Chapter 424: The dark battle between FG and steam

Before the start of the VGA awards ceremony, various media outlets also made their own special websites early, gave analysis articles, speculated about the new games that will be announced, and simulated the results of the awards.

Most mainstream media predictions for Game of the Year are that Nobody Survives will compete with The Elder Scrolls 5: Skyrim, with three more games having a chance.

Among them, "Nobody Survived" has a greater advantage, both in terms of sales and word of mouth. A month later, the global sales of "Nobody Survived" have reached 18.1 million, while "The Elder Scrolls 5: Skyrim" has just exceeded 10 million, and "Nobody Survived" completed $1 billion in sales on November 26, once again breaking the world record, the fastest entertainment product to reach 1 billion sales. It refreshes the 17-day 1 billion created by "Avatar" and the 16-day created by "Modern Warfare 3...... It became 15 days.

On the word-of-mouth, Lao Roll 5 has a professional media score of 94 on Metacritic, a high score, but the player rating is only 8.0/10.0, the main opinion is that there are a variety of bugs after the release, which makes people feel a little half-finished, and more importantly, a year ago, another game called "Getaway" also has a grand world view, but it is more fun, which has raised the public's perception of sandbox RPGs...... Even, there are more mods.

"Nobody Survived" is stable at 98 points, firmly occupying the second position in history, it seems that it will not slide down, in recent years, in addition to "Getaway", this kind of street worship, most people praise each other, there is a good reputation, and it is a game made by God, at most there is one every year, and there is probably no one. In the past month, the eyes of gamers around the world have been covered with praise articles from the media, and the list of players' own statistics shows that it has won full marks from 43 mainstream or non-mainstream game media, what else do you want it to do?

But the question for the herring is whether the organizers and the jury will award the most important awards, Game of the Year, Best Studio, etc., to the same company for two years in a row, and fortunately Pasca has not announced the next work until now, otherwise ...... Triple crown? It's a monopoly. Because it has never happened before, the outside world cannot speculate on the attitude of the organizers, and secretly think about it, where are the interests of the sponsors......

Any event must be held with money, let alone such a grand, the industry's top event.

Prior to this, there were only three sponsors for the most authoritative awards ceremony in the field of games, Soni, Ju Hard and Ren Jile.

Obviously, the sponsors represent the company's position in the gaming field, and these three are not just game developers, but the people behind the hardware field and provide a platform for developers.

It's not a conspiracy theory, but it's definitely a bit of a factor, and the main purpose of sponsors is definitely to create an authoritative annual selection of games, but they are also creating a platform to promote their own works. Is this the continuous propaganda of herring......

However, there is a piece of grapevine that according to an unofficial confirmed news revealed by Glixel a week ago, Fisoa has officially become one of the sponsors of this year's VGA.

If Qingyu Network is just a simple game developer, they will naturally not be able to join this party, and there will not be enough coffee seats. But now with the rise of digital games and PC, the herring represents the strongest force outside the console platform, and as the profitability of the digital platform gradually emerges, those second parties who were originally finally Soni and Ren Jile, as well as more established developers like Capcom, Konami, Square Enix, etc., have a growing need to port games to the PC platform to increase revenue, and even develop games specifically for the PC platform in the future, it is not impossible.

To a certain extent, it represents the benefits of the future.

And Qingyu is also becoming more and more like a mature, one-stop service provider for digital entertainment, and can even help them solve the promotion problem to a certain extent through the community in FG and the Longyan platform. Now the company has become the nascent fourth pole in the gaming world...... Are there four major families?

If this news is not a complete chase, the results of the awards are worth playing.

……

The battle between "Paradise Lost" and "Counter-Strike: Global Offensive", from players to the media to game practitioners, as long as they are not blind, everyone can see that it is actually a dispute between the two platforms of FG and steam.

"CS:GO" itself, as well as "Dota 2" under development, is after steam was surpassed by FG, the boss G Fat finally couldn't hold back, accelerated research and development, and then came up with a work to redeem the disadvantage. The former is what they do best, and the latter is a MOBA that completely continues the heroes and skills of classic Dota, which is the first love of many MOBA players.

