Chapter 265: A Dream Becomes a Reality

There's also a piece of data about user stickiness.

According to the statistics of online players on various platforms, including FG and console platforms, the average user spends 5.3 hours per day on Origin of Everything.

This is not an online game, you have to complete countless daily tasks every day, go up to fight bosses regularly, get stamina, get dungeons, or participate in gang activities. While it also has an element of in-play, nowhere does it have the required design.

But players still spend so much time inside.

Call of Duty 5 also has an online mode, and is no less important to the series than the single-player story, and in the latest generation, a "zombie fighting" mode has also been added, providing players with a PVE experience of 2-4 players co-op against zombies, which has also been widely commented as one of the highlights of this generation. At present, the average time a player spends online is only 3.1 hours.

Not only is there a gap, but it's quite big.

This shows that the natural user stickiness of this game does not rely on those specially planned and deliberate designs to make players addicted to it.

Such a game will definitely not have a bad reputation.

Putting down the papers, Smith smiled a smile he hadn't seen since the week and immediately put it back away.

Something bodes well for the future, but it still can't be too soon.

Donald, who was on the side, noticed the change in his expression and knew his thoughts, having worked together for so long, not only as a colleague, but also as a friend: "Guess how much sales will increase tomorrow?" ”

"Don't say that, I'm really scared right now that the higher the expectations, the greater the disappointment." Smith shook his head.

"Do you want to make a bet?" Donald smiled like a fox.

"What?"

"As for the sales of "The Origin of Everything" today, when it is refreshed tomorrow, can it exceed 100,000, I mean the sales outside the PC digital version."

“……”

"I bet you can, so you can either win the sale or win the bet."

"Thank you, Donald." He knew it was an encouragement from an old friend.

……

On the first day of the new year, some game media gave the first review of the year a game from China.

Just like four months ago, when Survival was first released in China, the media response to the game seemed to be half a beat slower.

It's not that they are insensitive to the industry, it's not that they don't have what they want to say, it's just that sometimes, they feel too much, but they don't know how to express it.

You always have to give them time to phrase it.

"Many people think that games bring us leisure and relaxation, but in fact, they are not, or even the opposite, they bring us a kind of 'work' that is more engaging, simpler, and more intuitive than real life," Jones, editor of IGN Reviews, begins with such a theoretical sentence. And the height is very high, and it goes straight to the essence of the game as soon as you come up.

For a professional editor, this is almost a bit of a taboo. The more generalized the theory and the more elevated the summary, the more likely it is to have different opinions, and the more likely it is to encounter opposition and even criticism.

Besides, this one starts like this, what about other games in future reviews......

Since "Survival", Roy Jones has put on himself the hat of the number one fan of the herring network in the United States, and for the time being, there are not many people who want to compete with him for this title.

"This is the most authentic feeling I've had after playing the game for over 30 hours, and I tried it on both PC and console because I wanted to make the review report more objective."

"At the moment the game has two modes, an adventure mode and a creative mode. The former encompasses it all, while the latter distills its most attractive points and magnifies them. For 30 hours, I spent half of my time exploring and half of my time building, and both game modes brought me fun and were the 3 stages of my experience with the game...... Yes, 2 modes, 3 stages. ”

"In adventure mode, I'd still give it a relatively high score, probably between 8 and 9, but not that high. Even from an RPG's point of view, although it doesn't have the standard configuration of experience points and upgrades, it still offers a lot of adventure elements, and the whole world is worth spending a long time exploring. ”

"There are abundant minerals and dungeons underground, scattered villages and NPCs on the land, some natural wonders such as pyramids, and [Sky Islands] hidden above the clouds in the sky, yes, I saw someone call it that on the forum, a good name."

"Although it is not as shocking as the one on the official Twitter account, the sky island does exist."

"There should be many people who don't know, there is a [Tower of Babel] in a certain part of the world, and it should be that every generated world will have one, extending from the ground to the top of the world, so magnificent that it makes people want to cry. Climb up and you can see the earth from the sky, and even after a while I found myself out of the atmosphere and into outer space, with the occasional satellite floating in front of your eyes and playing electronic music. The world is so big, and I'm not sure how long you'll have to spend looking for it. ”

"Some people have encountered dragons in the sky in mid-air, some have seen singing mermaids on the beach, some have encountered zombies underground, and many others we haven't encountered yet, this is the element of exploration provided by the game, yes, there are also rich props."

"I want to replace my iron pickaxe with a gold pickaxe, and I also want to replace my leather armor with metal armor, so I desperately look for gold mines, as well as fight monsters, drop other materials, upgrade equipment, and challenge more difficult bosses."

