Chapter 140: The Dilemma of Roleplay
Media reviews are still coming out, and it seems to have set off a wave of national reviews, as a game media or a well-known gamer, if you don't give some unique opinions on "Eternal War", you are really embarrassed to tell people that you are mixing in this circle.
This craze caused the fist products of several other companies to be quickly drowned, "Fengshen 2", "Dream Dragon Ancestor", "Monopoly OL", and even Huang Yi's "The World 2".
Not to say that their own results are dismal, these products and companies themselves have their own group of fans, and they may still have reasonable data for operators.
It's just that they choose the wrong schedule, and their competitors make them appear niche and non-mainstream.
"I'm a person who doesn't usually play MOBA-like games, but this game made me feel the fun of this genre. The biggest feature of this game in my opinion is that it's friendly enough for newbies, both outside and during combat. In the past, when I played other games of the same type, I often didn't know where to go, which skill to upgrade, and what equipment to use, but in this game, I thought I was getting started after only a few games. ”
"There are a lot of hints for beginners in the game, flashing skill boxes when leveling up, recommended equipment in the store, labels and positioning displayed when choosing heroes, and various tips that appear inadvertently on the game interface. It is not ruled out that in the future, it will rely on the wisdom of players to develop new routines and outfits, deviating from the official setting, but for newcomers to get started, I want to give a thumbs up to the herring network summer. Don't be surprised if ONE does become a game for all in the future, here's why. - Editor of the American Fox Game Channel, Avenue, rating 9/10.
"A lot of people have noticed the emergence of a new type of no-cost type of hero in the game, and they are curious about why this kind of imba-looking hero doesn't really crush the opponent in actual combat. After dozens of games, I can see why. ”
"Magic itself is meant to limit the amount of time a hero can spend outside the base (i.e., the amount of time they spend freely outside the base), but the non-consumable heroes in ONE are usually mid and top lane and jungler heroes, all of whom are single-player and are in danger of being ganked frequently. And due to the overall fast pace of the game and the frequent outbreak of battles, most of the reasons for returning to the city are to replenish blood, update equipment or automatically return to the city after being killed, which is the biggest reason that limits their battery life. In addition, non-consumed skills also have restrictions in terms of damage and CD time. ”
"But in any case, ONE proposes a new way of designing the heroes of this type of game, making those heroes full of character and bringing players a new experience." - Huang Yi Game Channel, empty, rating: 9/10.
"There's a very brutal reality that we've graduated, grown up, gotten married, and have kids. With heavy work tasks, overtime, family to take care of, and children have so many things to worry about every day, they can't spend as much time in games as before. At the same time, we are very picky about the game, and we are not willing to go for a web game with simple gameplay and rough graphics. ”
"Now I can tell you that Eternal War can satisfy us. A game only takes about half an hour, and today you can play more if you have more time, and play less or not at all if you have less time. It's the perfect game for me to work on, and I'm sure a lot of people are too. - Pacific Game Channel, Desert Like Smoke, Rating: 9.5/10.
The review report of the video game magazine editor-in-chief, Silence Lambs, is a bit belated, but it is also the most complete and comprehensive one.
From the most basic graphics, music, and sound effects, to the optimization of computer configuration requirements for games;
From the game interface information, button placement, and even shortcut key design, various players can customize the setting elements;
From the newbie guide, player level system, achievement system, hero skins, to the social module;
From the design of heroes and equipment, the effect of skills, the difference and completeness of related combat ideas and routines, and how players play or cooperate in these systems.
Finally, it includes a vision of the future of the game.
This review report is 47,000 words!
Fortunately, there is a website, otherwise put it in a print magazine, then you can publish a book.
At the end of the article, the Lambs of Silence said, "I thought for a while what to say about this game at the end of this report. ”
"In the days I've been writing this, Eternal War has grown in popularity every day, with more and more players joining the game at a terrifying rate of expansion. The same goes for Beyond Fireline and Dungeon Warriors, and I believe it won't be long before these three games surpass 1 million concurrent users. ”
"I used to think that with the vigorous development of the game market, more game types and market segments, players' tastes are diversified, and the communication dimensions are becoming more and more extensive, it is becoming more and more difficult to have millions of national games online at the same time, but I may be really wrong, or part of the wrong."
"Because I'm probably too limited to MMORPGs."
"To be honest, while I'm happy for these three games and two companies, I'm also worried about traditional MMORPGs."
"From the very beginning of our contact with online games, "King of a Thousand Kings", "One Hundred Years", "Legend of Blood", "Miracle MY" and then "Warcraft" and "Journey", MMORPG has always been the most mainstream and player-based online game genre. But the last time there was a product that could break one million online was "Journey" two years ago, not to mention three at once like March this year. ”
"But these three games are strictly outliers, one is a MOBA, one is an FPS, and the other is a side-scrolling arcade mode."
"MMORPG seems to be in a dilemma, this is an era of death if it doesn't change, and it's getting harder and harder to innovate."
"The genre itself began to show fatigue, which is an internal worry, and the appearance of "Eternal War" is a huge impact on it, which is an external trouble. Under this kind of internal and external troubles, how long can it be strong? ”
"Yes, you read that right, this is a review of The Eternal War, and I don't digress when I say this. Because that's what I think of Eternal War. ”
"I think it has enough ability to challenge the hegemony of MMORPGs and subvert the entire game market."
"It's not all about how much revenue it generates, how many players it has, and what records it gets. It's about changing the gaming industry as a whole. ”
"Look at the way online players are talking now, look at the Qingyu Cup that is so popular that the whole people sign up, and even we might as well expect to be more exaggerated, beyond the game itself, to become the epitome of the Internet, or a social phenomenon, is it possible?"
Ps. changed the referral position today, and the new week has begun, after this round of referrals. The book will be on the shelves on September 15th, so I'll leave it to you.