Chapter 58: Top Projects

The next day, Ye Shenxi drove to the Pearl River and went directly to Li Zhi's house.

Li Zhi's house is in a high-end community called Jingshan, and about 300 meters to the north of the community is the headquarters of Jinchan Network and its Xishan Studio.

There are many studios under Jin Chan, if you count the investment Xu Rui's Boyi, there are as many as six in 07, but only Xishan Studio is the oldest and most well-known one in the world.

As early as January 1996, Xishan Studio released a game called "Apocalypse in Guanzhong", which represented the official entry of Jinchan Software into the game field. It is a simulation game based on the DOS4 operating system, and it is also considered by the majority of players to be the first commercial game in China. Although he was preceded by the Golden Disc Company's "Divine Bird Commando" in October 94 and the "Farrier Thunder" of the indicator software in November 95, only "Guanzhong Apocalypse" caused repercussions at the time and was widely concerned by players, so that the domestic self-developed game really went to the ground.

It can be said that Xishan Studio marked the germination of commercial games in Chinese mainland, and also witnessed and promoted its development, and later Xishan Studio launched the "Sword Hero Yuan" series 1, 2 and Gaiden, of which "Sword Xia Yuan 2" changed the traditional martial arts RPG turn-based combat convention, using real-time combat to perfectly present the sword light and sword shadow in Chinese martial arts culture, and the Gaiden "Sword Xia Yuan Gaiden Moon Shadow Legend" immerses players in a multi-ending open martial arts world, becoming a good memory of a generation.

Xishan Studio has established the domestic brand of the Sword Hero series, which has become one of the "three swords" that Chinese players have talked about the most for so many years.

Until the advent of the era of online games, Xishan Studio also moved the "Swordsman" series to the Internet in accordance with the times, and successively launched "Swordsman 1" and "Swordsman 2" were sought after, although many studios of Jin Toad also launched many games, but players paid the most attention to Xishan's "Swordsman" series.

Li Zhi works in such a studio.

Li Zhi took a day of sick leave, ironically because he has never taken even half a day off since he entered the Xishan studio for more than two years, and sometimes he still goes to work sick when he has a fever, and he feels that the project team can't do without him for a day, but he didn't expect that this is the first time he lied about a cold.

In the past, Ye Shenxi and Li Zhi chatted online, and they didn't meet many times, Li Zhi opened the door and welcomed Ye Shenxi into the house, pointed at Ye Shenxi and shook his head at his wife and sighed: "Look at it, I didn't tell you, just this appearance looks like a game, and I don't enter the showbiz to come and grab jobs with our group of rough men." ”

The last time we met was when Li Zhi went to Huangpu on a business trip a year ago, and the time was in a hurry.

I am different, after all, I am in my thirties, I have a lot of worries about working overtime every day, there are more wrinkles inadvertently, and a few strands of gray hair have emerged on my temples.

"Brother Li, your building is really hard to find, I entered the community and asked the security guard, and I searched for a long time before I found it." Ye Shenxi usually calls him by his name directly, so today he gave him a little face in front of his sister-in-law and called Brother Li, which felt a little awkward.

Li Zhi introduced Ye Shenxi: "This is your sister-in-law Zhang Huaiyu. "Li Zhi's wife is the same age as him and is a bank clerk, this Ye Shenxi knows.

Zhang Huaiyu smiled: "Xiao Ye, it's okay if I call you Xiao Ye, don't stand at the door, come into the house and sit." ”

"Sister-in-law, you can just call me like this, it's very kind."

When he sat down in the living room, Zhang Huaiyu said enthusiastically: "Lao Li often talks to me, saying that you are handsome and good at games, which makes him jealous." Xiaoye, what do you drink? There are teas and drinks. ”

"It's okay to drink tea, thank you sister-in-law."

Li Zhi was dismantled by his wife, and waved his hand impatiently: "You go and pour tea, I'll talk to Brother Xiaoye." ”

sat down on the sofa opposite Ye Shenxi, looked at him, and sighed: "I really wanted to meet you, but I regretted it when I saw it, you are beautiful, but I am like this now." ”

Ye Shenxi can also see that in just one year, Li Zhi has aged a lot: "I came today for two purposes, the first is to listen to you pour bitter water." "Make a gesture to ask for a performance.

Li Zhi asked, "What about the second one?" ”

Ye Shenxi smiled: "Can't you guess." ”

Li Zhidao: "Okay, let's do it one by one." ”

When Li Zhi first entered Xishan Studio, the internal test effect of "Swordsman 2" was not ideal, and the senior management decided to change the direction of the project, and a large number of systems and even the core content were facing redo.

The direction adjustment of the terminal game is sometimes so arbitrary, the development time of a terminal game can be as little as one or two years, and at most three or four years or even longer, during which how many excellent games are launched, and how many gameplay methods are created and affirmed by the market, and those settings at the beginning of the project will be slowly overturned with the times.

Therefore, when a terminal game is made, it is likely to be very different from what was expected when the project was established.

Li Zhi was dug from Huangpu Shengda by Zhou Tao, the general manager of Xishan Studio at that time and the head of Jinchan's online game division, and it can be said that he was ordered to be in danger. After entering the team, he quickly ran in with other members, and after half a year of hard work day and night, finally in September 2005, "Swordsman 2" was officially open beta.

That was two years ago, but the performance of "Swordsman 2" after the open beta was far from meeting Jin Toad's expectations, whether it was player feedback or game data, it was still far from Jin Toad's expected competitors, and it was not worthy of "Swordsman", which can be said to be one of the strongest independent IPs in China.

In 2006, the monthly income of "Swordsman 2" was maintained at about eight million, which is nothing just by looking at this data, it is more than enough to feed a team of dozens of people, and there is money to pay bonuses, and the company still has to earn after the distribution.

Among his competitors, such as the agent's kimchi "Legend of Blood", which has passed its most popular time, it can still bring Shengda more than 100 million yuan in revenue every month;

The first product of the Titan Network, which started with health care products such as "Brain Gold" and "Platinum Partner", through overwhelming publicity and marketing, went straight to the goal of 100 million in less than a year after being launched, and reached 160 million in March 2007!

Not to mention the same domestic giants milestone "Eternal" and Huang Yi "Dream Qiankun", these two evergreens were launched in 02 and 03, and they have maintained tenacious vitality and popularity for so many years, and they have also maintained a stable monthly revenue of tens of millions;

And "Warcraft", which has swept the country, has maintained a very high popularity and good reputation since it was launched, and even changed many players' cognition and habits of the game, bringing an average of 80 or 90 million to Shicheng and glass slag every month.

In such a comparison, "Swordsman 2", which is also going to the top project, is simply weak......