Chapter 15: The Harvest Part II
About three hours later.
"Ding... You have defeated the elite 'Red-Eyed Wolf' and gained 5 Energy Points. Pen ~ Fun ~ Pavilion www.biquge.info"
"Ding... You have defeated the elite 'Red-Eyed Wolf' and gained 5 Energy Points. ”
"Ding... You have defeated the elite 'Red-Eyed Wolf' and gained 5 Energy Points. ”
"Ding... You have defeated the elite 'Red-Eyed Wolf' and gained 5 Energy Points. ”
…………………………….
"Ding... You have earned 'Red-Eyed Wolf's Fang'"
"Ding... You have earned 'Red-Eyed Wolf's Fang'"
"Ding... You have earned 'Red-Eyed Wolf's Fang'"
…………………………….
"Ding, congratulations to the player for having reached level 5 and gaining 10 attribute points"
Whew, a full 20 red-eyed wolves were killed by me little by little in three hours, and it took 3 hours to kill 20, which is terrible to be inefficient, but fortunately they gave me enough experience, and finally let me go to the fifth level in one go!
And the harvest is not only that, although the equipment of these evil wolves has not exploded, but a lot of copper plates and blood medicine have been exploded, which is simply an unexpected joy.
I looked at my backpack, 2 silver coins and 93 copper coins, 27 red-eyed wolf fangs, 1 giant wolf fang, and 13 bottles of red blood medicine.
Of course, that's not the most important thing, I first changed out all my equipment.
Wolf skin boots, wolf skin gloves, bronze fire guns, and all the upgraded attribute points are on agility! I think my current attributes can sweep through here!
Of course, I haven't forgotten that the energy points !!
Exactly 110 points!
I'm going to drool!!
I didn't hesitate to focus my energy on the [Shooting] skill!
[Shooting] Lv4, Power points required to upgrade to Lv5: 50 Highest level Lv5 Items required: live ammunition X1, use firearms, after equipping live ammunition, you can attack any unit within 5 meters, as long as the live ammunition is not consumed, the skill has no cooldown, once the live ammunition is consumed, the skill cannot be used. The lethality of this skill is determined by the quality of the live bullet, [Inferior Live Bullet] deals X225% damage of Physical Attack, [Normal Live Bullet] deals X450% damage of Physical Attack, and [Refined Live Bullet] deals X750% damage of Physical Attack.
Order again!
[Shooting] Lv5, has been upgraded to the highest level, required items: live ammunition X1, use the fire gun, after equipping the live ammunition, you can attack any unit within 5 meters, as long as the live ammunition is not consumed, the skill has no cooldown, once the live ammunition is consumed, the skill cannot be used. The lethality of this skill is determined by the quality of the live bullet, [Inferior Live Bullet] deals X250% damage of Physical Attack, [Normal Live Bullet] deals X500% damage of Physical Attack, and [Refined Live Bullet] deals X850% damage of Physical Attack.
"Ding, your skill [Shooting] has been upgraded to the full level, and it will automatically evolve into [Live Penetration], and your skill [Shooting] will disappear."
It's actually evolved!! Originally, I was still heartbroken for the 75 energy points I consumed at once, but now I didn't expect that I would exchange it for a stronger skill! It's worth it!
[Live Bullet Penetration] Lv1, Power Points Required to Reach Lv2: 35 Highest Level Lv3 Use Skills Need to Consume Live Ammunition: 1
Using the firearm to shoot live ammunition at a super fast speed, it can accurately attack units within 7 meters, with a certain [Penetration] effect, and after activating the [Penetration] effect, the hit person will enter a hitstun state within 0.5 seconds. Deal 300% damage with [Inferior Live Ammunition] and have a 1% chance to trigger [Piercing], [Normal Live Ammunition] to deal 600% damage with 5% chance to trigger [Pierce], and [Refined Live Ammunition] to deal 1000% damage with 30% chance to trigger [Pierce]! Skill cooldown: 1 second
It's powerful.,It's really very powerful.,My heart is pounding.,I didn't expect this skill to be so powerful at all.,Of course, I just ignored the effect of the [Ordinary Live Ammunition] [Refined Live Ammunition] behind it.,Even if there's it, you can't use that egg?!
I looked at my energy points and saw that there were exactly 35 points left.
So I didn't hesitate to focus on this skill!
