Chapter 343: Getaway (I)

Players all over the world have finally seen this long-awaited, but not long-lasting, "Getaway".

According to the official release information, the size gap between the three versions of this game is still a bit big.

The size of the PC version is 15.2G,Although the Qingyu network has done its best to optimize,Compression,But the game content is really so big...... The development and download time of the FG platform in various regions of the world is also set at 12 o'clock in the morning, which is very intimate for those players who have been looking forward to it, you can go to bed first, and get up tomorrow morning to play.

Compared with the PC version of "Assassin's Faith 2", which was only released this year, the official requirement is 12G hard disk capacity, which is actually about 8G.

That's not all, the PS3 version has a capacity of 29G, using a BD50 (Blu-ray 50G capacity) disc, and the extra content is concentrated on high-quality CG and voice files.

Although it is still a little smaller than the 37G of "Final Fantasy 13" released at the end of last year and the 40G of "God of War 3" released in March this year, it can also be regarded as a capacity monster.

Moreover, "Getaway" relatively does not have their CG with a large capacity, and the cutscenes are all calculated in real time, for example, the PS3 version of "Final Fantasy 13" 37G corresponds to its XBOX360 version of 17G, the difference is only in CG definition, and the rest of the place is the same.

Because "Getaway" is an open-world game, it is more about the content of the game itself, rich and vast scenes, puzzles, music, objects, costumes, weapons, rich character movements, gorgeous skill effects, and NPCs with different shapes.

That is, PS3 supports Blu-ray, so game manufacturers seem to be a little unscrupulous and desperately stuffing things into it.

Comparatively speaking XBOX360 version has 3 discs alone, because the machine can only read ordinary DVDs, and players need to go through two disc changes during the game......

Luckily, Julio bought the PS3 version.

After graduating from high school, the family never mentioned the "Julio tradition" again, and he had to go to bed before twelve o'clock, because he was already an adult and he was responsible for his own life, so he returned home on June 14th, first took a shower, had a full meal, and then slept well, he was already full of energy, and planned to contribute to the game for several all-nighters.

When he finally inserted the disc into the game console, Julio's hands were still shaking, like a devout believer holding up the sacred relics of his religion with both hands. Before officially entering the game, he also called Stan and asked about the other party's progress. Fortunately, Stan got up at about the same time as him, and then the two met to compete to see who cleared the main plot first.

With the opening of the film flashing the logo of a white background herring fish of the herring network, and then Activision's activision, Athena 2.0, Henggong Studio, Salmon Studio, and Octopus Lab are three more fish...... One by one, Julio finally saw the game menu.

Like many other players, he was not in such a hurry at this time, and he had waited for so long...... Perhaps a little reluctant to click the "start game" button, he first clicked on all the other options. Save bar, empty ...... Art gallery, or empty...... Screen options,It's still the default...... Even the list of the development team has been read, and there is a long list, hundreds of names, showing the scale of this game. He didn't recognize much, because the English name was a minority, and many of them were pinyin, but the one with the largest Producer word, Pasca in the first line, made him suddenly speed up in his heart, and he couldn't wait to return to the menu interface and click to start the game.

When the picture is still dark, the background music has already sounded, and the slow-paced ancient Chinese musical instrument should be a kind of flute, revealing the distant and desolate...... The picture appears in the middle of the remnant sun, the sky is reflected in a dark red, and the smoke of gunpowder in the distance has not yet dissipated, it is obvious that it is a battlefield that has just ended.

The twin engines of the war were gone, leaving only this battlefield, littered with broken weapons, totemic flags, and armor, and corpses that had not yet had time to be cleaned up, piled up like a long hill.

These corpses are not all human, there are many kinds, just like you can see in the trailer of the VGA Awards ceremony, many song races live together in this vast land.

Julio felt that he had been deceived, unlike the scene of living in harmony in a city at that time, the opening of this game is indeed so bloody and cruel, so many races live in the same land, in addition to communication and integration, of course, there will be wars and conflicts.

In fact, in the review of "Getaway" in multiple regions, the ESRB gave it a "T" rating, that is, the level of teenagers aged 13 and above, containing a small amount of foul language, xing innuendo, violence and gore. Other regions are similar, such as Japan's CERO, which also gives it a "C grade", for 15 years and older.

There aren't that many bloody elements in the actual process of this game, and even in this opening, it's not the severed arms all over the ground and the blood flowing from the corpses that show the war. The depiction of the corpses is not so detailed, and more of the brutality is reflected through the color of the picture, including the bright red sunset, as well as the game's soundtrack.

In a panoramic shot from above, Julio sees that not only the sky is dyed red, but the plains, which have become hilly, are the same color.

A female voice is added to the background music, without lyrics, just chanting and humming a melody, which further sets off the desolation of this scene.

Suddenly, Julio saw a "hill" shake for a moment, and then from within it, a hand reached out.

"Will it be the main character?" Julio thought to himself.

The picture zooms in, and it's a human hand.

Sure enough, at this time, the screen rotated and became an interface for pinching faces.

"Sure enough, it's the main character......"

He has also played a lot of RPGs, and this is the first time that such a shocking appearance has occurred, and a protagonist who crawled out of the pile of corpses, without too many words and language descriptions, he knew that this character must be unusual. Even if it weren't for the vulgar life experience that shocked others, at least he was tough enough and had qualities that ordinary people didn't have, so he would survive in the end after fighting in the war.

