Chapter 71: Heroic Attributes
When he went to work the next morning, Ye Shenxi still felt that his lips were a little swollen, Xia Qingyu knew the taste of the marrow, and seemed to like this way of communication very much, pestering himself to practice kissing skills, and he couldn't stop at all over and over again, and it was estimated that the cumulative kissing time last night would be more than an hour.
It's as if Pandora's box has been opened.
Chat for a while, kiss for a while, kiss for a while, kiss for a while after taking a shower, and kiss goodbye before going back to bed. As for Xia Qingyu, the physical fitness of a monster is the same as that of no one, and the wound on Ye Shenxi's lips that was knocked out by her was sucked by her, which worsened.
However, there is no further contact so far, after all, this kind of thing still requires a psychological adaptation process, although men are the actions of the lower body thinking, when Ye Shenxi is in love, it is indeed a little embarrassing to hold such a stunner and say that he will not let him move a little crooked thoughts. However, he still overcame his instinctive desires strongly, and he did not scare Xia Qingyu who tasted it for the first time with impolite movements.
And Xia Qingyu is so happy, she has been happy since she got up, and she can finally hold hands and go to work.
But as soon as she walked into the company, she returned to her usual work, at least on the surface. She seems to have a natural ability to switch roles, a strong woman in the company, a young lady next to her parents, and an obsessed little woman in love.
From today on, Ye Shenxi has fully devoted himself to the design of the MOBA project, of course, he will still follow up on the follow-up development content of "Immortal Dao", but on the one hand, the team has grown, on the other hand, the workload is not as intensive as before, and it will not take up most of his working time as before, and Xia Qingyu's understanding of web games now can already guide the team.
Ye Shenxi sat in front of the computer, directly opened an Excel sheet, and began to classify game skills.
For this type of game, the most important step is to plan the logic of the implementation of the underlying skills of the game, and the rest is relatively simple and not difficult.
For example, the most popular MOBA game "RotA", aside from the carrier of stand-alone or online games, its biggest limitation in terms of gameplay comes from the underlying logic inherited from "Warcraft War 3".
Skills and attributes are completely independent and unrelated, and no matter how your attributes increase, skills will not change with them.
As a result, the mage is fierce in the early stage, and the warrior is in the late stage. The mage has a set of skills in the early stage, and in the later stage, he can't move people and become Muggles, and the warriors are bullied in the early stage, and the ghost trolls bury their heads in the jungle and develop for 30 minutes before coming out to save the world.
This is not what Ye Shenxi wants to see, although heroes should have a difference between the early and late stages, but it can't be too extreme like "RotA", Ye Shenxi hopes that each hero has his own strong period, but he can also play his own role in other stages.
Therefore, in his design, skills must be linked to hero attributes, and when hero attributes grow, skills will also be bonus, but different skills have different bonuses according to positioning.
In Ye Shenxi's planning, a hero should have the following basic attributes:
[Life]: Ensure the survival of the hero;
[Magic]: Used to consume casting skills;
[Physical Attack]: Used to calculate damage during normal attacks;
[Armor]: Calculates damage reduction when taking physical damage;
[Spell Strength]: Used to calculate damage when attacking;
[Magic Resistance]: Calculates damage reduction when attacked by magic damage;
[Range]: Hero attack range;
[Attack Speed]: The interval between the hero's attacks each time, including the forward and backward swing of the attack action;
[Movement Speed]: Controls how fast and slow the hero moves on the map;
These are the essential basic attributes of a hero, and in addition to this, Ye Shenxi has added several secondary attributes to expand the richness of the gameplay:
[Life Recovery] and [Mana Recovery]: These two attributes are used to ensure the hero's endurance, that is, the time when he can be active outside the spring;
[Physical Vampire] and [Spell Vampire]: It is also to ensure battery life, but the role and explosiveness that these two attributes can play in battle are far greater than natural recovery;
[Physical Penetration], [Spell Penetration]: This is to avoid the situation that the opponent can't move at all because of the opponent's pure meat outfit in the late game;
[Critical Hit Chance], [Critical Damage]: Amplify the player's output effect appropriately;
[Cooldown Reduction]: Reduces skill CD time;
Ye Shenxi finally thought about it for a long time, and hesitated on the attribute of [Dodge], this attribute is a very troublesome thing, although it can create a lot of gameplay and routines, but it is especially easy to lose control for planning.
Ye Shenxi asked Xia Qingyu beside him: "Mr. Xia." Of course, it is still the title of the position in the company.
Xia Qingyu is arranging the propaganda meeting of Shu University this week, which is her alma mater, so she will go over with Ye Shenxi to preach, and when Li Zhi comes to Funan next week, the propaganda meetings all over the country will be run by the two of them.
Although he doesn't want to be separated from Ye Shenxi, the company must have someone to coordinate the overall situation, and continue to expand the scale of social recruitment and establish an operation platform.
Ye Shenxi's project is expected to take 4 months, but with Xia Qingyu's understanding of him, he generally says that the bottom line is reserved, and time for various emergencies is reserved, which should normally be completed in about 3 months.
Xia Qingyu hopes that before that, the company will already have its own publishing and operation system, and has gathered a certain amount of independent traffic with several web games in the second wave.
These things are really annoying, the years like flowers and water can't taste the beauty of love, and most of my life is spent on these things.
"What's wrong?" Xia Qingyu asked.
"Imagine that you're a player right now, playing RotA, and you're chasing an enemy who only has a glimmer of blood."
"Hmm." Xia Qingyu quickly made up such a scene in his brain.
"At this time, you gave him a flat A, but he dodged and finally escaped, what do you think?"
"No, no! It's so angry. Xia Qingyu blurted out, completely immersed in the scene in his mind, and shook his head violently: "If he has a wonderful operation, going around the woods, stuck his vision, and dodging skills, I have nothing to say, if he escapes because of dodging, it will really be infuriating." ”
The expected answer, Ye Shenxi just needs someone to affirm, nodded, it is true that the vast majority of players think like this, and the negative feedback brought by dodge is especially strong.
In "Immortal Dao", although the sword spirit profession is also the main plus dodge, but that's because it's mainly PVE, and the monster's dodge attribute Ye Shenxi is set very low, and players can still have a cool feeling when they successfully dodge the monster's attack. But for such a PVP game, the frustration is far greater than the excitement.
And from a numerical point of view, this attribute is too difficult to balance. All other attributes have a solution, from the perspective of the meat shield hero, your attack is high, I pile up armor, you are strong, and I am stacked with magic resistance. From the perspective of the output hero, too, if you have high armor and magic resistance, I can also pile up physical and spell penetration.
Only dodge, there is no way to deal with it, you dodge and I am helpless. Attack attributes like critical hits, although they are also triggered by probability, but it has a damage amplification effect, and dodge is not to reduce damage, but to change directly from there to nothing, Ye Shenxi can't think of an effective and reasonable response plan for the time being.
For a competitive game, balance is the difference between life and death.
Finally, Ye Shenxi pressed the [Del] key in the cell of the evasion attribute.