Chapter 114: The system was stunned for a moment

In the face of the heart demon boss whose defense was greatly reduced, Yuwen Xiuce didn't even bother to put the mouth cannon seriously, and shouted his grandson very casually, and after successfully attracting the hatred of many teammates, he directly released the charge, and the big sword roared down like thunder. Pen? Interesting? Pavilion wWw. biquge。 info

“-10086”

As soon as this number came out, not to mention that the players were stunned, the Nima system didn't know how to react......

Originally, he was still alive and kicking in the form of the night god moon, and the heart demon boss with about 8,000 health points left, his blood volume was beaten into a negative number by one hit, even if this number is not difficult to calculate, but this reality is really unacceptable......!

"It's scattered, it's still playing with hair, let Xiuce beat this animal alone!" Cao Wei, who was the first to end the petrification state, directly collected his weapon, and while scolding, he consciously entered the audience.

"Xiu Ce...... At this level of boss, do you still need to open the hanging? It's not easy to boss either! Let's kill him slowly and give him a mental preparation, can you? Senior Tie Dan taught bitterly.

"It just happened to be crushed and hurt, don't care, go on." As the only player in the team who was not in a daze except for Yuwen Xiuce (in this battle, Bing Miao was counted as someone's summoned beast), he was still brutally outputting the stunned boss at this time.

"Your sister! Hao Shuang, why didn't the old man usually find out that you were such an animal?! What happened to everyone's bosses? The amount of blood is negative, and you still fight! Cao Wei didn't stop even when he was in the audience, and he kept howling at the top of his throat.

"Didn't open the hang and hit more than 10,000 injuries?" Senior Tie Dan obviously didn't believe it, "Even if it has a crushing effect, it can't be more than ten thousand, it's not that I haven't played crushing damage, and the current level of equipment will be three or four thousand to death." Then you still have to pick the rabbit in the novice village to fight! ”

[Author: It's okay to go to the novice village to hunt rabbits...... That's crazy, isn't it? Aren't you afraid that the little rabbit big demon king will appear and kill you?! 】

"Don't get entangled, the base damage of the White Yasha is already almost 1500, plus the armor-piercing state cancels out most of the boss's defense, and the crushing damage is ten times greater, and the value exceeds 10,000, which is really not a big deal." Hao Shuang pounded the sluggish boss like a wooden stake. While explaining.

"Base damage 1500......" Senior Tie Dan looked at his attribute panel, hmm...... After changing to a hidden weapon with the most additional attack power......

Luckily, the base damage is over 500! But it's just a second......

Cao Wei looked at the base attack power of less than 400 on his panel and the second damage of just over 250, and silently wept......

Speaking of which, by the way, I would like to explain some information about the attack power data.

[Author: Ahem, I don't put all the settings in one chapter, it's really not that the author hasn't thought about it, but I'm worried that everyone will be too boring and painful to watch! 】

First of all, base attack damage.

The base attack power changes depending on the weapon the character is equipped with. It shows the theoretical amount of damage that a character can do when they perform a physical attack with no bonus on a target with 0 defense. So it is clear that equipping a slow weapon (for example, a broadsword) with a fast weapon (for example, a dagger) is completely incomparable.

Therefore, the data of basic attack power will only reflect its value when it is compared with oneself, or when it is compared with oneself or the same type of weapon.

Secondly. Damage per second ability.

As the name suggests, the DPS ability takes into account the weapon's attack speed and interval. The average judgment made. Roughly speaking, it is approximately equal to the base attack damage/weapon's standard attack interval (i.e., ignoring various shortened attack intervals).

This data basically determines the difference in the true attack power between players, and takes into account the actual damage per second after the attack interval is shortened......

The author Jun said that this is too troublesome. Let's just do whatever we want...... Anyway, you know that the protagonist is the most awesome.

Let's talk a little bit more about dual-wielding weapons. Dual-wielding, as the name suggests, is a weapon in one hand.

The initial state of the system's attack interval is at least 1 second for all weapons. One-handed short knives and short stabs are all on this list.

Like the human world, the famous assassin sects in the game are basically dual-wielding fast weapons. If you hold a one-handed weapon with an attack speed of 1 second in each hand, can you attack twice in a second?

This brings us to the "dual-wielding punishment". That is, without taking into account special skills, the primary weapon reduces damage by a small amount and extends the attack interval by a large amount, while the secondary weapon greatly reduces damage and extends the attack interval by a small amount. The primary and secondary hands reduce the chance of hitting by the same amount. (Whoever is the main and the second is the second.) Habits can be adjusted by setting - changing the dominant hand. )

The dual-wielding penalty here is a bit more complicated than WOW, and considering that some of your friends who read this book may not play many games, or have never played similar games, here are a few more words.

[Yuwen Xiuce: Hey, wake up! Don't play games...... Looking for a book to read in the online game category? Or is it this kind of crazy book?! 】

[Author: uh...... Maybe it's a Saint Seiya! 】

Dual-wielding punishment can be considered in the way of real-life combat.

When you have a weapon in each hand, it's obviously much more difficult to control than when you have just one weapon. Not only that, but even if the fast weapon is relatively light, picking up two at the same time will affect the swing speed and strike power compared to only holding one.

In addition, according to the general knowledge of physiology, most humans will have slightly more strength in one hand and more agility in the other.

The above is a brief setting of the dual-wielding penalty of "Chinese Legend Online".

In fact, from Cao Wei's obscene play, many people have long guessed that this thing must be playing assassin.

That's right, Cao Wei's main profession officially registered in the Hall of Fame competitive online game category is an assassin. But as he grew older and his competitive state gradually declined, the assassin was not unable to play, but was very tired, which was not quite in line with Cao Wei's character.

Why is it that with the same dual-wielding weapon, double knives are more tired than swords and shields?

I just talked about the dual-wielding penalty before, and one of the points is that the attack power of the left and right hands is different. Therefore, if you use dual knives, you need to wait until the attack sequence of the main weapon is triggered, and the skill damage is already the basic coefficient of the damage of the main weapon, and the more beautiful the data will be; The skills that cause negative effects are more triggered by off-hand weapons, which does not affect the attack power, and also actively triggers the probability of negative effects in order to use the skill more frequently. But in this way, the consumption of attention and operational energy is very large. (To be continued.) )