Chapter 366: Jianghu
"It's good, faster than I thought it would be, really." Ye Shenxi said: "It's not a big problem, the functional things are not much worse, let's adjust some values and configuration content." β
In fact, "not a big problem" is a standard idiomatic word...... This means that there are still some problems.
So Shan Jie and Li Zhi both maintained a state of listening attentively.
For these two parkour projects, Ye Shenxi just put forward ideas, as well as defined some level categories, system concepts, and more details, including numerical content, were all done by other employees inside.
If such a project still requires him to give a detailed plan in person, it is not what the top team of Qingyu Network should be.
"For example, there are several reward cycles that players receive, and they can be polished a little more." Ye Shenxi said.
There are a lot of rewards in both parkour games, and all the rewards in one game are not simply planned to reward the player...... It's about stimulating the player all the way through the game.
A standard cycle of gameplay experience is that players put in the effort β get rewarded β put in more effort β get a stronger reward. These rewards are his feedback on all the work he has done in the game world, and it has to be that feedback to motivate them to keep going, and no one really likes an effortless effort.
After making efforts in studying, I hope that I will do similar questions in the next exam and improve my performance in the exam; At work, it is for the praise of the leader, and the number of the salary stub in the next salary increase season will be a little different, or when you change jobs, you can have a new level of title; In love, you also need the other party to feel your dedication, give you affirmation, and give you a hug and lips...... Even if the spare tires may see it and know that the other party will not accept it, they at least hope that their minds can be detected by the other party......
We will not mention the saints who have no desires and no desires, and the value of all issues discussed lies in the universality of the vast majority of people.
The same goes for all games.
Especially in parkour games, one of the reasons why this kind of gameplay can be so popular is that there is a feeling that every step forward is creating history and breaking through oneself, and planning also needs to enhance this feeling through systematic arrangement.
The items that appear all the time on the road, including the floating gold coins, the crisp sound of the character eating the gold coins, and some "gold sucking coins", "invincible", and "acceleration" that appear are all bonus items with different special skills. They keep telling the player along the way, "The next coin is right in front of you, you can't die." β
There are also some special rewards of the system, such as skills that will be cast by the character after the progress of the stunt bar is full, and it is also said that it is already 95%, and there are still 5% to fly, and it is too much to die now. This is a large reward, and the satisfaction it brings is not something that the props in front of you can give.
Players don't want to die before the next reward, and the good pacing of these contents allows players to run 100 meters and find the next one in 120 meters, and run 120 meters to find that they can fly to 150. Under this inner motivation, every death is abnormal, and there is a feeling of dying before dawn, which will stimulate their challenging emotions.
It makes them unable to stop.
These are some of the general principles of game design, and they will be very familiar when applied to other systems.
For example, on some krypton gold systems, is it true that after the first charge of 6 yuan, you can get a 10 yuan cumulative reward if you charge 4 yuan, and after 10 yuan, you can buy a fund that returns ingots according to the level of 20 yuan? More than 2000% bound ingots rebate.
Since it's all 20 yuan, 30 yuan will be VIP2 soon, and you can enjoy a new wave of privileges.
Another cumulative recharge package of 50 yuan has appeared...... Isn't it just as impossible to stop?
It's far away, it's far away......
"What values?" Shan Jie and Li Zhi asked.
"The character's acceleration could be increased a bit." In parkour games, the running speed of the character increases with the distance traveled. Of course, this ascension is done step by step, and players will have a process of familiarizing themselves with the current difficulty at each stage. But Ye Shenxi's feeling is that he has stayed at a lot of difficulty for a little longer, and he can't feel any changes during that time.
"This kind of game can be a little more difficult, I mean, if you can't find the most suitable rhythm for a while, it's better to be more difficult than easy."
A good numerical planning must have rich experience, and some industry jokes that "an excellent numerical value must be made by several projects." β
In fact, there are a lot of numerical things in the game, even if the numerical planning is very experienced, it also requires a large number of players' big data feedback to temporarily determine a value according to a certain standard, such as "we need 70% of players to maintain a game of about two minutes and thirty seconds" to control the overall difficulty.
Otherwise, the rhythm will seem to be sluggish.
It's just that no one has ever done this kind of parkour game yet.
Ye Shenxi said a few more, he mentioned some things that can be easily changed through the configuration table, mature game planners and programs will know what things should be done in accordance with the standards that can be changed at any time, so that they will not rush to find the program to change the code when there is a need for change.
