Chapter 291: Achilles' Heel
Kong Zhendong quickly sent the second ball and took the initiative to seek a change in the ball path.
Since his last life, Kong Zhendong has done a lot of research on European unreasonable play. At least in the five years from '92 to '97, the analysis of the highest level of table tennis technology could not avoid the unreasonable and fierce style of play of Gaiting and Seifer.
These two are two of the top few people in the table tennis world in the early nineties, and each has its own unique killer feature.
Also as a passionate player, it is different from Seifer's manic imbalance at every turn. Gaiting's unreasonable style of play emphasizes the combination of fierceness and stability.
Gaiting's batting rhythm, batting action, and power skills are particularly fierce.
But hidden behind the ferocity, his mentality is extremely stable, and he is not easy to lose balance due to provocation.
At the beginning of the second game, Gaiting played an unusually fierce fight with an unusually steady mentality.
Kong Zhendong's five serves, in the end, under the fierce snatch of Gaiting, only scored two points.
Then in the return round, Kong Zhendong clearly felt that Gaiting's sense of pressure was stronger than in the first game.
If Gaiting said that in the first game, he still took turns in the middle and near Taiwan, and in the second game, he completely became the little prince of the table.
Kong Zhendong clearly felt that as Gaiting's entire body leaned forward, the shot became more aggressive, and Kong Zhendong could almost feel the vigorous power of retreating to suppress the arc every time he hit the ball.
After Gaiting strengthened the pressure of the forward rush in the serve, Kong Zhendong's return attack became extremely difficult, and he only won two points on five returns.
The 4:6 start made the Victoria sisters and the Wolverines fans who followed the away trip pinch a cold sweat.
Fortunately, Kong Zhendong's long-term service training for the Chinese provincial team and the national team played a role, and Kong Zhendong grabbed three points in his own service round.
After half a game, Kong Zhendong barely supported the situation of 9:11.
In the next game, Kong Zhendong won in his own service round, sometimes playing a change advantage, and sometimes being killed by Gaiting's aggressive forward offensive firepower, and achieved balance in his own service round.
In Gaiting's service round, his active forward pressure increased the offensive force and accelerated the pace of attack and defense, making it difficult for Kong Zhendong to seize the initiative.
In the end, Kong Zhendong lost the second game 17:21.
Once again, the game was dragged to a draw, and the French fans in attendance chanted with joy.
Sir Edward in the stands was not optimistic about Kong Zhendong's third game: "In the first game, Zhendong won in momentum, but in the second game, it was both offensive and defensive ends, and the strength was suppressed. ”
In the third game, Gaiting once again started five goals. Everyone thought that this would be a game where the gap widened, but unfortunately everyone guessed the beginning correctly, but they couldn't guess the ending.
Kong Zhendong still chose to attack after receiving the serve, but gave up his strength and bombardment, and instead chose a tricky angle, especially the backhand.
There have always been two different opinions in the table tennis world about Gaiting's technical play, one is that his backhand is extremely weak, so he needs to hide it with a strong forehand.
Another view is that Gaiting's backhand is not weak, as his all-table running can ensure that he continues to attack with his forehand in the backhand position.
These two seemingly contradictory views are actually true, and they also hide Gaiting's Achilles' heel in the fog.
That is, Gaiting's backhand is really scummy, but ordinary people can't force his backhand weakness, and he is continuously slammed back by his forehand.
Kong Zhendong's tactical thinking in the third game was one, and he tried all his strength to bite Gai Ting's backhand.
To hit Gaiting's backhand weakness, it is useless to keep attacking, because Gaiting can use running and sideways in the backhand position, and use his forehand to fight back.
To play the backhand weakness, Kong Zhendong chose to play a quick transfer ball.
Frequent forehand and backhand transfers.
Geiting's running ability is indeed one of the best in Europe. However, unlike other players who use their forehand in the forehand position and use their backhand when they run to the backhand position, Gaiting uses their forehand in the forehand position, runs to the backhand position, and continues to use the forehand sideways.
With more spin and sideways, one or two balls can't show weaknesses, but after multiple boards back and forth, Gaiting's backhand sideways becomes stretched.
Gaiting serves, Kong Zhendong quickly plays a straight backhand.
After Gaiting returned the ball, Kong Zhendong quickly drew a big corner of his forehand.
Gaiting runs to the forehand position and pulls back sideways.
Kong Zhendong has a backhand and a quick backhand.
In this way, the scheduling of consecutive forehands and backhands is continuous, and the core essence of Kong Zhendong is never to stick to the ball.
With a fast-paced and clean line change, Gaiting can run back and forth with his tired forehand and backhand in a high-speed confrontation.
As a result, in the backhand position, because the continuous sideways is not in place, and the return is wrong.
As the first king of the European forehand in Taiwan, Gaiting is always close to the position of the first person in the world table tennis.
The root lies in his Achilles heel, his backhand loophole.
Among the previous European masters, only Waldner could score a backhand with a sudden line change after continuous defense in the near table.
This is just a small means when dueling Gaiting, you can get a few points, but it is not enough to defeat Gaiting.
Waldner was also unable to sum up the systematic technical play that beat Geiting in this occasional flash of inspiration.
Kong Zhendong did it at this time. He was keenly aware of Gaiting's backhand weakness.
In fact, everyone knows this weakness, but when everyone saw that Gaiting could use his forehand to play more awesome on the backhand, they threw this so-called weakness out of the clouds.
After people use their forehands to make up for the weakness of their backhand, the firepower of attack and defense is more fierce, is this still a weakness?
In the case that everyone gave up, only Kong Zhendong persistently rushed to the past, and he always believed that loopholes were loopholes.
If the hole is hardened by the armor's protection, it's not a matter of circumventing it, or stabbing the armor to waste your energy.
All you have to do is turn the armor apart and look for gaps.
When Kong Zhendong persistently mobilized his forehand to press the backhand, Gaiting's arrogance went crazy again.
The premise of Kong Zhendong's continuous force and rapid mobilization play is that the forehand and backhand can be continuously mobilized more than three to four boards.
In other words, this is a way to win.
Kong Zhendong's super strong hand has broken through the qualitative change of physical state, which is enough for him to play well with the ball, and if it is just a four-to-two dispatch ball, Gaiting also lacks the opportunity to kill with a board.
Since the ball is at a loss, Gaiting's choice is quite straightforward, and he loses points with each other, right? Then I'll bombard the first three boards!
At the beginning of the third game, ten goals, Kong Zhendong relied on the dispatch ball to take a 7:3 lead.
Then the two had an offensive and defensive duel in which they scored with the ball and scored on the first three boards.
The confrontation between the two styles of play is stalemate. Kong Zhendong survived the first three boards and was able to score points in the dispatch.
On the contrary, the first three boards of Gaiting find the right opportunity, and you can pursue a fierce kill and make a final decision.
In the end, such a fierce battle, in the shouts of the audience, the thirty-ball Gaiting scored 16 points, a slight advantage.
However, Kong Zhendong's four-point advantage in the opening game played a key role, and finally won the third game 21:19.