Chapter 356: Hate it and don't fight Pascal

After July 2nd, almost all technology media, and even traditional media, focused their attention on the officially announced iPhone 4.

As an epoch-making product, this is the treatment it deserves, perhaps not only at this point in time, but many years later there are still people who recall the changes it brought to the world at this time, Apple realized the awesome they once bragged about, and once again changed the world.

In the United States, three years after Apple's first iPhone was released, the smartphone market has undergone earth-shaking changes, and the bosses are still RIM and BlackBerry, who still occupy a whopping 35% market share, but this is the lowest value in three years, and is gradually being eaten away by other mobile phones and operating systems.

The iPhone already has a 28% market share, and it took them only three years to do that.

This speed may not be comparable to the growth of the FG platform in the digital distribution space, after all, the number of competitors is completely different, and FG has hardly encountered other competitors other than steem.

The third is 19% of indos, then 9% of Android, and 9% of other ......

This is the data released by Qiao Gang Leader at the press conference, and it is clear that in his opinion, Nokia is not a smartphone......

While the game media is paying attention to mobile phones, they are also focusing on Qingyu Network and Ye Shenxi. Although many manufacturers announced more than a dozen games at the press conference alone, and more others announced that they would develop mobile games, the blue fish network is undoubtedly the most high-profile among them.

The company, which has always been committed to developing high-quality games, is looking forward to what kind of answer he will give when he first sets foot in the mobile field.

But more than that, they are a little crying and laughing at the decision-making of the herring network, and even have a feeling of hating iron and steel.

With the current size of the herring fish network, it is understandable to start multi-line efforts, page games, online games, 3A masterpieces, and then to the mobile terminal, but why...... Is it Pasca himself?

This kind of thing can be handed over to other producers in the company, why is one of them personally responsible for planning the content? Can't you find anything else to do?

It's like a pianist who has high hopes of creating artistic peaks, after leaving the Musikverein in Vienna, goes straight to a certain street, puts a hat in front of him, and starts playing the electronic keyboard.

Or the big director who created a box office miracle, one of the strongest contenders for this year's Oscars, suddenly ran away to make a TV series.

People would like to see Pasca announce Getaway 2 more than mobile games...... Or other heavyweight projects.

"Bluefish Network has officially set foot in the field of mobile games, and Pasca has fulfilled his 'promise', which is really not just talking."

"Fisoa intends to set a new standard in mobile gaming, and it wants to show you once again how mobile gaming should be played."

"Announcing four new mobile games at one time, the efficiency of the Qingyu network is amazing, but Pasca's lack of business is regrettable."

"The only consolation of a wayward genius who squanders his talents is that he is still very young and has a lot of talent to squander. Players are the sufferers, and they don't know how long it will take to wait for the next real game. ”

That's what the media commented.

In fact, there have been some mobile games that have achieved unprecedented success, such as Angry Birds, which has been downloaded more than 50 million times since it was released on IOS in December '09, and later added Android and indos versions.

But so what, the development company Finland's Rovio made only $3 million in the first half of this year, and it's only a free-to-play game.

Moreover, mobile games simply cannot accommodate more game content, whether it is mobile phone performance, game capacity, or operation methods, or even battery ...... It's all constraints. It's hard to find a truly great game on a mobile phone, and there's no room for the producer's genius and the emotions he wants to express.

At least that's what most people think.

In fact, not only the media and players, but also the employees within the Qingyu Network are a little confused.

That is, it is thanks to the relationship between Mr. Ye and Xia that he is always like that, and he is also the boss, if Hideo Kojima or Eiji Aonuma willfully make mobile games, you see whether Konami and Ren Jile will do it.

"The fish always has a true love for the party, so he can play." That's what players say on domestic forums......

For this reason, Ye Shenxi specially posted a tweet and Weibo to explain, and now every time he wants to post something, he will write one in two copies, one in Chinese and one in English, and post both Twitter and Weibo, so as not to be said to favor one over the other.

"Thank you all for your concern, I just wanted to do something interesting. Of course, mainframe consoles and PC games are not going to be put down, and I've already started working on it, but I haven't revealed anything more yet, and it's still in the ideation stage. So, number one, I'll be the first to tell you about every new project when it's time to announce it. ”

"Second, the demo on DC doesn't show the magic of Don't Trust the Eyes, and I often get excited when I design my own levels, and I'm sure it's going to be a fun game, and I like the feeling that I'll solve the problem and you will solve it, and when it meets you, let's see who is smarter."

Ye Shenxi now has 620,000 Twitter followers, and Weibo has 1.3 million, which is not a particularly conspicuous number, especially Weibo, because he is still the first batch of people to use Weibo, and he is an officially invited internal test user. Now there are people on Weibo who are about to break 10 million fans, of course, they are traffic stars in the entertainment industry, and there are no works that can be used, but the brokerage team has quite a means to hype up the topic.

Of course, buying fans has become quite popular now.

The tweet quickly amassed more than 700 likes, more than 200 retweets, and more than 300 replies within four hours.

