Chapter 202: Letter to Players and Media

If yesterday, the discussion on the strategy of the herring network platform made waves, then today, a real storm of public opinion has begun to form.

Ye Shenxi casually browsed a few websites, and more than a dozen news items were about yesterday's press conference, as well as netizens' follow-up messages to express their views and opinions.

The number of people for and against is about four to six.

Among the three sets of news announced at the press conference, people are happy to see the professional league and going overseas in the eternal war, but most people still have reservations about the Qingyu platform for the digital release of stand-alone games.

In fact, it is similar to what Ye Shenxi expected.

Of course, even if they are on the side of the opposing opinion, most of the media and players are not criticizing, there is nothing to criticize, the ambition is commendable, they are just worried, or regretful.

Worried about a rising company, which is likely to become the future leader of the game industry, whether it is from the boss to the company's image to their games, it can be regarded as a clear stream or mudslide in the game circle, anyway, it seems that the herring fish network is so different, like many predecessors and martyrs, will fall on the road of exploring stand-alone games.

Over the years, haven't you seen enough examples like this?

Even in another world, the giant Tenghua, which has occupied nearly 50% of the market share of the domestic game market, is optimistic about how many people are optimistic when it announces that it will be an egame platform?

And the current herring is compared to Tenghua.

Tan Xun is very determined, before deciding on Tan Xun, for the head of the platform department, Ye Shenxi also looked for in-service core members of many large domestic software companies.

I've seen, talked about, and learned more about their philosophy and passion for single-player games.

Ye Shenxi knew that this was a long-term war, and he himself was not sure whether he could succeed, and he couldn't even say when he would see the results.

During this period, Qingyu Network and their platform will definitely be questioned from many aspects, and even everyone will wonder if what we are doing is really a meaningful thing?

may look at the colleagues in the project team of the same company, the salary and bonuses are rising, but they are still unknown, and they will even be regarded by the outside world as the most useless and chicken department of the Qingyu Network, and will be ridiculed.

Therefore, when recruiting the personnel of the platform department, whether there is enough love and persistence for stand-alone games has become an important consideration for Ye Shenxi.

This kind of love is not simply how many genuine CDs I have bought, how many game peripherals I have collected at home, and some history at my fingertips. Instead, when chatting with Tan Xun about the eventful years of China's stand-alone games, Tan Xun's excitement or sigh, those companies that have fallen, those gamers with bleak endings, and those players who have gradually become indifferent to disappointment, Ye Shenxi can see that he still has a pure heart.

Before Tan Xun entered the Qingyu network, Ye Shenxi had a heart-to-heart conversation with him about the future of the Qingyu platform, which was more in-depth than talking to everyone, including Xia Qingyu, including Xia Qingyu. It's not because Ye Shenxi doesn't tell Xia Qingyu, it's just that this girl completely supports him, and she is unreasonable, so she will let him go.

So Ye Shenxi didn't talk to him about treatment, of course, this is also very generous, but what we want to do is to change the future of Chinese games.

Tan Xun was excited, and his eyes were red.

The future in that description is also the reason why Tan Xun came to the Qingyu Network from the Giant Hard Funan Office. Ye Shenxi told him that this department and project are more important to the Qingyu Network than the Eternal War.

Tan Xun also knows what kind of expectations and responsibilities he will reduce the company.

"You've watched the news, haven't you?" Ye Shenxi asked him.

Tan Xun nodded.

"Any ideas?"

"Nope."

"There are a lot of people who are not optimistic."

"I don't know until I do it."

"That's fine, let's do it."

……

The company's high-level meeting in the morning was mainly for Xia Qingyu, getting to know the employees, explaining some tasks, reporting the progress, and communicating with some collaborative content of Huangpu Company.

He's working on a "Letter to Gamers and Media."

Mainly the players.

It is impossible to do a project without considering the emotions of the players, the company has to convey its own ideas, and the media must of course also take into account, many young players do not have the ability to think independently, and some of the ideas formed are easily instigated by the media.

It's not an explanation, probably because I think that for the sake of process at the press conference, a lot of things I want to say are not said, such as being in my throat and not vomiting unpleasantly.

Ye Shenxi sprinkled more than 2,000 words, and put it at the starting point, which is a short and weak chapter, but his code speed is faster than some starting point writers, so I don't know where to go, this meeting has been held for more than an hour, and after the code is completed, he still uses it wholeheartedly, and puts forward some opinions on the work arrangement from time to time.

