Chapter 158: New Project "Survival" (Part II)
The player starts with a small pistol, has a limited amount of attack power and bullets, and has no food or other resources, so they have to go to the ruins of the city to find everything they can use.
The first aspect of this game is to explore and collect.
There will be enough interactive elements on the map that you can find food in the supermarket, or scattered weapons or weapon attachments, and medical supplies and antibiotics in the hospital, which you may also need a syringe to use.
If you encounter animals in the wild, they may not be the ones you know well, you can choose to tame them or kill them to get their fur and meat, and be careful, you may also be killed by them.
You can also find soda and coke at vending machines, or get a newspaper at a newsstand that chronicles the outbreak of war.
There will be a lot of items in the game, which is the main job of planning, and it is also where players need to keep groping, because these items will interact or combine to get new tools and items.
Before the first night, you'll need to get enough fuel, wood, oil, or coal to burn for 10 hours of gameplay, or burn the clothes you're wearing if you can't find them, otherwise the constant darkness will lower your spirits.
However, if your clothes are burned and you don't have a spare one, the constant low temperature will affect your stamina.
As you go on, you'll be able to explore further afield, and you'll find more items, and among those interactable objects, there are some things that you need to disassemble before you can use them.
Different fabrics can be used to make different clothing, colored silver fibers can be used to make radiation-proof clothing, and the spiritual value can also be guaranteed to not continue to decrease in places where the radiation is not very high. If you have a fur, you can make a fur coat so that it can also keep you warm and maintain your strength in the event of an extremely harsh snowstorm.
Building resources may be more important, in those ruined houses, car tires, or metal products, you can get concrete, rubber, and metal and start building your own home.
He continued to build various crafting stations in his home, turning those resources into facilities and tools to protect him as much as possible.
The second way to play this game is called crafting.
The basic resources collected need to be crafted and processed through various workshops to obtain the corresponding equipment, and improve their strength to ensure that they can survive in a more harsh environment.
Craft more advanced weapons, armor, vehicles, and more, which are also consumables.
In the middle of the game, more advanced mutant creatures, more frequent invasions of mechanical legions, harsher natural environments, droughts after severe cold, and even floods, earthquakes, meteorite rains, and a large number of deaths of various animals and plants due to the destruction of the atmosphere and ultraviolet rays.
There are countless ways to die in the game, and players need to use their knowledge and experience to plan their actions in a limited time, plan the use of various foods and resources, and maximize the probability of survival.
This game does not design levels, there will be no so-called clearance, if you are lucky and strategic enough, then you can live longer, but the more natural disasters in the future, the more terrifying, it can be said that the final outcome of each player must be death, and then get a number of days to survive, accurate to the minute.
This number of days of survival will be used as the ranking of players on the platform.
Every game is different, otherwise the player knows where to get what resources at every start, and the point of exploring and collecting would be non-existent.
It's just that this randomness will also be controlled within a certain range, and time is the yardstick to control this category.
The resources that the player can obtain, as well as the difficulty of the survival challenge suffered, continue to increase with the coordinate of time, by quantifying all the resources to get a value that can represent the character's survivability, and the strength and probability of encountering danger to get a value that reduces the survivability in one direction, the result of the combination of the two values is the possibility of the player's survival.
Later in the game, the danger per unit of time will far outstrip the player's ability to acquire resources, and the gap will widen, and death will eventually come after all kinds of resources are depleted.
It's just that in this process, Ye Shenxi hopes that players can get a lot of experience.
On snowy nights, you'll be alone by the fire, waiting for the light to shine, and then the loneliness of going out of camp in search of food.
You can choose to get some sleep, but if you don't scout well, maybe the mutated monsters will launch a surprise attack at some point.
You've come across a cute-looking animal, and instead of killing it, you've domesticated it and become your companion, sometimes bringing you some resources. But one day it can't withstand the radiation and mutates, it no longer recognizes you, and even starts attacking you, and you have to take up arms to fight its ruthlessness.
You enter certain places and the radiation suddenly rises, but you don't have drugs or anti-radiation equipment, you don't have time to escape, and after the spirit is lowered, you start to hallucinate, the distorted world in the environment and the absurdity of monsters.
You've built your base, you've spent a lot of energy but you've been satisfied and fulfilled by watching the erected buildings, and you've been destroyed by the floods, but luckily, you're still alive, and you're just going to start over.
Sometimes you encounter monsters wandering in the wild, you are frightened, frightened, and take out your last weapons to fight to the death, but they have just eaten or are not hostile to you, and you have escaped the humor.
Your joy at discovering the truth about what remains of civilization.
All resources also come with risks, and there is no end to the fear of survival.
Of course, you have collected as many resources as possible and built an impregnable fortress, but the end is doomed, but you have tried your best to fight for no regrets.
All of these.
The duration of a game is not very long, the shortest may be less than a minute after being born and a wild dog is bitten to death, the longest limit is expected to be no more than a year, which translates to only three days to display the world, and the game will of course provide a save function.
In fact, this is a sadistic-themed game, and the various experiences are subjectively wanted to be given by the planners, and the players don't necessarily care, although this is what Ye Shenxi wants them to feel.
For players, the more general theme of this game is challenge.
Each time you fend off the onslaught of death, each time you add a minute to your survival maximum, and every time you surpass a player on the leaderboard.
This is a source of accomplishment for players.