[Live Bullet Penetration] Lv2, Power points required to upgrade to Lv3: 90 Highest level Lv3 to use skills requires the consumption of live ammunition: 1
Using the firearm to shoot live ammunition at a super fast speed, it can accurately attack units within 7 meters, with a certain [Penetration] effect, and after activating the [Penetration] effect, the hit person will enter a hitstun state within 0.5 seconds. Deal 350% damage with [Inferior Live Ammunition] and have a 2% chance to trigger [Piercing], [Normal Live Ammunition] to deal 700% damage and have a 7% chance to trigger [Pierce], and [Refined Live Ammunition] to deal 1200% damage and have a 35% chance to trigger [Pierce]! Skill cooldown: 2 seconds
There's an extra second of cooldown, but in exchange for a significant increase in attack power, there's no regret about it!
While I was thinking about my current attributes, and thinking for a moment how I should torture the grass and mud horse that had trampled me to death, I had come to the tailor's shop. I don't think the tailor will let me down.
"Oh, dear miss, you're finally here, it's agreed before, I've built you a great piece of equipment, I hope you like it!"
"Ding, you have obtained the equipment 'Giant Wolf Leather Armor'"
[Giant Wolf Leather Armor] Category: Jacket Grade: Excellent Loading Conditions: Any class above level 5.
Attributes: Physical Defense +20 Health +50 with a 1% chance of [Full Retaliation].
I think my mouth is about to crack when I laugh, but I can't be too arrogant, and after saving up character for so long, is it finally going to explode today?!
I happily changed into my gear and looked at my stats bar with excitement on my face!
ID: Phonology Class: No Rank: 5
Health: 340
Vitality: 50
Strength: 5
Dexterity: 87
Intelligence: 5
Constitution: 5
Physical Attack: 79 (rounded)
Special Attacks: 5
Physical Defense: 40 (rounded)
Special Defense: 13 (rounded)
Critical Strike Chance: 14% (Note: The maximum critical strike chance cannot exceed 90% except for special circumstances)
Break Chance: 0% (Note: The maximum chance of breaking cannot exceed 90%, except for special circumstances)
Break rate: 1% (Note: The maximum break rate cannot exceed 90%, except for special circumstances)
Movement rate: 147 (the movement rate can be freely controlled, but the maximum movement rate cannot be exceeded, and the maximum movement rate when reversing is between 50% and 90% of the movement rate when moving forward)
Evasion rate: 0% (Note: The maximum evasion rate cannot exceed 90%, and then note: it is also a skill to have the ability to pile up to more than 30%!) )
Hit Rate: Determined by the opponent's evasion rate, if the opponent's evasion rate is 0, any of your attacks will definitely hit.
Light Attribute: 0%
Dark Attribute: 0%
Water Attribute: 0%
Fire Attribute: 0%
Photoresistant: 0%
Dark Resistance: 0%
Fire Resistance: 0%
Water Resistance: 0%
Ability Column:
[Live Bullet Penetration] Lv2, Power points required to upgrade to Lv3: 90 Highest level Lv3 to use skills requires the consumption of live ammunition: 1
Using the firearm to shoot live ammunition at a super fast speed, it can accurately attack units within 7 meters, with a certain [Penetration] effect, and after activating the [Penetration] effect, the hit person will enter a hitstun state within 0.5 seconds. Deal 350% damage with [Inferior Live Ammunition] and have a 2% chance to trigger [Piercing], [Normal Live Ammunition] to deal 700% damage and have a 7% chance to trigger [Pierce], and [Refined Live Ammunition] to deal 1200% damage and have a 35% chance to trigger [Pierce]! Skill cooldown: 2 seconds
[Gun Flash]: The ability that cannot be upgraded, can only be turned on by players who use the firecracker, use the firearm to maximize the recoil, you can move within a range of two meters in an instant, the direction of movement is the opposite direction that the firecracker is facing, no need to consume live ammunition, cooldown: 3 seconds
Weapons: Bronze Torch
Helmet: None
Mask: [Silver Mask]
Gloves: [Wolf Skin Gloves]
Top: [Giant Wolf Leather Armor]
Belt: None
Bottoms: [Thick Pants]
Boots: [Wolf Leather Boots]
Left hand ring: None
Right hand ring: None
Earrings: None
Necklace: [Black Pendant]
Wings: None
Tail: None
special printing; not
PS: Why do you write online game articles??? Because, the word water is convenient, hahahahaha.......-3-