Yudothea with both hands, consuming 3 rounds of positive energy to dispel the undead, and re-energizing this magical magic channel.

Yudothea retrieved the orb of radiance and instructed the guards to search for the ghost, and when they found it, they immediately notified her and rushed over to kill it with the orb of radiance. In the blink of an eye, the energy was exhausted again, and this time Yudothea did not work for Mr. Colonel, and she had a chaplain who followed her to do it for her. The dispelling ability of these low-level priests is purely chicken, at most they are used to scare zombies and ghouls, and it is better to use them to charge the ball of radiance, anyway, charging does not have any requirements for the priest level, whether the low-level priest or Eudosia herself charges the ball of light, the transformed beam is the same lethal to the undead.

Eudothea sits on the battlefield with the Orb of Light, and the ghost becomes fearless and is wiped out in less than half an hour.

At the same time, on the high ground about 1,000 yards away from the mine, the three masterminds behind tonight's attack were silently watching Yudothea's figure.

- Eudothea's "Radiantsphere"

This shiny citrine ball feels a hint of warmth when touched.

As long as there is at least 1 charge left, the Orb of Light can illuminate 40 feet of space around it, which is equivalent to Daylight.

The Orb of Radiance has 3 charges and regenerates at dawn every day. Consumes 1 or more energy, can create 1 ray of radiance, up to 120 feet away, and is considered a ranged contact attack.

1 Charged: The ray deals 5d6 damage to any undead creature it hits (no immunity).

2 Charged: The ray deals 10d6 damage (no immunity) to any undead it hits.

3 Charged: The beam deals 10d6 damage to any undead it hits, and 5d6 damage to all undead within a 20-foot radius of the target hit (not exempt).

When you have a Ball of Light, you can use 1 dispel the undead to replenish its energy by 1, up to a maximum of 3 energy shots.