Chapter 209: Sandbox Game

"Everyday Upward" and other variety shows want to make a difference, but it is still an entertainment show after all, Ye Shenxi originally thought that he would talk about the game industry's views, cognition, and prospects for the future, but no one asked.

The questions mainly focused on some achievements of the Qingyu Network, including the number of users of some of its games, the Qingyu Cup that has just ended, and some specific game content of "Eternal War". There is definitely no such thing as income, and the director team still has ethics.

In the show, Ye Shenxi finally announced the user data of "Eternal War" again, and the players who have logged in to the game at least once in the last month, that is, monthly active users, have 3.57 million people, and the daily active users are 2.14 million.

The Blue Fish Network once estimated that the number of active players of "Eternal War" should be more than 2.5 million before July, but it still underestimated its potential and was slapped in the face. After the number of players is getting bigger and bigger, the spread of the game is also getting bigger and bigger, especially after the herring fish cup adds oil and vinegar and fanned the flames, the number of players of "Eternal War" continues to grow, and even the growth rate continues to grow.

The highest simultaneous online data herring network did not want to announce before, but in fact, it is basically hitting new highs every day, and now it has broken through the 1 million mark, reaching 1.03 million, almost half of the daily active users, which shows the stickiness of the game.

Speaking of the three game online data released by Qingyu Network so far, except for the first 185,000 announced on March 24, it was announced in the official name, and the later 243,000 and this time the 1.23 million that took off directly, one is in the game show, and this time it is on the variety show of provincial satellite TV, which is indeed not according to the routine.

However, Ye Shenxi did not pretend to be successful, and the hosts were very calm, especially when Li Yinhong announced that the average daily search times of the ferry had exceeded 500 million times, and Xinlang revealed that their average daily PV (page views) was 95 million times, so that the comparison is not 1.03 million is pitiful, especially for these hosts who have little knowledge of the Internet industry.

This data may need players who have some knowledge of the game industry to feel,At present, the highest simultaneous online record of domestic games is 2.08 million created by "Dream Qiankun", which has been in business for five years, in April, which still seems to be a lot worse, but "Eternal War" has only been online for 3 and a half months.

This data can already rank fourth in the history of domestic online games and fifth in the history of online games in the world, and even exceeds the 1 million announced by the national server of "Warcraft".

Moreover, "Eternal War" has never done a single online activity, such as a certain day in a certain month, from eight to nine o'clock in the evening, as long as you stay online, you can get a secret treasure for free, this kind of activity can be done casually, and the number of people online at the same time has definitely soared.

This is the "magical" thing in this "Tao and Technique", and "Eternal War" does not need to make players feel the popularity of the game in this way at all.

This is still a free game,This is a natural advantage,According to its current development momentum,It is very likely that a number of domestic games will be able to do it this year,And then after the completion of the global strategic deployment of the herring network,To impact the "Warcraft" created by the global record of 10 million people online at the same time。

There is no need to wait for the show to air, in fact, this data has already been posted online by the audience who participated in the recording on the night of the end of the recording. Some players asked Qingyu customer service about the accuracy of this data, and then got a positive answer.

Others are about to lose their teeth or have trouble sleeping.

……

After finishing the trip to Fulan, Ye Shenxi returned to Funan with the remaining two people.

Li Zhi went back to Zhujiang directly to deal with personal affairs, and he first tried to take a week off, and how long he wanted to take it depends on the actual situation, but fortunately, the "Proud Sword" project is operating well, and there has been a trend of catching up with and surpassing "Immortal Dao" recently.

And Tan Xun and Yang Shu will be like Ye Shenxi next, returning to the company and then entering the retreat mode, ignoring things outside the window, and only engaging in new projects.

The launch of "Survival" and the platform is imminent.

The recorded episode of "Everyday Upward" is expected to be broadcast on Friday, August 15th, which also happens to be the Midyear Festival of the lunar calendar, and Fulan Satellite TV is really good at choosing the time. At that time, it should also be the platform store function, and when it was launched with "Survival", I hope it can also be driven.

P06 "Survival" project team includes Ye Shenxi, there are currently a total of 6 people, including three programs.

Because the game art style is very different from other projects in the company, Yang Shu and another artist are completely full-time, and the planner is still Ye Shenxi.

As early as before leaving Funan and going to the capital, Ye Shenxi had already designed all the most important modules, and then threw them to the main Cheng Shan Jie and Yang Shu, and went out alone for more than 20 days, which was quite dereliction of duty.

