Chapter 207 National Online Game Publishing Project
On the day when Ye Shenxi led the team of Qingyu Network to land in Star City, the capital of Fulan Province, the software development kit Fish_ork SDK of the FG platform of Qingyu Network was also officially released.
At present, the teams of the eight stand-alone game agencies that have been negotiated to contact Huangpu Qingyu have also received the kit, and they need to contact the game development team or their own technical department to package the 138 games selected by Ye Shenxi and Xia Qingyu and upload them to the Qingyu platform.
The individual developer Qingyu Network also released the download on the official website, of course, after the download, you also need the developer account and password provided by the Qingyu Network after review, and a series of data such as game APPID to release the game.
This is not in a hurry, at present, the main thing is to help debug the functions of the detection development kit and the platform function, and I am also familiar with the operation process, after all, the platform mall is officially open to players, and it should be in August.
Before that, there are several relatively heavyweight products on the market, such as Hongyu Development Huanyu Agency's "Wind Dream XX Staggered Trajectory", which will be listed on June 25th, and Yujun Odin's "Fantasy Three Kingdoms 4 Gaiden", on July 2nd, it will also land directly on the herring platform at that time.
Ye Shenxi originally wanted Huanyu to postpone the listing time, and together with the platform, physical sales and digital sales were synchronized, how good it was. But after thinking about it for a while, I threw this idea away, too much, too much.
People's CDs have been piled up in the warehouse, so that people have a backlog and don't sell them, where will they do it, and the warehouse also costs money.
During this period, supplemented by Liang Qikun's "running and telling each other", coupled with the influence of a huge press conference, Qingyu Network has received 167 independent games submitted by developers from all over the country.
The first is to review whether there are elements of gore, violence, nudity, sexual innuendo, and then the quality of the game, which for well-known reasons, the new platform can't stand up to any toss.
Of the 167 games, only 12 have applied for paid downloads, but the most expensive one is only 12 yuan, and they also want to test whether the things they make can be sold for money.
There is a very real problem for domestic independent game developers, if an independent game is to be released commercially, it must also pass the review of the General Administration of Press and Publication, and get an approval number, which is the so-called game version number, before it can be sold for money.
Whether it's an online game or a single-player game.
There are two prerequisites for the application of the game version number, "Software Copyright" and "Telecommunications and Information Service Business License" (ICP Certificate), the former is good to say, the latter ICP certificate was mainly for the management needs of commercial websites, many small game companies don't even have their own official websites, where to get an ICP certificate, let alone individual developers.
Moreover, applying for a version number itself requires a certain fee, 5,000 yuan, which is a big burden for some individual developers.
The publisher is mainly for the introduction of foreign games, and foreign games need to have a domestic company agent to import and operate, because foreign manufacturers have no qualifications, and they cannot apply for a version number if they have money.
Domestic games can be operated by themselves or found agents from other companies, mainly because of the operating capabilities and promotion resources of the agents, and this series of approval processes is also one of the reasons, because it is really a bit troublesome.
At present, there are many games in China that apply for handling through some affiliated large companies and third-party methods, and some online game platforms also have a direct way to bypass the approval and issuance of the game version number, but this method is risky, and the herring fish platform does not intend to do this, once it is investigated and punished, a large number of it will be blocked, and the platform will also face penalties.
The domestic censorship system is very unfriendly to individual developers, and it is also a dark cloud that covers the sky over the world of indie games.
Of course, Ye Shenxi encourages fees, and asks the review team to either help Qingyu Network or introduce other reliable third-party institutions to handle the version number when they are sure that the quality of the game is indeed passed, but this is not a long-term solution.
He would love to talk to someone from the relevant department, but the herring fish network does not have such qualifications now.
Headache.
……
Ye Shenxi's open letter to players and the media has been wildly spread and forwarded on the Internet in the past few days. Players' discussions on the herring platform also heated up quickly and continued to ferment.
Many people's discussion of the emergence of the Qingyu platform has also changed from the platform itself, under the guidance, to the collective discussion of players on the future of domestic stand-alone games.
Ye Shenxi's letter is a little arrogant, he wants to become the backer of domestic stand-alone game developers, how can he be.
Ye Shenxi's letter was also very sincere, he said that someone had to do such a thing, so he did it.