The game doesn't offer players the freedom to choose from a variety of races like the Elder Scrolls series, only humans, perhaps because of the story, or because Pasca and his team simply don't want players to be taller and more bizarre.

RPGs can actually be divided into two factions, the former tends to be closed and linear, and the selling points are mainly focused on the grand world view, touching and heartfelt epic story, turn-based combat skills, and selling face, while the latter has the advantage of an open world, more content to explore, and contains some moral choices.

In particular, some beautiful characters in Japanese RPGs are still recognized by even European and American players.

There is no doubt that "Getaway" has worked hard, even if it is the default character, the men are still chic and handsome, and the women are also full of amorous. It's also the original graphics that didn't play any mods, the dirty greasy of The Elder Scrolls, the muscular men and women in Mass Effect 2, and the weed-like hair in Dragon Age: Origins, all of which didn't exist in Getaway.

This interface makes Julio feel like he has truly entered the next era.

In other RPG games, the face pinching system has about 30 to 60 adjustable parameters that players can adjust freely. But the face-pinching team of "Getaway" didn't know how many biological, medical and anatomical materials they had read, and even visited the First People's Hospital of Funan City to listen to the lectures of experts. is not to hang the pot to help the world, or to do a good job in this system, and the face pinching must also be rigorous and scientific.

On this basis, they set more than 150 adjustable parameters on the 44 muscles of the human face according to the distribution of human facial bones and natural muscles, and then combined with the combination of 15 facial bones and muscles, so that humans can have 1500 different smiles.

By the way, in the versions of various countries packaged by the herring fish network in advance, such as the Japanese version and the domestic version, they are the default oriental face shape and figure, while the default parameters in the European and American versions are set to the western face shape.

This system is not just a way to try one by one through the action slider or "previous" and "next" options on the interface, as in other games, it provides a more user-friendly way for players to select areas of the character's face, and then adjust them with the joystick to zoom in, zoom in, or move left and right up and down.

Players like to create their true "selves" to enter the game world, participate in those stories, and intersect with NPCs. The herring network allows them to create their favorite "self".

When Julio rotates the character, he can even see the default hem of the character's clothes and hair swaying, whether it is the texture or the light and shadow, it shows a real next-generation level, Athena2.0 Since the announcement of E3 last year, the American guy Doug is still leading the engine team under his control to optimize.

When this guy was pinching himself, he even felt that his scalp was a little numb.

In the first in-game system he came into contact with, he felt that his bet with Stan was going to be reimbursed, and he had been pinching for thirty minutes before he could figure out his favorite character. This module is made for people with difficulty in choosing at the same time enjoy it but also feel tormented, sometimes you follow the perfect image in your mind for a long time, and find that the initial default image looks more pleasing to the eye.

He only chose a burly figure, male of course, for his own reasons, and couldn't stand being a woman in the game.

Comb your hair to look like an adult, have a shiny back, and dye it cool granny gray, and you really enter the game.

Then the protagonist climbed out of the "hillside", he was already pinched, the melodious background music sounded again, he sat on the "hill", facing the sunset, and then fell down with his back, but it was not faint, he just looked up to the sky and roared, it was a kind of venting for the rest of his life.

This venting is very contagious.

The afterglow of the setting sun was about to drown on the other side of the mountain, and the last light was about to dissipate, Julio rolled down the "hillside", after such a great battle, his strength had not yet recovered. From a dead general, he finds a working bronze sword and sets off on his journey.

He is now free to move, but still very weak, and the protagonist tells himself that he learns of his next destination, there is a village halfway up the mountain, and Julio makes his way to the village.

Due to the time of the in-game dynamics, soon after the sun sets, the four sides fall into darkness, and only after the moon rises, the moonlight can see the way forward.

The sound of wild beasts sounded all around, and the howling of wolves made him feel that it was not safe here, but fortunately he had a bronze sword for self-defense. He had already experimented with the way of attacking just now, it was very simple, just draw his sword and slash, and the movements were very smooth.

He flipped through the map in the game, but now he could only see the mountain, the world map was still in darkness, and he knew he needed to unravel it on the rest of his journey.

In the darkness, Julio saw the light of the village in the distance, which was a guide for the player arranged by the development team, and although the route of the main quest is also marked in the game map, there is no better way to guide the route than this light in the dark. Players naturally know where to go so they don't get lost.

On the way, Julio didn't carefully dodge the beast, and he himself was trying to find two monsters to try.

Of course, this battle will not be difficult, the difficulty of the game must be stepped up, and the monsters in this area are obviously designed for players to practice.

Julio's combat style is very simple, but the smooth, good-looking action and well-tuned striking feel make it very refreshing.

Compared with the same type of "The Elder Scrolls", it is obvious that the herring fish network has made much more efforts in the sense of blowing, Julio even feels that different actions are slashed at the monsters, and their actions are also different, slashing on the body is that the body has a back, and the body of the monsters will also have a corresponding squat from the top down.

There are not only wild beasts in the mountains, but also some scattered soldiers, who have obviously escaped from the battlefield like him, but they are also people in the hostile camp, because those soldiers are not real humans at all, but human wolf heads, if it weren't for the armor they were wearing, I don't know whether it was a monster or a soldier in the mountain.

Julio found when his bronze sword and those soldiers