Chapter 352: The Birth of Four Mobile Game Projects and the Blowing Organization

At the current volume of Qingyu Network, making mobile games is definitely not done one by one. This time, the entire Qingyu network joined the mobile game battle, and naturally it was not just one game, Ye Shen threw out a total of four games, of which Shan Jie's Henggong was responsible for two, Chen Xinghan's dace, and Li Zhi's merman were each responsible for one.

As for salmon in North America, Ye Shenxi has other tasks to assign.

Liang Qikun will also join in, his own terminal game project, the 2D dark martial arts style ARPG game that he has always wanted to do before, has also been established, that is, "Rain Blood". In Qingyu Network,This game is naturally not going to be an independent game,With super strong technical support,Liang Qikun wants to make a bigger ticket,It's definitely not compared with Getaway,At least it's the level of the top masterpieces of other stand-alone game companies in China。

Therefore, I have been completing the work content of my own small and medium-sized CP support and review, and I am also secretly polishing my own plan.

He has been holding this case for a long time, and he has been thinking about this project since he was still a graduate student at Beijing University, but at that time, all kinds of resources were limited, and basically there were two games that he was thinking about now. Ye Shenxi also said what you have carved into, or I will help you take a look.

Liang Qikun hurriedly waved his hand like a thief and said, no, no, no, if you interfere, the game will become your work, you are the kind of person who will feel that it makes sense as long as you open your mouth and then do it according to your ideas, and finally this project is what I have to do.

"Little brother, I beg you, let me make this myself, I've been thinking about it for many years, and I will be considered to be fully fulfilled...... You are the boss, when the time comes, even if you look at the case and say yes, it's OK if you can do it, and when I finally give the plan or I really don't have the direction to ask you, you can put forward specific opinions. ”

"Okay, you can do it."

"Anyway, I haven't delayed the company's specific resources now."

"The company doesn't really care about that, either."

Ye Shenxi needs Liang Qikun to port the "Playing Snake" he previously released on the FG platform to the mobile phone, in August 2008, "Playing Snake" itself is the first batch of independent games to land on the FG platform, the store page of this game, the developer is also Liang Qikun and Ye Shenxi's ID: SpiritFlame and Pasca, the publisher is Qingyu Network.

At that time, this game was also the same as "Survival", which was a free download, and now "Survival" is an old game that is nearly two years old, and has launched 3 paid DLCs and 5 free DLCs, which is still a conscience. It was launched during E3 in June last year, and has sold 3.4 million units in a year now.

This sales volume ...... Of course, you can't compare the sales of each one with "The Origin of Everything" and "Getaway", both of which are historical palace-level. Keep in mind that this is only a PS3 single-platform (referring to the home console), and it is not a debut game, although it itself is not expensive.

The same exclusive masterpiece, "God of War 2" in 07 only sold 4.2 million units......

The main reason is that "Survival" itself is really famous, and later, with the increase in the influence of the company Qingyu Network among global players, players will naturally look for other games under its umbrella to experience after playing their popular games. It's like if you read an author's book, and you still can't get enough of it, you will turn over what he has written before, and turn it out.

During the hot sale of "The Origin of Everything" and "Getaway", there will even be a wave of sales increase in "Survival".

And "Playing Snake" has also been maintained (this maintenance is not a maintenance of the server), is it not to update some content, and now the version number has come from the original 0.813 to the latest 1.315, and now the cumulative number of downloads has exceeded 8 million, and the function of online battle has also been added, and now it is ...... popularity. After all, it's a two-year-old game, and it's not big in itself, and it's not promoted much, it's all organic traffic.

The battle feature is now more difficult to match players......

Ye Shenxi planned to let Liang Qikun discuss with Shan Jie by himself, and divide a few people from Henggong Studio to complete the mobile porting of this game. Thinking about a heavyweight game, planning doesn't need to, it's enough for him, and there are almost no more than two programs, one client performance, and one server...... Of course, the mobile terminal will also increase the battle function, and it will be richer than the social system on the FG platform, in terms of art resources, go to Cao Ruo yourself.

Liang Qikun has been coming to Qingyu Network for a little more than a year, and he has just graduated from graduate school before, and he hasn't eaten pork for a year but has been watching other pigs run, and he should have accumulated a lot of experience in the specific development process of the game.

This project is basically the real experience he had gained before he went on to deliberate on the large-scale ARPG "Rain and Blood".

Ye Shenxi made a request to him, to optimize the game for the operation of the mobile phone touch screen.