A thing that players generally agree on is that domestic stand-alone games have reached a moment that may be said to be a bit more serious about life and death, although there are still "Sword and Fairy 4", "Legend of the Three Kingdoms 7", "Journey to the Rich World", "Xuanyuan Sword 4 Gaiden Han Zhiyun", "Wind Dream 6", "Tuba 2" These well-known series appeared, but these are the sequels of the emotional masterpieces that have been many years ago, and they are all concentrated in a few companies from Wanwan, and how long has it been since there has been a "Sword and Demon Seal" in the mainland It's a glimpse of what a game.
And even these games, except for "Sword and Fairy 4" and "Tuba 2", none of them can sell more than 200,000 across the Taiwan Strait.
Maybe this achievement could be regarded as a big sale ten years ago, but today, when the cost of manpower and material resources is soaring, I don't know how many times the cost of game development has risen.
The number of single-player games on the market this year is obvious to all. It's almost July, and so far this year, a total of 16 models have been launched.
So it's always a good thing that someone is going to do something like this, and after that open letter, a lot of players' attitudes changed from skeptical to supportive, mostly, albeit verbally.
On video game forums, some players spontaneously held autograph events, not using their real names, but just their own IDs, to sign a pledge of support. It is promised that after the game store of the Qingyu platform is really launched, it will definitely buy at least one game, regardless of the game, regardless of the price, but it will definitely buy, at least one, even if it is to make up the ticket for the year.
This autograph campaign has so far garnered the support of more than 230 players, but who knows for sure.
Lu Minghui and Liang Qikun also called over and expressed their condolences, mainly saying, "Dude, your words are a bit pretending, but pretending to be quite exciting." Such a clear and deprecating remark.
Ye Shenxi said that he was afraid that he would collapse when the time came, and ten thousand people would scold him.
Some stories go like this, a terminally ill patient has no cure, and then a doctor comes over and wants to make a final effort.
He came, he tried, he tried his best, but unfortunately, in the end, the patient died, and people would accuse this quack doctor at this time, and even some villagers would fight against each other, and finally the doctor fled the village in a hurry.
Who knows?
Pot culture has existed since ancient times, and there must be someone who carries the pot, right?
In fact, Lu Minghui, Liang Qikun and more single-player game people may not all be optimistic about Ye Shenxi's project, but they always bring a little hope.
Is there any other way to choose but to follow along, and if you continue to walk as before, everyone can see the results, and besides, they have nothing to lose.
……
Today is still an eventful autumn, at ten o'clock in the morning, the State General Administration of Press and Publication officially released the fourth batch of games selected for the "China National Online Game Publishing Project".
In this list, which includes 26 games independently developed by domestic game manufacturers, Qingyu Network's "Eternal War" is impressively listed.
Although the GAO states that "in no particular order" in the ranking of this list, those who know will naturally understand that the higher the ranking of the games on this list, of course, the more attention will be paid.
The order of "Eternal War" comes first.
It is followed by Huang Yi's "Dahua Qiankun 3" and "The World 2", Tenghua's "QQ Speed", Beijing E Time and Space's "Demon Punishment" and "Red Cliff Online", Meihu Changyou's "Deer and Ding Ji", and Boyi's "Fantasy World".
The first five-year plan is from 2004 to 2008, divided into four batches, and a total of 100 large-scale excellent national online game publications will be screened out.
This year happens to be the fourth batch.
The national online game project plays a leading role, and this project can promote the development, publication, and operation of online games across the country, so that the industry as a whole will have a leap forward, and China's national game industry will be able to occupy a place in the world competition.
In fact, the publisher still wants to do something.
The General Administration of Press and Publication will work with relevant state departments to provide various policy support to ensure the smooth completion of the project.
The selection of "Eternal War" is expected, from the second half of 07 to the present, no domestic game can have such an influence as one. Even looking at the entire history of domestic online games, "Eternal War" seems to be the most likely to be exported overseas to become a game with real international influence.
In the past, games such as "Perfect Realm" under E time and space were also exported overseas, mainly in Southeast Asia and North America, which can be regarded as successful.
Of course, the Southeast Asian market may not be truly international in the eyes of the Copyright Agency, there are many Chinese there, and their target is Japan, South Korea, Europe and the United States, which are truly international mainstream markets. However, because there is still a certain gap between the quality of the game and the international leading level, and the game theme is also facing the problem of adapting to the soil and water in Europe and the United States, "Perfect Realm" has handed over a qualified answer sheet, but the gap is really not small from the so-called game country and the dream of a cultural export country.
Ambition is not small.
At the beginning of the year, the emergence and rapid popularity of "Eternal War", this kind of game with no obvious cultural barriers, suitable for all ages, and both casual and competitive, let them see a glimmer of light.