Li Zhi and Shan Jie quickly threw the content to the responsible planner to do, and the efficiency was very fast, they discussed the formula and ideas to modify the configuration table, then compiled and packaged, and finally updated the content on the test machine and put it in front of Ye Shenxi.
That's just twenty minutes.
Ye Shenxi first played by himself, and in general, this version is more difficult, in "Escape from the East China Sea", he made a slight mistake, and he didn't have time to swipe the screen at a corner, and plunged directly into the sea, splashing a splash...... In the end, he ran 5,173 meters.
The game's server function was completed at the end of July, and it hasn't been cleared since. At this stage, not only the members of the mobile game development team, but also the members of other projects will come over to borrow the test machine to play with it, and the name is "help you test it......
Anyway, the company has a lot of test equipment, iPhone and iPad, so they have to go again.
Even at the beginning of the month, that group of people made a "I love Xia Zongye Cup" at dinner time...... There are 16 members who signed up for the competition, both local and Huangpu employees, there are no test machines in Huangpu, they are all installed on the employees' own mobile phones, and the Funan intranet is connected through a VPN.
I also applied for a prize from the personnel department...... It's also approved, but the reward amount for this kind of activity organized by small employees themselves is not high, and the top four each have a national version of PS4. A lot of the company's reward is to give out game consoles, and now some employees have three PS4s at home...... It's okay to want to send some benefits, but the young ladies of the personnel department are also worried.
This group of people are all good players in the company, at least at the beginning of the internal version, and the final results of the "East China Sea Fugitive" event were 16,750 meters, 14,431 meters and 14,294 meters.
Compared with the current version, the changes are quite big, and many level designs have not been added, and the difficulty is actually a lot smaller, not to mention that the values have just been changed.
The 5,173 meters that Ye Shenxi ran directly can now rank in the top 40 on the intranet rankings.
Shan Jie took the lead in applauding, shaking his head, with a look of admiration and intoxication, for details, please refer to "I Am a Singer". This brother's acting skills have improved a lot in the past six months.
There were some other employees around who were also onlookers, and the boss took the lead and followed suit.
There was a bang and a bang.
"Well, you ......"
"I can't help it."
Ye Shenxi continued to talk about the game: "The rhythm has been changed, which actually helps to improve the performance, and the time is about the same as before, but the farther you run, the sense of speed you experience is also stronger." One of the charms of this game is that players can feel some of the excitement and challenge and sense of accomplishment of actually parkour. Later projects remember this as well. β
"Think about what is the biggest feature of the gameplay, and you can zoom in appropriately to make it more relevant for players."
"Understood." A group of people responded in unison.
"Let's think about it later, how can the levels be optimized. The operation of the game is so simple, the idea is how to let players complete some seemingly complex actions with actually simple operations, I will casually diverge, such as consecutive jumps, two and three jumps, these contents are already there, continue to dig. There is also a "Z" shape to climb the wall and jump sideways left and right, and the release angle when grabbing the rope and swinging affects the height and distance of the air, which should have a lot of content. β
"I'll just spread it out, and you guys will go down and think about it yourself." Ye Shenxi said.
"Understood."
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Apple's App Store is still in the process of expanding its app library, and the review of uploaded games is not as strict as it was later. But sometimes it's easy to have something inexplicable, which makes a lot of hard work go down the drain for developers.
For example, some teams have encountered that the icon of the APP is a big sword with an angle of 45 degrees...... Then Apple refused to pass the review, on the grounds that the icon was too similar to a male organ.
There are also a certain item that appears in the game, which is too similar to Apple's own company logo......
The review team may also think that there is a problem with the category you submitted, for example, if you submitted an entertainment category, but Apple's reviewers believe that your product is not entertaining......
The app is involved in the operation of the sweepstakes, and it is not stated that the sweepstakes has nothing to do with Apple......
There are many reasons for this.
Because it is a manual review, the same content meets different people, and the review result may be different.
Even so, there will be a lot of messy and inexplicable apps on Apple, and the human review cost is really quite high.
In Funan and Huangpu, the requirement for some employees in the mobile game development and operation team is to be very familiar with the relevant rules of Apple and Gu Ge Play platforms that are not limited to auditing.