Pretty much the same, this is another form of new project announcement. Even if nothing was announced, at least it was announced...... There's such a new project......

"Pasca, can you roughly reveal, don't say too much, just say what genre it is, or RPG?"

"Even if the genre is not revealed, what about the subject matter, will it still be a Chinese Xianxia? I seem to like this kind of genre, and I want to find some other games like this on the Internet, but I don't have English, so it's too uncomfortable. I found some similar Chinese games on FG, the covers and screenshots look pretty good, do you really want me to teach myself Chinese, why is there no English patch......"

"I knew that there would still be a limit to willfulness."

"I believe that with the speed of research and development of the herring network, we will not have to wait too long...... Right? ”

"Pasca, I love you!!"

……

……

Since June 12th, "Getaway" has been very strong as soon as it was launched, occupying the first place in the sales list of various games.

PS3, XBOX360 and PC are working together, and people seem to have seen the scene of "Grand Theft Auto 4" dominating the list for a long time the year before last, and there are not many series in the history of games that can have such dominance.

On June 18, the sales volume of "Getaway" exceeded 8 million on the whole platform, 9 million on the 22nd, and 10 million on the 28th.

From this curve, sales should have started to decline gradually, and each additional 1 million sales took longer and longer. But when the word-of-mouth of various media was freshly released, sales ushered in another wave of increase.

Of course, this is inevitable, this market is very big, in addition to the 10 million players who have already purchased, there are too many people who have been on the sidelines, and will not really make a move until others, or even many individuals, come to tell him that this game is really not to be missed.

More and more commentators and players are joining the camp and challenging Itagaki for his temporary presidency.

They tell other players:

"This is a new benchmark for future open-world games, and for a long time to come, RPGs of the same genre will not be able to escape the fate of being compared to Getaway." - Edge, rating: 10/10;

"It's the kind of game that you once in a lifetime, and you don't know if you'll ever come across it again in your life, so even if you don't play RPGs and don't like open-world games, you should buy a copy and treasure it." - PS-Lifestyle, rated 10/10;

"It's not an exaggeration to put any compliment on it, the only thing you might be worried about is that this may be a difficult peak for Pasca to climb on its own." — Gamingbolt, rated 10/10;

"For the whole of 2010, you just had to play this one game, and I mean, if you didn't play Getaway, you missed out on the whole of 2010." — Gamesradar, rated 5/5;

The same is true for the players, irrigated by more and more tap water-

July 3, 11 million.

July 10, 12 million;

July 15, 13 million;

July 22nd, 14 million! It's probably increasing at such a rate.,The artists of the herring fish network still have plenty of time to carefully select the posters.,Each one is a Q version or realistic image of the character in the game.,Newly made original paintings.。

The company already has a plan to produce and sell art albums, and these posters are estimated to be put in, or they may have to be sold in limited quantities, and the specific number of points has not yet been put forward for discussion.

It wasn't until after July 22nd that sales began to decline significantly, but everyone knew that another single 20 million-level sales monster was about to be born. A number of media predict that according to the actual situation of "Getaway" itself, coupled with the MOD group that has begun to appear, and the support of the FG platform itself, "Getaway" is expected to exceed 20 million within a year, and may eventually reach a cumulative sales of 23 million ~ 25 million.

And that's not even counting the paid DLC that follows.

……

Of course, there are also those who point out some of the shortcomings of Getaway, like Gamespot, a high score that is not a perfect score but is still very high, and then points out some shortcomings.

For example, VideoGamer said: "Getaway has almost reached the extreme of an open-world RPG game in terms of the game itself, and even excavated new ideas. But inevitably, there is still a lack of narrative. It was rumored that Pasca had gone to the China Film and Television Academy, the highest school of film art theory in China, to study and learn directing knowledge during the development of this game. We can also see it in some of the cutscenes played in the game, as well as in the character creation and story structure. ”

"But that's the way it is, some of the characters that Pasca is trying to portray, after going back and forth between the temples among us, sometimes forget what he did before. There are many of them, each with their own story, and when you return to the plot and intersect with them again, you may remember who he is. In all fairness, the game's plot still scores above 8, but it's undoubtedly a bit bleak in the light of other systems, and it's almost the weakest link in the game. ”

"Although sometimes in some temples, Pasca will also put some stories for us to dig up and lay some foreshadowing waiting for us to discover, but most of the time, we can't help but want to put aside the plot and story for a while and explore this beautiful ancient world. If you want to blame, you can only blame, this world is too fascinating. ”

"9.0 points, great work, but there are still regrets."

9 points, which is basically the lowest score among all media after the game was released.

Regarding the evaluation of "VideoGamer", Ye Shenxi actually thinks it is very reasonable.

But this is a necessary sacrifice for the open world, with narrative sacrifices in exchange for a high degree of freedom, what Ye Shenxi does is to let players move freely, but also feel the wonderful content of the game at any time, he is through puzzles, their excavation of new in-game interaction mechanisms, and feedback brought by the gradual maturity of game skills, from these aspects to stimulate the interest of players.