The emerging game genre of MOBA has had a huge impact on the traditional MMORPG, the overlord of online games, and even triggered its great recession and put it in trouble.

Not to mention that many new players have started to contact large-scale terminal games from "Eternal War", many old players have finally had a new outlet to release their passion for games, and after they graduated, entered the society, started a family, and established a business, they found that there was no way to invest so much time and experience in MMORPG again, and they also had aesthetic fatigue for the gameplay that could not be innovated for a long time.

The dungeon + battlefield mode of "Warcraft", the wild hatred PVP mode of "Legend", the national war mode of "Journey", and the community mode of "Fantasy Journey to the West...... People have found new ones, slogans are full of slogans, and propaganda is overwhelming, known as "real innovation", "next era", "pure sandbox", "new masterpiece" MMORPG...... It turned out to be the same.

Instead, there are more and more class schedules, daily, running rings, and "Game in Game" games to add mini-games, forcing online hours, because this type requires a long time online to be sticky, developers can't think of a way out, and players have no other ideas...... It's just tired.

Times have changed, the era of MOBA is coming, how can G fat not be red-eyed.

"Eternal War" really opened up this huge market, like Moses, opened up this blue ocean, and occupied the current 70% of the category of fat arms The biggest killer is the original "Dota".

Use games to drive the platform, and the platform has more users, so that the game can be sold well.

According to the latest data released by the two companies last month, in November, the total number of registered users of steam is currently 98 million, which is 7 years since 2004, when it replaced ON (World Confrontation Network System) to provide online support for Counter-Strike, and if it started to offer third-party game purchases, it was in October 2005, then 6 years.

On the FG platform, the number of registered players has reached 152 million, of which the number of Chinese players must be a lot, please don't compare the number with China...... It took only 3 years and 5 months for FG to reach this figure.

The gap in the number of users is beginning to widen.

In November, the peak number of people online at the same time on Steam was November 27th, which was also its historical peak, 5.1 million people remained online at the same time, and on November 28th, Villefort officially announced this data, for them, it was the first time that the number exceeded 5 million, including online games and users who hung up on the platform.

Among them, the game with the largest number of online users is "The Elder Scrolls 5: Skyrim", which is normal, but it has just come out...... 123,000 players roam the Skyrim Province at the same time; In second place was Sega's Football Manager, which instantly slipped to 91,000 people, and in third place, Counter-Strike, and fourth was also Counter-Strike: Origins, with 77,000 and 72,000 online users, respectively...... The point is, what year is it.

"Counter-Strike: Origins" is both 2004, not to mention the "Counter-Strike" of the last century, should we say that these two games are classics and enduring, or we have to say that they lack fresh blood.

In fifth place is Call of the Year 8: Modern Warfare 3, which is still used to playing on console online platforms, followed by Villefort's own "Team Fortress 2", the sandbox game "Terraria", the strategy masterpiece "Civilization 5" and the ARPG tower defense game "Dungeon Defenders......

On the other hand, FG, on December 7th, a little later, had 14.2 million simultaneous online users, which is also its historical peak, and has thrown off the Origin of nearly 13 EAs on steam...... Origin's highest online is 720,000, don't mention it......

The most contributor to FG is undoubtedly "Eternal War", with 2.7 million online at the same time, which is still the herring network has never mandated that players must play through FG. "Eternal War" can run independently from FG, even so, there are still so many players who choose to start the game through FG, anyway, the FG platform is usually not open, and you can change to other games after a few rounds to slow down the decline of kneeling.

The second place is still Qingyu's own "Origin of Everything", contributing 320,000 players who are online at the same time, this game Qingyu has opened its own server tools, players can build their own servers from the FG platform for online battles, and even many players have built their own large-scale commercial servers, and they have begun to make profits.

The third place is last year's "Modern Warfare 3", 241,000, the original limited number of PC users are concentrated here, the fourth place is very realistic, the same is "The Elder Scrolls 5: Skyrim", 212,000, this game has both platforms, but FG is nearly twice as much as steam......