Relatively speaking, even the review mechanism of the FG platform is stricter now, but the reviewers of Qingyu will try their best to describe the specific reasons why the applicant failed to pass the review.
List these reasons one by one to help them revise them so that the next review can be passed smoothly and highlight the human touch.
PC game and size and installation time,The process is far from being comparable to Apple's app store,It can only be said that the number of game applications on FG is not as much as the App Store,Otherwise, the review team of the herring fish network is estimated to have no one survived,All are similarγ
The outside world is also speculating about how many people there are in the review team of the blue fish network, which is a secret at the public level, anyway, there are more people than Apple's review team......
After submitting the application, it was quickly approved because it was an "official partner". The special area of the herring network on the App Store, as well as the official website of the herring fish network, have also issued an announcement to determine the date, the first two parkour games to be launched, both on September 15th, and "Lost Home" is a week apart, on September 22nd.
World premiere.
Whether it is the fans of the herring fish network or the sunspots, they have the next target to pay attention to. Kuroko are looking forward to Pasca's fall, and fans don't have that high expectations for mobile games, just to see what Pasca can do differently.
Only Ye Shenxi himself knows this best, mobile games are not for existing fans to play, its significance lies in pan-users, non-hardcore, mild, minesweeper spider solitaire level, and even those who don't play games at all.
Since the popularization of smartphones, the number of gamers will have an explosion, and this convenient device with at least one person will become the entrance to most people's games in the future.
Not only players, but also the arrival of the mobile game era is an unprecedented expansion of the lineup of game developers.
The development of mobile games has made it easier for one person to make games than in the era of terminal games. Whether it is program technology or art level, the proportion of planning content has been relatively increased, and this is the lowest threshold among the three modules.
On mobile games, players don't pay so much attention to the picture, and 3D doesn't require fine textures, normals, textures, and there is no need for a complex interlocking system.
Winning with creativity and style on mobile has become more common.
The FG platform has ushered in the spring for some individual indie game developers, and the App Store has embraced more people to embrace green.
At the same time, Tan Xun's platform group, Jiang Gong's studio, also started the work content of the mobile app distribution platform, of course, only for Android, as for IOS jailbreak, it is not arranged in the current development content.
β¦β¦
September 1st is the traditional Chinese school opening day.
This is also one of the contents of Ye Shenxi's business trip back to China, otherwise after the mobile game is in order, he will probably have to fly to Seattle again, and he also hopes that "No One Survives" can meet the players earlier.
Recently, he has experienced the "3Q war" in China, and he has no interest in who wins and who loses, but the concept of "Internet rivers and lakes" mentioned by some media has inspired him.
Regarding "Nobody Survived", this is the first project in which he is personally responsible for the content of the story script on the Bluefish Network, because the focus of the game itself is to tell a good story.
He spends a lot of time in private imagining, speculating, and simulating a post-apocalyptic era, where zombies are rampant, and there are both external troubles and the anarchy of various forces playing and fighting.
What such a world should look like.
The concept of "rivers and lakes" really made him feel the excitement of his hairs standing up, and in his opinion, that was the real rivers and lakes, even in the context of Europeanization and Europeanization.
In "Getaway", because of various non-human forces, there are too many people beyond ordinary people, which makes many Jianghu guidelines less meaningful. The charm of the rivers and lakes does not lie in disorder and chaos, but in another kind of public order and good customs established by people under the background of chaos.
Murder pays for life, debts are repaid, kindness is repaid, and revenge is revenge;
Woe to wives and children;
Some people are well-informed, known as Bai Xiaosheng, and usually appear in taverns, inns, speakeasies and other places;
Reward order;
the gang's three knives and six holes after betrayal;
There are some places where you can't kill people, and those places where you see blood will be hated and wanted by everyone;
Personal heroism, even if it is a sword and a happy revenge, must be established in that background, and people still form a kind of public order and good customs.
This is the charm of the rivers and lakes.
As long as there are people, there are rivers and lakes, and where there are rivers and lakes, what is established is the order of this rivers and lakes.
Thinking about it this way, Ye Shenxi suddenly felt that his mood was simply comfortable, and on the way to Shuda, he almost couldn't help but hum while driving the car.
The more he thought about how to transplant this Chinese concept of rivers and lakes into a post-apocalyptic world in the Western context, the more excited he became.
Then I also thank Tenghua from the bottom of my heart, thanks to 360.