But not on the story.

During the development of "Getaway", he himself already felt that he could not open up to integrate what he had learned from the film and television academy, and he could not tell a story well.

In addition, the theme of the story itself is also the type of Xianxia, which is relatively detached from reality, and it cannot be empathized with by more players.

The premise of empathy is that what you can imagine is what you have experienced in your life, or what you have seen in other types of cultural works, and what the author has refined and sublimated from real life, which is also true feelings.

The survival of the race, the destruction of heaven and earth, these things are always too strong in the fantasy of the second middle school.

In "Getaway", he asked players to make some human choices, moral and ethical inner games, but the story itself is still too much destiny, destiny, and luck, these ethereal things.

Ye Shenxi actually had a lot of things he wanted to say, but he couldn't express them well.

Including the emotions between people, from strangers to acquaintances to life and death, the emotional bonds established in the process of exile, how the conflicts and differences between personalities are run in, and the true reflection of these contents in the context of reality.

For example, trust and betrayal between people when a devastating disaster strikes.

What is the significance of a sect, or religion, at this time? Is it the source of strength that can no longer think about the answers, the harbor of escape, or the source of strength that can really bring us strength, so that we can face up to suffering and survive strongly.

Ye Shenxi had such ambitions, and he put these contents in the "Mixed Yuan River Luo Array" in the game, among the dragon sparrows, Qingluan, and other people or demons who appeared in those lifetimes.

But it's not enough, that's just one of the ways to play, and the process is only a little more than an hour, how can you explain such a deep content one by one.

So when Ye Shenxi saw the media commenting on him for "not doing his job", he thought, I haven't announced it yet, what are you anxious about, I'm working hard......

He didn't return to China for the time being, and after Apple's DC ended, he went straight to Seattle, Salmon Studios.

This is the next new project that Salmon Studio will work on independently, and after experiencing the output of some of the important content in Getaway, the whole studio has the appearance of a real team, and there is a tacit understanding with each other, and many of the features of Athena 2.0 are also familiar.

The core team of the studio is Turtle Rock Studio, the development studio of the original "Survival Journey". Robin brought in more of his former colleagues, and the engine they were most familiar with before was naturally Origin, which was used in Villefort's own engine in Counter Terrorism: Operation Zero and Counter Terrorism: Origins, as well as Survival Journey.

In '08, Villefort bought Turtle Rock Studios, and then announced that they would disband it after they had completed the development of Survival Journey, and took their own follow-up work, and the original members of the studio were free to choose whether or not to work at Villefort's headquarters in Seattle.

Some people came to Seattle, some left.

I just didn't expect it to be ...... later Most of those who left came to Seattle, but not in Villefort, but at Fisoa Salmon Studios in Seattle.

This group of people was also involved in the development of Getaway.

At present, the entire Salmon Studio is fully equipped to be fully independent in charge of a large project, with a total of 93 members in the development team alone, including planning, programming, art, and QA (Quality Assurance), that is, testing.

The testing team of the entire Blue Fish Network is not only to test bugs, but also to participate in R&D discussions, put forward their own opinions, team meetings, and brainstorming.

Relatively speaking, the number of artists is relatively small, and some of the content will still be produced by the R&D headquarters in Funan, and remote communication and collaboration are also required in the middle, but they already have experience.

The current team leader is a member of the founding team of Turtle Rock in 2002. Busen, along with the other members of the team, is also from teams like EA's DICE studio and Yubi's Montreal studio, and has worked on projects like "Battlefield", "Rainbow Six", and "Far Cry".

It is obvious that the strong point of the Blue Fish Network Salmon Studio is the shooting game.

However, this new project, Ye Shenxi did not plan to make first-person shooting, shooting is just one of the attack methods.

It's an adventure action game where players can destroy their enemies more tactically in addition to gun-shooting elements. Of course, if he chooses to shoot, the design feel should not be lost to other professional FPS games.

What's more, this time Ye Shenxi wants to tell a good story.

This is something that remains regrettable after the completion of "Getaway". Creating flesh-and-blood vivid characters, including the protagonist, will no longer be the kind of flawless heroic character, brave, strong, righteous, brave, merciful, completely as bright as the sun.

Ye Shenxi wants players to see themselves in the protagonist, the real one, not the beautiful self in pure imagination.

But this kind of character flaw will not cause the player to be disgusted, so that he can really substitute for it, either because of extenuating circumstances, or because he gradually understands himself and corrects himself in the process of adventure.

The same goes for the other characters in the game, like the ones we will meet in our lives.

So, this game himself is running for 17 bans, and the ESRB rating will be [M] mark (Matrue) without thinking, that is, the mature period over 17 years old, this is the "mature period" and not the "adult level", and the adult level is [AO] (Adults Only), which is over 18 years old.

It doesn't have to be nude and sexy to be 17 forbidden, and the gore, foul language, and violent elements it contains will affect the rating.

And, of course, there is the dark side of human nature.

These are all adult-oriented content.

……