159. Ways to punish the lazy
Among the main types of Survivor gameplay, there is a gameplay called 'Mission Flow'. Pen, fun, pavilion www. biquge。 info
As the name suggests, the Survivors of this genre take the route of the main quests and hidden quests of the speed-cracking scenario, and usually in the process of completing these main quests, the Survivor player will be required to repair some fault points or destroy some designated points......
As a result, Survivor players in this faction will choose abilities and items that focus on increasing their 'Behavior Speed'.
[Dwight Fifield] is a 'perfect' quality transmog card, its attributes are relatively mediocre, but the 3 skills it has are very useful for 'Quest Flow' players!
[Everyone's expectation: extraordinary charm, make you the center of attention in the crowd. For each nearby teammate, it provides 5% Action Speed and 3% Skill Check Chance. 】
[Companions: Years of experience as a company supervisor allow you to better attract and unite your nearby peers. It can sense the aura of its companion within 50 meters. 】
[Squad Leader: If you want to succeed, you must divide labor and work together!] All nearby allies have 10% increased Behavior Speed and 5% Skill Check Chance. 】
With the 'Companion' skill, you can quickly find other Survivor players once you enter the game, and the more people you find, the more the 'Welcome' and 'Squad Leader' skills will come into play.
Before the crossing, this speed to crack the 'main quest' gameplay will be very confusing for the killer player, because once the Survivor completes the main quest faster, the less time is left for the killer to create fear and kill.
Encountering those 'mission stream' masters who opened the black, the killer hasn't even found all the survivors, and the survivors over there have already done everything that should be repaired and destroyed, and the escape channel has been successfully opened, and they have escaped.
……
"Is it the quest flow gameplay of 'Glasses Man with Three Belts'?"
Seeing the character's appearance, the Night Stalker frowned.
'Glasses Man with Three' refers to the use of [Dwight Fifield] transmog card by one of the 4 Survivor players (the same transmog card cannot be used in the same scene repeatedly, and the system will not match two players with the same transmog card into the same game), use the transformed skills, and take the other 3 Survivors to repair the designated fault point together to achieve the fastest way to solve the main quest.
But as soon as the night owl had such an idea, he immediately shook his head in self-denial: "He should just happen to draw this character." ”
Night Stalker still remembers very clearly that before the crossing, this kind of 'glasses man with three belts' routine was only popular one year after the opening of "Night Killing", and it was not until everyone became familiar with the game scene that this routine slowly faded out of the player's sight.
Now after the crossing, "Killing" has only been open for about a week, and many of the gameplay routines before the crossing have not even the most basic prototypes......
"I guess this player just happened to be lucky enough to draw this character."
……
As these two special lines of hints disappear, a background narration appears in sight:
- The work report for the new quarter is out, and the owner of the steel plant, Luther McMillan, has screened out four 'laziest bed bugs' from among his employees and brutally punished them in his unique way!
- "I would like to see if you are also lazy with life in the face of death. —Luther McMillan.
The picture gradually brightens up, entering the familiar rotating bird's-eye view.
This is a steel factory covering a large area, with a rectangular shape surrounded by a tall perimeter wall, and the middle area is the main building part of the steel plant, which is divided into two floors, and the appearance of the main building is dominated by steel frame structure, which looks cold and bleak, rendering a cold atmosphere for the whole picture.
Looking through the window, the lights in the steel plant are dim, and the red molten steel is boiling in the giant steelmaking furnace set up in the middle area.
Outside the steel mill is a circle of open space, stacked with finished steel, as well as some raw materials needed to smelt steel, about 100 meters away from the main building gate, between the two sides of the fence there is a huge closed steel gate, in front of the steel gate is blocked by a lot of heavy objects......
His gaze narrowed, and he finally froze near the massive steel gate, and the Night Stalker gained control of his body.
"Judging from the narration in the background, the scene this time should be 'Midnight Steelworks.'"
There are two different versions of the Steelworks scene map - 'Midnight Steelworks' and 'Abandoned Steelworks'.
Both versions are in the same scene map, and the terrain of the scene is basically the same, but there are slight differences in the storyline involved behind it.
According to the in-depth interpretation and analysis of the plot of the scene before the time travel, the story of "Midnight Steelworks" takes place in the steelworks story series, the childhood of the male protagonist "Evan McMillan", and "Abandoned Steelworks" is a story that takes place after Evan grows up and becomes a famous trap killer.
The 'Luthor McMillan' mentioned in the narration is Evan's father, a stingy, psychologically twisted, and ruthless business owner who holds a grudge against his lazy employees, believing that they are paid by him but not doing things for him.
So at the end of a quarter's employee appraisal, Luthor selected four employees from the attendance list who he considered the laziest, and after the other employees were off duty, he detained them in the steel mill like a barrel fortress, forcing them to play a game of life and death......
Because this game is a 'survival mode', the main quest of the killer is naturally the simplest and crudest 'execute 4 survivors'.
Although the main quest of the Survivor will be released in the format of 'Escape XXX', the system usually makes some additional settings for the specific escape method, such as: make there be more than one escape route in the scene......
As far as Night Stalkers know, there are two escape routes for survivors in this steel mill scene, one is to find a way to open the huge steel gate, and the other is to find the sewer entrance located below the steel mill and escape through the sewer.
No matter which route they choose, Survivor players will need to go through a series of puzzles to unlock the escape route step by step.
……
The night stalker opened the slaughter list as usual and glanced at it.
The Survivor player with the ID 'Ansheng' in third place on the list is the target of his 'Don't Mess with Food' skill in the game.
Judging by the avatar shown, the player has a braided hair tied behind his head like a broom, and a silver earring in his right ear, making him instantly recognizable.
The first Survivor player ID on the list is called 'Ya'er Yo', and the second ID is called 'Sazi Yo', which is obviously another pair of open black combinations.
'Ya'eryo''s appearance looks relatively rough, with a Chinese character face, a beard, and a fierce face, which looks somewhat similar to the original killer.
'Saziyo' looks lean and has an offbeat red mohican head that looks unique.
The ID of the last survivor is called 'Full Moon Breeze', and he is also the user of the [Dwight Fifield] transmog card.
His profile picture on the slaughter list has also been changed to Dwight Fifield's physiognomy, with messy hair, an embarrassed uncle's face, and the signature full-rim glasses on the bridge of his nose.
……