The operation must be as simple and smooth as possible, that is, to allow players to more accurately control the direction of movement of the snake, on the mobile phone, it is difficult for you to ask players to feel that they are out of control, and they will definitely think that it is the game's own problem.

In 2010, many gamers have become accustomed to and liked the game experience of touch screen, which is not as precise as the mouse and keyboard control, but it is a direction that all mobile game practitioners must consider optimization.

"Angry Birds" at the end of last year and "Fruit Ninja" in April this year also made many players find the fun of this way of operating, and I don't know how many people have switched from straight or flip phones to touch screens for these two games.

The second and third games prepared for Apple's conference this time are also in this direction, digging into the way touch screen operates.

With very simple words such as clicking, long-pressing, swiping, and connecting dots, you can also make operations that at least seem complex and smooth.

In fact, many games on the Blue Fish Network have implemented this idea, such as the QER button of "Eternal War", the setting of intelligent casting, and the battles in "Getaway" have also continued this style. Minimize the complexity of the player's controls, and redirect the challenges of combat difficulty to other places, such as timing control, good button rhythm, etc.

In the PC version of "Getaway", players can equip skills in advance, and in extreme cases, they only need to click the left mouse button to complete combos that at least look very gorgeous, and then match the rhythm control, as well as a few other buttons, tsk, unbelievable, they themselves will think, so I am so powerful?

Of course, higher end will also be more complicated, but for the vast majority of players who are not looking for the ultimate high-end, this is enough.

These are two parkour games, one 3D and one 2D, one forward and one side-by-side.

Parkour, like Fruit Ninja and Angry Birds, is a game that has been carried forward in the age of touchscreens, and if you have to talk about its origins, maybe Sonic the Hedgehog is also the same. However, on the mobile phone, the operation is also greatly simplified, the player does not need to control the direction of the character's progress at all, this is automatic, only need to click or swipe the screen in the process of the character's automatic advancement, dodge obstacles, eat rewards such as gold coins and gold circles, and move as far forward as possible.

In this process, the use of some props will also be added, and there are certain game elements in the timing of using props, which can enrich the gameplay of the game.

In terms of basic operation methods, a player needs to control the left, right, jump and slide of the jacky character by swiping the screen in four directions, while the other horizontal version is simpler, the player only needs to control the timing, and the jump can be, of course, some slightly more complex double jumps, even jumps and other operations, but also ...... It's not much more complicated.

This is a standard fragmented time game, a game time is normal, for most players should be about two or three minutes, just wait for the bus at the subway station, live cafes and other scenes, basically as long as there is a little free time can be taken out to play.

Both games will rub the popularity of "Getaway", why don't you rub it at home, the characters and scenes will use the ones that players are familiar with in "Getaway", which can be regarded as derivative works.

Of course, it's really just a rubbing, and it won't play the name of the orthodox "Getaway" mobile version, the brand management is a very complicated thing, and the mobile version of "Getaway" still needs to be used where it should be, it should be a 3A masterpiece on the mobile side, not a parkour game.

All three games will be free to download, but there will be in-app purchases accordingly, mainly for character avatars, and of course some other items.

The in-app purchase of the image appearance must allow players to have a space to display the image in order to stimulate their desire, and these three games will explore their own social functions, allowing players to compete or compete for results by themselves.

Unlike the first three, the fourth will be a pure stand-alone game with paid downloads and no in-app purchases.

In terms of gameplay, it can be classified as "Monument Valley", which is to fully explore the 3D space in the game, which does not mean that the game is a 3D game, and the 2D picture can also create a 3D scene, which is also the case, in the fusion of the two dimensions, the visual deception brought by the game makes the game full of fun and countless possibilities.

Whether it's the direction, the size of the object, the two-dimensional fusion after rotation, or the perspective, these things can only be discovered when the player interacts with the game world themselves.

In fact, there are many other things that can be mined in this field, and there are too many real things that can be referred to.

For example, the Rubik's Cube, for example, the Penlos Triangle, for example, for the Möbius Ring, for example, many paintings by the Canadian painter Rob Gonsalves, and of course other optical illusion artists, as well as the unevenness of the objects, the perspective inside them, all of which can provide a constant source of inspiration for the game itself.

Even some ancient Chinese tricks and magic tricks in the modern world, he can look at them and decide if they can be converted into game design.

