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Coercion
Coercion has the effect of transcending the ninth level of deterrence, which can deter opponents who are one level higher than oneself and reduce their ability by 90%, and the ability of opponents who are two levels higher than themselves to reduce their ability by 80% after deterrence...... And so on, if you are higher than your own level nine, you can only reduce the opponent's ability by 10%, and if you exceed level nine, it is basically invalid.
Elite-level monsters are immune to an additional 30% effect, and elite-level monsters that are one level higher than themselves are under duress, and their abilities are reduced by 30% of the main body...... And so on -- monomer use, can not be pressed in groups!
Elite Immunity to 60% Threat - Sub-Boss Immunity to 90% Threat - Bosses are almost immune to Pressure, with a very small chance of being affected by less than 5%. World-class BOSS immunity to coercion! (Depends on your level and power!) )
Coercion Incidental Skill - Mental Bondage = (Mental Impact Binding Soul Matter) - Physical Imprisonment (Physical Strike = "Imprisonment" and Physical Damage)
"Breaking the Delusion"
Destroying delusion - Destroying all falsehood and immunity to any blinding and illusionary arrays.
Delirium Breakdown Incidental Skill - Psychic Immunity = (Immunity to All Psychic Damage and Imprisonment - Passive Skill) - Mental Disturbance (Breaks and Reflects All Psychic Soul Damage)
Solid
Solid - After being attacked, it will not break bones and tendons to affect the battle, as long as you can endure the pain of injury, you will not die until your blood is exhausted, and the pain of injury will be deepened or delayed, depending on the strength of your physique.
Solid Incidental Skills - Golden Body (Passive Skills = As the damage taken increases, the strength of the body will be greatly increased, and the Golden Body has the effect of immunity and rapid recovery of all negative states, and the primary Golden Body can recover 1% of its HP per minute) - Extreme Strength (Active State Skill, instantly strengthens all of its attacks, and has the effect of breaking and knocking back.) It can act on parts of the body, so that the body can also be used as a weapon to attack, and it is instantly strong)
Fireball
Fireball - A basic fire-based spell with magic damage of 110% of the base mana attack. Consumes 5 mana, cooldown 1.5 seconds, channel time 0, instantaneous
Second Order Fireball Technique
Fireball: 2nd Order, basic fire spell, magic damage is 120% of the base mana attack. Consumes 8 mana, cooldown 1.5 seconds, channeling time 0, and instantly fires two fireballs to attack.
"Beaded Fireball"
Fireball Technique's Advancement Product: Instantly sends out more than four bursting fireballs for a covering blow, and the magic damage is 150% of the base mana attack. Consumes 50 mana and has a cooldown of 3 seconds. (50% chance to send eight fireballs to attack, doubling mana cost)
"Strongest Fireball"
Serial Arrows!
Piercing arrows!
Orb of Life Transformation!
Door panel blades!
Flame of Destruction - Tier 7 (Purple)
Condense a large amount of fire energy and then explode,Formation of a primary 10-meter continuous flame spark flow around the body,Weaken all energy and physical attacks in the attack range,Weaken according to the level and the strength of the attack,Carry out a devastating blow of 700% of the magic attack on the target within the range,Fixed damage is 700 points,500 mana per second consumption,3 seconds cooldown,Can be activated or canceled at any time。