He didn't go to any media, didn't issue a press release, he sent the letter directly in the chatter section of the video game forum.

"Hello everyone, I'm Pasca Ye Shenxi of Qingyu Network, and I want to talk to you about the Qingyu platform today."

"From yesterday to now, I have read a lot of media news and players' comments, and I still have some things to say."

……

"What you may not understand the most is that the Qingyu Network is now with such a good momentum, why can't you think of going to the troubled waters of single-player games."

"Because, someone has to do it."

……

"It's only been ten years since single-player games went from booming to falling to the bottom, and as for why it's declining, there's been a lot of discussion, and I don't want to talk about it today, but I'm just talking about it from the perspective of players and game producers."

"Some people say that single-player games and online games are two completely different experiences, and there are significant differences between the two player attributes, one focuses on gameplay and the other focuses on socializing. True, contradictions do exist. But specifically, this is the contradiction of the producer's identity gradually shifting to the audience player. But what this brings to the game is not opposition, but new attempts, breakthroughs, modes and genres in the narrative. There's no genre that can't be socialized, it's just that because we want to give the player an experience and want to tell a good story, we weaken or cut that attribute. ”

"As a game, it's important to have gameplay and sociality, and it's very simple to see who is at the core, because players are immersed in the game experience because of the gameplay, and therefore want to communicate with more players who also like this gameplay, or compete in the same gameplay framework, and that's the thing."

……

"The popularity of online games, in fact, the CSP free model has contributed greatly, although there are many players who are scolding this model and think it is too pit, but in fact, this is not the fault of this model. In the case of simply discussing the mode, not to mention the game vendor's routines, its core advantage is that it can reduce the possibility of 'spending money in vain' as much as possible, experience it first, and then decide whether to pay. ”

"What if you buy a game first, and after playing it, you don't think it's fun, it's not suitable for you, and the money has already been spent. One of my biggest visions for the herring platform is to minimize these misadventures as much as possible. ”

"This is the function of building a complete community of players, so that everyone can choose games in an environment that is as unbiased as possible, water army, and public opinion guidance, and form a fair and credible rating system."

……

"I imagined what the games of the future would look like, and on PC and console we tried all the genres, RPG, RTS, FPS, SLG, MOBA...... And so on, and then after the web games appeared, we moved them to the web again, and soon the smartphone matured, and then moved to the mobile phone, and then a few years, the virtual reality device appeared, and the same is true, the future may be a pill, eat it, sleep in it, and experience a life in it. ”

"Every time there is a technological innovation, there will be such a cycle, and then it will cause a boom, but the further you go, the more difficult it becomes."

"The market will be the trend of high-quality and differentiation, and everyone's taste preferences will be more and more diversified in the future, and there will be fewer and fewer national-level games like "Legend of Blood" or "Warcraft", because everyone has already experienced it, and players at that time will find what they really like to play in thousands of games, and not which one is the hottest, and they will flock to it."

"Qingyu platform, what I want to do is such a thing, I want to present a future I imagined to everyone as soon as possible."

……

"Besides, how I feel as a game producer now, I believe that every game developer will have a desire in their hearts when they first enter the industry, which is to make really fun games. They have a lot of genius ideas and ideas, but they may not have a deep understanding of the market, and slowly, in this line of work, it becomes dealing with all kinds of data, and you can look at the specific data released by game companies. ”

"Because we are facing an impregnable wall of the market."

"To be honest, I'm a little tired after all these years."

……

"I don't want to ask for forgiveness on behalf of the local game, because it's up to us whether the game is done well or not. We just want to provide a more fair environment for single-player game developers, so that the game can be effectively promoted, the distribution cost can be reduced, the player can meet and not die in obscurity, the attention of players and market capital, there can be a place for discussion and exchange, and there can be a platform to get a little fairer evaluation. As long as that's the case, as for whether it can be done, let's make it and see if it can be done. ”

"Somebody has to do these things, don't you think?"

"Some people say that the herring network is now inflated and capricious, I admit it, but it's something I've wanted to do since a long time ago, even back before the milestone was made. I don't know if the time is right now, but I really want to do it. ”

……

"By the way, I saw someone mention STEEM abroad, they now have more than 20 million users, but China now has nearly 300 million gamers, and these are potential users of the Qingyu platform."

"Say we're going to fight to the death with Steem, it doesn't exist."

"Finally, I want a spring where domestic games are in full bloom."

"I didn't drink, but please forgive me for my hubris."

……

In this letter, there is a Pasca that everyone has never seen before.