This is also the only one of the four projects that Ye Shenxi will participate in the front-line development task of level design. The other three, to be honest, didn't really have any interest in participating in it for himself.

"Snake Mobile Version" is Liang Qikun's own responsibility, the 3D version of parkour is handed over to Shan Jie, and the 2D horizontal version is handed over to Li Zhi, he will top the main development ideas, and the most in the specific development process is to experience it yourself when each version is produced, put forward some opinions, and just hang a name. The significance of these three games is that the herring fish network has truly stepped into the field of mobile games.

This optical illusion game is what he thinks is fun, and he wants to add too many things that "Monument Valley" didn't do, and he enjoys it when he develops it, and makes it enjoyable for players to enjoy it, what a wonderful life a producer is.

In the office, Liang Qikun, Shan Jie and Li Zhi sat in front of him and listened to his description, mainly talking about some points that need to be paid attention to in the development process.

This is not a meeting of ideas, Ye Shenxi threw it to them before, let them go down and think about it for themselves, Cao Ruoruo's art resources have already been produced, and the game demo has been made, and it can start to enter the intensive development stage immediately.

There are three development cycles for the project on the table, and the three people have given them, Ye Shenxi has just finished reading it, and it is also in line with his own expectations.

In addition to the three-point documents, the ragdoll cat named Copyist was lying lazily on Ye Shenxi's desk, this cat was really good, the two sky blue eyes were deep and big, bright and bright, and the fur was soft and smooth, as if using sea hair...... This is the Ragdoll, one of the largest breeds of domestic cats in the world, and certainly one of the most expensive...... Fat and thick, the character is docile and sticky, and it is also a crowd that needs to experience three times, and even Ye Shenxi loves the feeling of being a cat like a sister.

It usually mixes with dumplings, and it itself understands that in the circle of employees encouraging teachers, who is the leader of the herring network. Where do dumplings go, it also follows behind the buttocks, like a little follower, it's the character...... Alas, it also followed the canine.

The other two, the American short wonton and the tanuki noodle, also have a little tendency, but they are not as serious as the copying.

The copyist also learned to wag his tail, and the face of the cat world was lost by it. Ye Shenxi even thought that it wouldn't be long before it would start sticking out its tongue and then catch a frisbee or something.

After Ye Shenxi came back, it seemed to know that after leaving the circle of encouragement, who had the final say in this company, and followed Ye Shenxi again.

The eyesight is really good.

What I said earlier is lying on the desk, it is indeed lying on his stomach, copying his hands on all fours, with the bookshelf on the table as the backrest, lying there comfortably, and his eyes are also shaking from side to side with Ye Shenxi's gestures.

Ye Shenxi stroked it: "Alas, you are a girl, what kind of posture is this posture, come and sit upright." Then he straightened out his lying position.

"Meow~"

"Lie on your stomach."

…… After a while, he lay down again.

Alas...... Ye Shenxi didn't care.

"It's all clear, right?" He was humane to the three people in front of him.

"It's all clear." The three of them nodded in unison.

"Okay, let's start following the schedule."

"Okay."

Shan Jie smiled and asked Ye Shenxi: "Mr. Ye, do you know that there is now an organization called Pasca- Praises on the Internet. ”

"What's that?"

The incident began with a quote from the editor of escapist, a game website that was originally an online magazine, in their Getaway review article: "Pasca is such an amazing game producer that any objective evaluation of him seems to be brainlessly hyped." We are tired of explaining to people who don't know anything about the industry what he's reached, and what heights he might reach in the future. Because if you don't play the jaw-dropping works of the herring network, you won't understand. ”

What's more, he's only 27 years old, which might be a little bit of a fame for other well-known game producers, but Pasca has already reached that height. He never said anything like he wanted to change the world, but he always did. ”

Escapist magazine's remark made the evening start to have the nickname "Belly Blowing", which is not a pejorative term, and on Facebook and Twitter, many players are happy to say that they have officially joined the group, or have been members of the group for a long time.

This seems to have become a trendy fashion, of course, some people say that they like Pasca and the herring fish network, but they don't like these brainless touts, who praise him too highly. After all, everyone's aesthetic and personality are different.

Many well-known game producers in the industry have also joined the ranks, among which the outspoken "sulfuric face" Itagaki Yoshinbu, the producer of the "Dead or Alive" and "Ninja Dragon Blade" series, has been the most radical in his remarks, and he openly said to the media: "Yes, I played Getaway, and this game made me feel like my previous work was a piece of." ”

……

Hiss......