Just returned to Funan and immediately went to Fulan to go around again, and took Yang Shu away, the project team has only been established for two months, and the producer has not seen anyone for nearly a month.

It's not that Ye Shenxi doesn't care about this project, firstly, the things he has been busy with during this period of time are of far-reaching significance, and secondly, the development of this game is not very difficult, every project of Ye Shenxi is, and the planning will be ahead of the program and art.

The difficulty of this game itself is in terms of planning,Art is more difficult than the program,A few days ago, it was proved that Yang Shu produced characters、Monsters、Art content of the scene,Send it directly to him remotely,After reading it, just put forward modifications,He wants to stare at Yang Shu I'm afraid it will affect people's inspiration。

Even when Shan Jie was still doing some basic functions such as prop system, random event triggering, and combat system, Ye Shenxi was already writing a lot of content that would be updated after it was launched, such as online functions and additional game modes. While the purpose of this project is to test the waters and then bootstrap a wave of social networking, there is always something to consider about the viability of the game.

And now Ye Shenxi can finally devote himself to the development of "Survival" and the platform.

……

This project has not been officially announced, and the only thing that appeared was the background of the platform mall on the PPT of the last press conference, and players are not sure whether it is Ye Shenxi's new project, or whether it is purely a random art effect.

In fact, many employees in other departments within the Qingyu Network are also very curious about the project of "Survival", and they are also used to the boss tinkering with some strange things every once in a while, but P06 This project is a type called a sandbox game, not to mention players at this time, many game practitioners are very unfamiliar with this concept.

As the name suggests, the concept of a sandbox is the words "sand" and "box", "sand" is the element that forms the game world, and "box" is the rule.

Like sand for little ones, they can use their imagination to create all kinds of castles, hills, walls, characters and animals.

It is an abstract concept in itself, and in modern games, game designers use many design structures to express this genre, such as "open world", "development story", "multi-threaded or unexpected events", "super high degree of freedom", which are all sandboxed expressions.

Some sandbox-based masterpieces such as "GTA", "The Witcher", and "The Elder Scrolls" are all representatives of open worlds and plots with a high degree of freedom, but they are not really sandboxes, because the game world cannot be changed or destroyed by the player's will, that is, there is only a "box" without "sand". And the really strict sandboxes like "MC", "Terraria", the elements that make up the world can be built or destroyed freely.

The concept of sandbox games should be really hot after 2010, before that linear games were still the mainstream, of course, the popularity of all concepts is inseparable from the hype of the media and game manufacturers, they need a spreadable, fresh, catchy word to attract the attention of players, many games are eager to label themselves with a sandbox, so slowly, the type of sandbox is generalized.

Because the sandbox label is so easy to sell, just like after 2013, many mobile games will be called card games, but they are not really cards.

It can also be said that those 3A masterpieces have snatched the name of the sandbox.

However, this is just a fundamental statement, and the future of games will have to strictly distinguish between game types, which is also a meaningless thing in itself, and more and more games will integrate multiple ways of playing in an attempt to bring players a fresh experience.

The reason why sandbox games are popular is not so much the player's pursuit of freedom as the game itself.

They want to play freely in this world, they want to gather and build, they want to explore the world, they want to ...... He can play as he wants, and he has the final say, without being limited by the traditional story flow or map scenes.

Of course, there are gains and losses, and the free world will inevitably bring a certain amount of damage to the attributes of "telling this story well", and the plot created can easily be broken by the various emotions that players want to feel.

For example, if your wife is killed and your son is kidnapped, you will go and pick up a meal of garbage first; Your daughter is gone, and you can start by playing two Gwent cards; Your companion will hang up at any time when you are under siege, but you still decide to kidnap the two village girls first; The hometown sent a signal for help, and the soldiers came to the city, first to fight two hares and wild boars to improve their strength; The whole world is hunting you, so you can also go to a nightclub and go to the top of the mountain to talk and laugh with the wild people.

It's a trade-off.

In fact, most gameplay methods are not going to last, and fashion trends are constantly changing, so perhaps after players have played enough sandbox games, linear story and world games will become favorites again.

Just like clothing, music, movies, and home improvement, there are many retro elements that have become mainstream again.

……

……

On July 3rd, the first alpha version of "Survival" to implement all basic functions was released.