Compare the most obvious problem comes out, the lack of a flagship that the platform itself can carry the Ding, which is why G is in a hurry.

It's also a shame that he is in a hurry, otherwise with Villefort's urine sex, I don't know that these two games will come out in the Year of the Monkey.

FG's lead over steam is all-round, and there are many players chatting, refreshing new things, browsing the latest game information, discussing games in the community, flipping through game reviews and ratings, looking for mods in the Innovation Factory or making their own MODs to upload, watching videos of all kinds of unboxing, trials, complaints, technical strategies, and spoofs...... Even look for new projects on FG crowdfunding.

Another statistic is that the average time spent online on steam is currently 2.8 hours, and users on FG spend an average of 5.3 hours per day in it. This is a rich and wonderful community content, which can bring user stickiness, G Fat also wants to learn this, and even wants to ask "How much is the price of FG, do people live in it......"

But FG, although it was born four years later, started this all-round layout almost from its birth, which is the lead in Fisoa's awareness, vision and big-picture view.

Inside Villefort, G Fat doesn't actually expect to be able to overtake FG with CS:GO and Dota 2, more than that, he just wants to be able to narrow the gap. They weren't expecting 7 million concurrent users, 20 million daily active users, and 60 million monthly active users like Eternal War...... That's terrifying, and even the most die-hard Dota fans and Counter-Strike fans, the most optimistic Villefort fans, can't count on it.

In the view of the Villefort team, the number of people online at the same time in these two games can reach 1 million, even if it is qualified, 1.5 million is a surprise, and 2 million will wake up with a smile in their dreams.

Now it's the first shot, whether it's a fade away or a retraction of the gap, it's easy to know.

……

……

On December 10th, more than 2,000 Internet cafes or Internet cafes around the world have completed the download and installation of the "Paradise Lost" client in advance, and put it in the most conspicuous position in the game menu, so that their users can enter the game experience as soon as possible, if he buys it.

Some of them are large-scale chain Internet cafes that have official cooperation with the herring operation team, and more are purely conscious, because herring can bring them customer traffic and revenue. They trust and love the company. Because with the popularity of personal home computers, the Internet café field has begun to decline like MMORPGs, but the emergence of "Eternal War" can be said to have saved them.

Walking into a lot of Internet cafes, looking around, several rows of machines, and even more than 80% of the screens are showing the picture of the herring game, and the vast majority of them are naturally "Eternal War", five rows of black or something...... There are also some FG single-player games and even web games. The other 18% is occupied by Dungeon Warriors, CF, QQ Speed, etc., and the remaining 2% is reserved for all other games.

Believe in herring, this is the consensus reached by many Internet café owners. Some Internet cafes have also bought several herring fish works for each of their machines, which is a machine and a herring fish account, "The Origin of Everything", "Getaway" and "No One Survives" are available, so that many players who are more shy in their pockets, or have not yet purchased the game to play the consciousness, can also play the game of herring fish "for free".

Some people may be reluctant to pay for a game, but it's the same as topping up an online game...... Converted to Internet fees, it is easier to accept, or you don't realize it.

Naturally, Paradise Lost has already been bought, and of course, players can play with their own accounts.

Of these 2,000 miles, 1,200 are in China...... There are 300 in South Korea, and as for Europe and the United States, after all, their console games are the mainstream, like some cities in the United States, and there are not as many Internet cafes as there are gun stores...... South Korea is the second base in the field of herring online games.

In December 2011, there were 520 million Internet users in China, of whom 143 million were connected to Internet cafes or cafes.

In the past two years, Internet cafes have begun to replace Internet cafes, because the people's material living standards have improved, and they are pursuing a better Internet environment...... I probably think of a dirty mouse and keyboard, and headphones that are all stained with oil. Merchants are also happy to expand their business and sell other things to increase their income.

It doesn't matter.

Importantly, more than 90% of Internet café users are game users.

Most people go to Internet cafes, or play games instead of checking information, writing papers, watching news broadcasts, and doing PPT.

Internet cafes also have an important position in the user territory of herring.