Chapter 113: The Spectator's Inner Monologue (Ask for Collection)

After the unilateral modification of the user agreement was exposed by players, the impact of this incident continued to spread, and more players joined the discussion.

The income of a game is in line with the "28 rule", 20% of players create 80% of the profit, so in a game like "Immortal Dao", there are not many players who recharge more than 100,000 yuan in a single account.

If the abuse and accusations of ordinary players can still be deleted and banned, they don't know how to do it for these food and clothing parents, especially when parents are still starting to get together.

The players negotiated with the customer service and did not get a satisfactory result, and the customer service did not know the specific reason, so they could only talk to him left and right, saying that this was a decision made by the company's upper management, and it was inconvenient to disclose, but it was definitely not for a game of "Immortal Dao".

The players are very smart, and soon some people guessed that it should be the agency contract between Qingyu Network and Jinyou Network about "Immortal Dao" that is about to expire.

These players have also played a lot of web games, but they have never experienced the situation of changing agents for web games.

Last year, 2007 was the first year of the real web game, all the rules were being explored, and some operators even continued the old promotion methods of providing demo machines in Internet cafes or distributing DM flyers to players in the era of terminal games.

On the one hand, the life cycle of web games at this time is too short, and the game is often half-dead before the agency contract expires, and the "intermodal transport" model widely adopted by web game manufacturers has not yet appeared on the historical stage.

Does the web game also have to go through the pain of changing agents for players like the terminal game?

The players' reactions were much stronger than Cai Ping expected, they were concerned about the time and effort they had put in, and whether the money they had charged into it could be guaranteed.

They also came to the herring game forum to ask customer service how to deal with it.

At four o'clock in the afternoon, when players were speculating and doubting, and their judgments and predictions about the future were gradually getting out of control, Xia Qingyu issued a statement through the official website.

First of all, she admitted that the agency of "Immortal Dao" was about to be handed over. This is the style of this girl, vigorous and resolute, straight to the point, and the exit is a bombshell.

Then, it was promised to the players that the Blue Fish Network would do its best to ensure that the transfer of player accounts and game data would be completed during the transfer of agency rights, and that the commercial behavior between manufacturers would not affect the game experience of ordinary players. At the back of this note, Xia Qingyu directly posted part of the agency operation agreement signed by the two companies, and the photos clearly show that all the player data related to "Immortal Dao" belongs to Qingyu Network, please rest assured.

Finally, Xia Qingyu said that for more details of the agent change, he will negotiate with Jinyou.com, and he should be able to give players a satisfactory answer soon.

Concise.

This statement reassured the players of "Immortal Dao" a little, and they were worried that a big war would break out between the two major manufacturers, and the only person who would be injured in the end would be themselves.

But in the eyes of the industry, this is not a signal that the battle is about to start, and when Xia Qingyu exposed the details of the contract, it was obvious that the battle was nearing the end.

In connection with the various vicious competition methods suffered by the Qingyu platform last week, many people can probably guess the source of the attack, and the two companies have been secretly fighting each other. It's just that the behind-the-scenes turmoil surrounding the phenomenal game "Immortal Dao" has no possibility of really fermenting into a storm that swept the game industry.

The contracts are posted in black and white, and there is no point in continuing to attack and rip off. In their opinion, this is just the most helpless thing about Jinyou, just messing around like a child who can't eat sugar.

Not only in the immature web game industry, but also in terminal games, it is almost impossible to see player data ownership written into the contract, and Pasca can do this outside of research and development?

……

……

The malicious attacks on the Qingyu platform last week have been temporarily stopped, and the two games "Dandantang" and "Seven Heroes" have been successfully tested.

On January 22, the two games also got the first wave of test data.

The next-day retention of "Dandantang" and "Seven Heroes" was 54% and 57% respectively, the paid penetration was 14% and 20%, and the paid value of ARPPU paying players was 167 yuan and 231 yuan.

Counting the data of "Pride Sword", if the web game has a leaderboard, about their retention data and payment data, the top four on this list will all come from the same company, and these four games will start operating on the same platform.

Xia Qingyu announced the data of the three games of "Proud Sword", "Dandantang" and "Seven Heroes" for the first time, and the shock to the industry was no less than the original birth of "Immortal Dao", although people in the game circle have gradually gained a certain immunity to the word "miracle" in the past few months under the cultivation of "Immortal Dao".

If the Qingyu game platform can successfully complete the account transfer of the original "Immortal Dao" users, then as long as the next three officially enter the undeleted test stage, the monthly income of the whole platform can almost directly exceed 50 million, the first month.

Moreover, it is a one-stop system of complete independent research and development and operation, as for its limit, no one dares to make this conclusion now.

The monthly revenue of 50 million is basically the industry's guaranteed estimate of this new game platform, and even those who are not optimistic about the operation and promotion ability of Qingyu Network can hardly think that it will not be able to reach this figure.

Produced by herring, must be a high-quality product? It's no longer a good idea to describe each of the company's games as the ones that will leave their names in history, not just the game data, but the systems, gameplay, and experiences they create, which will have a profound impact on the team for a long time to come.

And more people began to guess, when will this platform become the first web game platform with a monthly income of more than 100 million?

And when you think about it, you realize, oh, by the way, this is not a web game platform!

The company is so bright in the web game space that it almost makes people forget that they also have a terminal game product in development, "Eternal War", and it is a project for which Pasca himself is the producer.

After leading his peers to start digging into the web game market and opening up the first road, he returned to the mobile game field he was most familiar with. Some time ago, there was a word that was very hot, "MOBA", which is a new word coined by Qingyu Network, and it is obviously their marketing method.

Pasca gave up three phenomenal web game projects and chose to return to the terminal game, what kind of ambitions does he have for the MOBA game called "Eternal War"?