Chapter 212: Mom, They Bully

On July 8th, Seoul, South Korea came with good news, after 20 days of repeated negotiations, witnessed by lawyers on both sides, Xia Qingyu, the head of the buyer's Qingyu Network, and Kim Jaeyong, the chairman of the seller's JOYTO, officially signed the transaction documents, and the Qingyu Network spent 18.7 billion won to acquire JOYTO100% of the equity (converted into RMB 123 million), marking that the acquisition is officially bound by legal documents, and both parties are obliged to promote the final equity delivery.

It was a bilateral, not a public auction, and JOYTO's chairman, Kim Jae-yong, wanted to sell the company as soon as possible, so it was moving quickly.

Of course, this does not mean that Qingyu Network has now become a multinational enterprise, and there is a period of equity delivery after that.

During this period, it needs the approval and filing of the Korean government, as well as the permission of some local agencies such as the Investment Review Board and the antitrust agency, and then the closing is completed.

Relatively speaking, South Koreans are more welcoming to the entry of Chinese assets, and JOYTO is not a huge influence company, there is no core R&D technology, so the whole process will be relatively simple, and it is expected to be completed in about a month.

If the company involved in overseas M&A has a large influence, or if the country where the acquisition target is located is biased, it will really be affected by political factors. Just like in '05, three Republican House members sent a letter to the Committee on Foreign Investment in the United States (CFIUS) to express their concerns about the acquisition, fearing that China's mastery of advanced American technology would threaten U.S. national security, as did the Office of the U.S. Trade Representative and the Department of Commerce.

As a result, Lianxiang made a number of concessions in this transaction, including restricting Lianxiang's personnel from entering IB's R&D center in North Carolina.

……

120 million yuan, how to say it about the current herring network, it's a bit crazy to say that it's a little meaning, but it's a medium meaning.

According to the country's largest and most influential third-party consulting company dedicated to Internet data research, the latest "2008 Q2 China Online Game Market Report" released by Aixun.com shows that in the second quarter of 08, Qingyu Network's revenue reached a new high, reaching 376 million yuan. What Ai Xun didn't know was that after various attempts to find their own rules in channels and operating models and began to stabilize, the net profit margin of Qingyu Network was also rapidly increasing, reaching a terrible value of 47%.

Because the vast majority of the revenue of Qingyu Network still comes from web games, and the web game market has just begun to exert force, the market is still expanding rapidly, and the marketing cost and guide fee are really low.

That is, in the last three months, the net profit of Qingyu Network is 170 million yuan, and they operate by themselves, and there is no delayed payment by the agency company.

120 million cash can still be taken out, as for whether he will take it all by himself, whether he has a loan, Ye Shenxi is not very clear, Xia Qingyu mentioned before that he wanted to find Comrade Lao Xia to support a little, I don't know how much support.

Thanks to the opening of the payment system of "Eternal War", the revenue in June has increased by 23.25 million compared with May on this project alone, and "Eternal War" has begun to become a stable revenue point for the company.

Of course, the game type of "Eternal War" is here, and there is no way to compare the natural payment rate and ARPU value with the data of web games, and the vast majority, to put it bluntly, more than 90% are free players. His strength is in market coverage.

In contrast, during this period, Tenghua began to exert its strength in the second quarter with the two kings of "Beyond the Line of Fire" and "Dungeon Warriors", the revenue of "QQ Speed" increased, and "QQ Dazzle Dance" was launched, with a total revenue of 480 million in online games.

Tenghua overtook Stone City for the first time and moved into fourth place, closely following the traditional Big Three. And they are less than 30 million away from the Titan Network among the Big Three.

The terrible thing is the terrifying growth momentum of these two industrial companies, Tenghua is okay, it is already substantial, from the sixth to the fourth in the industry, it seems to be normal.

In the last quarter of the Qingyu Network, the agency of "Immortal Dao" has not returned, "Proud Sword", "Bullet Hall", "Seven Heroes" These three games were only launched at the end of February, and "Eternal War" has not yet been filmed, at that time their quarterly revenue was 68 million yuan, ranking thirteenth, behind the Century Network that represented "Kart", and before Huaxia.com, which represented "God Cry" and "Bloody Martial Arts".

This time, he jumped from thirteenth to sixth, and climbed forward seven positions in three months, is this flying?

A leaderboard, the higher the ranking, the more difficult it is to improve this is common sense, and it will definitely be much easier to climb from 100 to 50th.

What's even more frightening and even a little ironic is that their revenue in the second quarter increased by 453% quarter-on-quarter compared with the first quarter. This is already a matter of refreshing the three views, okay.

They are just a very simple game company, and they have not been listed, and there is no income from selling more than 400 million shares of Xinlang as Shengda calculated last year.

It's just a down-to-earth game and diligent to generate revenue.

Don't bring such fun, mom, they bully people!

That's kind of how it feels.

The rapid rise of these two companies has put the positions of the top few in jeopardy, and the concept of the Big Three has begun to blur.

Shengda still stands out from the crowd, their total revenue last quarter was 800 million, 230 million more than the second place Huang Yi's 570 million, and the third place is Titan's 500 million. Qingyu Network directly hit the sixth, behind them is E space-time, E space-time's total revenue last quarter was also a new high of 360 million for the company, of which about 20% came from overseas licensing income. And ahead of them, the next target to catch up with is Shicheng, which has an income of 460 million.

At this time, Shicheng was still at the peak of his life, but it seemed that he was about to start falling from the peak, and this pressure came from Huang Yi.

In May, Chen Xiaowei led the team to negotiate with Glass Slag to renew the "Warcraft" expansion, and the process was quite smooth, and they were also ready to negotiate with Glass Slag on the renewal of the "Warcraft" China operation right, and everything seemed so smooth.

But at the beginning of this year, Huang Yi established Huang Zhiyi in Huangpu, and Ding Sanshi directly said that this company is used to specialize in acting as an agent for glass slag games, but it is normal for those stand-alone games of glass slag to find a company to act as an agent for the formation of Battle.net in China. But in April, the Huangyi Xiangjiang branch suddenly turned into a joint venture company in which Huang Yi and glass slag each held 50% of the shares, which had to make Chen Xiaowei a little suspicious.

But the herring fish network can't manage it here, to put it bluntly, their goal is not only the domestic market at all, whether you are Shicheng, or the leading Shengda, whether you are dead or not, he is strong, you are strong, I will let my sheep go.