"As for the logic elements...... I can't describe it just now because I don't understand it at all, but I know it's going to be a design with endless possibilities, and I'm waiting for a smarter player to look into it and write down instructions and walkthroughs. ”

"But it doesn't matter, because this game doesn't limit how you want to play, you can also simply build a nest, make a farm, raise a herd of pigs and sheep, plant wheat in the field, wait for the harvest to ripen, dig and cut down trees when you have nothing to do, sit on your balcony chair and watch the sun rise and set every day. At this stage, I think of it as an RPG, like you're exploring a whole new world and running your own life. ”

……

"I'd rather talk about the creative model."

"I think everybody has dreamed of becoming a designer at some point, even if you probably didn't realize it. When we used to scribble on the drawing board, maybe it wasn't that we wanted to draw a person, a gun, a chair, a house, but more importantly, we could bring our imagination to life and get an unparalleled sense of achievement. ”

"Do you know how fulfilling it can be to build a two-living-room, three-bedroom apartment in the simplest way? Each room is in your favorite shape, the floors and walls are your most comfortable colors, the fireplace is burning, the room is so warm that you walk around like you're inspecting your loot. The doors of every room can be opened and closed, and you will loop this operation countless times, just to hear the sound of the door closing and opening; The sofa can still sit down, preferably on the rooftop, with a transparent ceiling, and the moonlight spills into the room, and you understand it when you sit there and look at the stars. ”

"That's one of the things that appealed to me most about The Origin of Everything. It gave me the easiest and most understandable way, and it was probably the easiest way to bring our ideas to life, and even made me feel like I was an architect who was delayed by the game. I want to transform my Brisbane home into that too! ”

"You can't stop stacking blocks, you build a bedroom and you want a garage, and you build a basketball court and a swimming pool after you build a garage. You'll start to care about the lawn and the road in front of the door, the neighbors and convenience stores on the side of the road, and the parks, schools, CBD, office buildings, commercial plazas, entertainment centers after a block...... Dozens of hours later, a city was almost built. You start with a stone block that spreads out from that small room endlessly, getting bigger and bigger, and finally becomes a world that belongs only to you. ”

"The scariest thing is that you can still invite friends into your world, walk them down the streets, and listen to their exclamations and praises, what could be better?"

"I was even wondering if this would be the ultimate form of the game? Make your ideas a reality...... Then last Tuesday, in the Innovation Workshop of the FG platform version, the first mod of "The Origin of Everything" appeared, and the maker was the herring network itself. ”

"This is the third stage, they must have been prepared for this a long time ago, and they may even decide when the first demo of the project appears, so shamelessly usurping the honor of everyone to be the first mod publisher."

"This is a mod that increases the vehicles in the game, after installation, you can build a car, obviously it also adds a variety of acceleration, friction and other attributes of the simulation, so that you have another kind of 'drag racing' gameplay in this world, just like "Need for Speed", the maximum speed of this car can actually soar to 250KM/H, and even drift ......"

"The full set of sound effects, the roar of the motor, the sound of rubber rubbing against the ground, and even the sound of the wind whistling by at full speed, there is a feeling of wind in my ears."

"It must be like this, the company has found such a path since Survival, and it is clear that they intend to take this path to the extreme with the game Origin of Everything, and this 3D world made of blocks obviously has more room to explore."

"I built a track specifically for this purpose, and I had different fun through different obstacles and routes. It could be inviting friends to a formal race, competing cornering skills, or doing stunts through obstacles, just like I'm working on how to make the car spin 360 degrees and then fall to the ground safely, for which there should be a slope and arc protrusion on the track. ”

"Yes, I understood when this mod appeared, The Origin of Everything is a platform, a container, a blank sheet of paper, on which you can write, do whatever you want, and use all your imagination. Not only does it show your imagination of various architectural images, but also how to play. ”

……

"As with any review, my feelings about The Origin of Everything are the result of what I have experienced. Maybe you're not as passionate about exploring the unknown as I am, maybe you don't have the ambition to give yourself more powerful equipment and skills, maybe you don't feel the great satisfaction I felt when I first built my own house. If so, then you probably won't like The Origin of Everything, but that's okay. ”

"Because the game has transcended what we know about the forms of play that have already appeared, in Origin of Everything, the theme of the game is not 'What do I do to win?' How can I win? It's about how you can make your dreams a reality. ”

"For that, I'm grateful for the game, and for the company."

"Rating 9.7/10, amazing."