174. Lock on to the target
"As we all know, Archduke Morgan died three months ago, and his eldest son, Richard, took his place. Pen @ fun @ pavilion wWw. biqUgE。 info”
'Spirit Ear' Nate finally told the story after receiving the benefits of the night owl.
"Richard Garriman was not a fuel-efficient lamp, he was far more greedy than his father, not only carried on the legacy of Archduke Morgan, despite the protests of the city's civilians and the pirates of Viper Island, signed a free trade agreement, but also ingeniously selected an agent among the pirates to use to monitor the piracy's self-enrichment of trade agreement violations......"
Speaking of which, Nate also specially covered his mouth with his hand and kept his voice very low.
"I've heard that the Brotherhood's Assassins have long included Richard's head in their bounty list, but this guy is very cunning and cautious, and when he leaves the Duke's Palace, he is always accompanied by 2-3 of the most elite knights of the Duke's Palace, and even the strong assassins of the Brotherhood can't complete the attack under the combined siege of 3 knights......"
It was enough for the Night Stalker to know the name of his target, and he knew even more about the background of the character as Richard Garriman than Nate knew about it better.
With the name 'Richard Garriman' revealed to the Night Stalkers, the first Survivor to play the target was revealed.
The Night Stalker also notices that the second avatar on the slaughter list is no longer dark, and a fat man with a wig appears on it.
"It's Richard Garriman who I remember as his main ability to command his elite knights, and his main escape mission was to constantly recruit people in Fjordland."
Night Stalker rubbed his chin and recalled the memories of the game in his mind related to the Eternal Heart.
"Once the number of elite knights under this character reaches 10, the system considers his actor to have escaped successfully."
This setting is also quite reasonable, because when Richard Garriman is under the protection of 10 elite knights, Roy Racquiao, played by the killer, will not be able to enter him anyway, even if he has trained all his abilities to the highest level, and it is tantamount to asking him for trouble in the past.
After finding out that a survivor was playing the role, the night stalker did not rush to leave, and took out another 100 gold coins from his purse and handed them to Nate, indicating that he wanted to get another target.
"No, no, no."
Nate waved his hand again and again when he saw the money, his eyes rolled, and he pretended to be angry and said: "You are obviously very confident, but I am risking my life to share the news with you, and your bid is out of conscience, so I decided to increase the price!" Just 100 gold coins to get more news from me. ”
The Night Stalker just showed a helpless smile as expected, and casually increased the gold coins in the money bag to 200.
"That's pretty much it."
Nate greedily counted the gold in his purse, then whispered into the night owl's ear, "I happen to know who the pirate agent who worked with Richard Garriman is. ”
"He is the second master of Viper Island, the captain of the 'Evil Dragon' pirate ship, 'Old Blind' Daken!"
The second-place target then surfaced......
……
Knowing the role of the two survivors, the night owl left the tavern and headed back to the bustling main road outside.
The role of 'Old Blind' Daken is a bit tricky, as if there is a time limit to kill him......
The captain of the vicious 'Dragon' pirate ship is currently loading and unloading supplies from the Duke's Palace at the docks of the fjord, and when he is done, he will leave the docks on the pirate ship and return to Viper Island.
Roy the Assassin couldn't leave Fjord City for the entire game, so if he did get there, the system counted as the player playing that character having successfully escaped.
Therefore, the Night Stalker must kill Old Blind Daken before the Dragon leaves the docks.
Heading south along the main road is the Fjord City Docks where the Dragon docks, and if nothing else, the target should be on the pirate ship right now, which is easy to find, but it's not so easy to get close to the target and assassinate.
First of all, the 'Evil Dragon' pirate ship cannot be mixed in through disguise, although the pirate brothers on patrol are not numerous, they do not eat disguises, and the brothers on the pirate ship are quite familiar with each other, and if a new face suddenly appears, they will definitely warn their captain.
Secondly, the 'Old Blind Eye' Daken has good combat ability, excellent heads-up, and is also equipped with long-range attack weapons, if he finds out in advance, it will inevitably reward you with a bullet, even if the assassin Roy is good and fast, it is not faster than a bullet.
Before heading to the docks, the Night Stalker made a trip back to the Assassin's den and handed over the bounty task at hand.
"Good, you didn't disappoint me."
The 'Mentor' waved his hand, and the Night Stalker was rewarded with 200 gold and 200 training points.
He received a second bounty on the bulletin board.
【Finding the Lost Treasure】
[Clue: Legend has it that a relic of the Master Assassin Ezio is stored in a cave on a cliff in Fiordland, find it, and bring it back here......]
[Bounty: 300 gold, 300 training points]
Then, the Night Stalker went downstairs and converted the 200 training points he had just acquired into 'Comprehensive Training LV3' in front of the training dummies before he walked out of the Assassin's den and continued towards the docks.
……
Fiordland City's quays are crescent-shaped and filled with ships of all sizes, including four side-by-side pirate warships with black flags on their masts.
The leaders of these four pirate ships are one of eight random characters, and each character has different abilities, such as the second one counted from left to right, with a skull with a straw hat painted on its flag, and if their captain is chosen by the system to play the role, Roy Racquiao will not be his opponent in melee combat, no matter how much he trains.
Old Blind Dyken's ship was next to the Straw Hat' pirate ship, and the third, counting from left to right, was a tall brig with a skull coiled around a python on the pirate flag.
At this time, the pirates on the pirate ship of the Dragon were in full swing in two columns, compactly passing some wine, food and other supplies on the dock to their own ships, and the target of the night owl's trip, 'Old Blind' Daken, was holding a monocular telescope, standing on the bridge, using his only one eye, nervously checking the situation on the dock, and kept urging his pirate brothers to move quickly.
As mentioned earlier, this group of pirates does not eat the 'disguise' set, and no matter how disguised the night owl is, he will be recognized by the pirates if he gets close to a certain distance.
Therefore, if you want to get close to the target on the pirate ship, unless you believe that you have the courage to go all the way, it is impossible to go the normal way.
The Night Stalker blended into the crowd of people coming and going on the docks, and walked quickly to the first pirate warship on the left.
There were only a few pirates patrolling the pirate ship, and the other members seemed to have some fun, and after the night owl easily overturned the two patrol pirates, he easily touched the bridge of the pirate ship, and then took out the [Flying Hook] he carried with him, aimed at a mast above his head and launched the hook.
The mechanism on the hook is very cleverly designed, and it can be retracted freely, and after the night owl is pulled up to the mast by the hook, it rolls over and stands nimbly on the mast.
The sea breeze stirred the white cloak on the night stalker's body, making a hunting sound, and the mast under his feet was constantly shaking, and the night stalker spread his hands flat, trying to keep his balance as good as he could, and then walked forward along the mast with small broken steps.
The mainmast of a second pirate ship (the straw hat pirate ship) appeared in front of it, less than five meters from the mast where the night stalker was standing.
The night owl kept his balance in the wind and hunched slightly, then jumped from the standing mast to the mainmast of the second pirate ship like a lilting cat.
It was impossible to stand directly on the opposite mast in a jumping position, so the night owl grabbed the stout mainmast with both hands at the moment of jumping, and then easily climbed the mainmast with the strength of his arms.
In this way, he couldn't go below, so he walked up, and through the mast of the pirate ship, he approached the 'Evil Dragon' pirate ship little by little.
He quickly made it to the top of the mast on the Dragon, and a sneer appeared on the night owl's lips as he looked at the restless target pacing back and forth on the bridge below.
……