Chapter 1308: Magic, Steam, and Railroad (IV.)
"Since His Royal Highness the Prince agrees to do this, let's give it a try." Matvey looked up at the bare hillside, a little worried, "There are not many decent plants in this large barren mountain, how many trees do you have to plant to have the effect of solidifying the water and soil?" We have a tight construction schedule......"
Sister Sophie snorted, patted His Excellency the Minister on the shoulder and said loudly: "Old man, you are better at building railways than us, but when it comes to planting trees, don't worry about you layman!" I can assure you and Your Highness the Prince that the desolate hillside opposite will be covered with green trees within today's day! ”
Sister Sophie is a cheerful person, just do what she says! Take the four young druids and run up the hill.
Matvey looked at the backs of the green-robed women, still frowning and muttering, "It's a strange thing to plant trees in the cracks of the stones." ”
Roland couldn't help laughing: "Old man, pine trees can grow on the cliffs, and the slopes here are just more sand and stones, and it is not that there is no soil layer, so you can plant plants." ”
Old man Matvey snorted, jumped on a falling rock, lit a pipe of cigarettes, and squatted on the rocks to smoke as he watched the druids plant trees.
At this time, Sophie had already climbed to the top of the slope with four assistants, picking up the rocks at will to observe the dwarf shrubs and weeds, chattering and laughing, looking at their happy expressions, it seemed that this job was very easy.
Roland also climbed a rock, squatted on it with his hands on his cheeks, and watched the girls plant trees. A young druid girl looked down from the hillside, and saw the indecent image of the old man and the young man crouching on the stone, and could not help laughing, and whispered something to her companion, and the four little girls and Sophie's eldest sister all laughed.
"What are they giggling at?" Old man Matvey asked, puzzled.
"Laugh at the way we squatted here and looked like we were pooping." Roland replied with a wry smile.
The old man was so angry that he knocked on his pipe on the stone and shouted at the hillside: "Hurry up and work, this has been a long time, and I haven't seen a tree!" ”
The druids were not afraid of this fierce old man, and they giggled for a while before they began to cast spells.
The 3-ring nature spell "Plant Growth" is the most common spell used by the Druids of Oz, especially on farms, orchards, and vegetable gardens, where crops are harvested. With just one spell, a few seconds can increase the crop yield of a radius of 3,000 mu (city mu) by at least 1/3 compared to normal years, which is the core skill of the Green Druids to ensure a good harvest in the farmland.
Of course, what Sophie and her children are doing now is not farming, but using another magic effect of "plant growth" to make the humble and stunted shrubs and weeds on the hillside thrive and multiply.
The five Green Druids cast a spell together, and the effect was immediate. Between the hands of the natural power of infinite vitality shrouded the barren mountain, in the sand, between the stone crevices, there was a sound of rustling, all the plants are growing wildly at a speed visible to the naked eye, less than half an hour, the slopes of hundreds of acres are covered by vegetation, full of thick green. Roland and Matvey would not have imagined that not so long ago, this lush hillside would have been a rocky and desolate landscape.
"With these plants solidifying the soil and water on the hillside, we can continue with the original road construction plan without worrying about the railway being damaged by the mudslide that washes down the hillside." Roland smiled with relief.
Old man Matvey was also amazed, put down his pipe and applauded Sophie for her excellent work!
The druids cleanly completed the reforestation project, and the construction of the railway down the hillside continued. The problem on the construction site was solved, and Roland and his party returned to the airship, shortly after, "Fat Fox" Fox and his mage assistant returned to the airship after digging drainage ditches.
Working together is the best way to get closer to each other, and the atmosphere in the airship is no longer as rigid as it was at the beginning, and the Warlocks, Engineering Mages, and Druids are no longer seated according to their professions, but move around the hall at will, chatting with each other.
Fawkes, a restless guy, also used tricks to conjure up a few decks of cards and beckoned everyone to cheer up! If it weren't for the fact that both Roland and Matvey emphasized that gambling is strictly prohibited, the "fat fox" would have started to make a bank by this time.
At noon, the casters in the airship ate in the air cafeteria, and the food was quite good. Roland and Matvey did not eat on the airship, but went down to the construction site to visit the construction site, go deep into the workers to express their condolences, and at the same time have the intention of checking the food. The results are very satisfactory to them, and they have not found any food deduction for the time being. Although the workers' meals were not as elaborate as those of the airship canteen, at least there was enough rye bread and vegetable and meat chowder soup to feed everyone and provide plenty of energy.
Work continued after lunch, and at about one o'clock, the airship command received its third call for help of the day.
The magic text message was sent by the supervisor of the 20th Engineering Battalion, and the problem was worse than the two calls for help in the morning - the cliff was blocking the construction line.
"The construction site of the 20th Battalion is located at the northernmost point of the Krasbourg-Icewind Valley section, on the Casse Plateau, with many mountains and hills, and the construction difficulty is the most difficult of all the teams, and it is expected that there will be obstacles, so let's go over and take a look?" Matvey asked Roland.
"Then let's go check it out." Roland nodded happily.
The "Independence" airship carried the technical team all the way to the north. Roland stood in front of the porthole and looked out, and the lofty mountains came into view, although the Casian Plateau, with an average altitude of more than 2,000 feet, was not as majestic and steep as the glaciers of Lucia, but it was also quite spectacular, but unfortunately this spectacular mountain range added a lot of difficulty to the construction of the railway.
Yelena steered the airship to descend slowly, levitating at a low altitude above the construction site of the 20th Engineering Battalion. The people on the construction site below were jubilant when they saw the airship.
Roland, Matway, Sophie, and Fawkes, accompanied by their respective assistants, descended on the construction site, and a large group of highland dwarves immediately gathered around them, beckoning them warmly to drink.
Matvey impatiently declined the dwarves' kindness, turned back and whispered to Roland: "These dwarves work very hard, but unfortunately most of them have the disadvantage of alcoholism, and if you drink too much, you will inevitably make mistakes!" ”
"Dwarf brother is such a character, you old man bear a little more." Roland reluctantly played the round.
Matvey actually tried to ask the dwarves not to drink alcohol during construction? How is this possible......
PS. On the area of acres affected by "plant growth".
This spell increases the yield of crops within a "half-mile" radius by 1/3. One mile is calculated at 1,609 meters, and the circular area with a radius of 1/2 mile is calculated first, divided by 667 square meters (one city acre), and the casting area is about 3,000 acres.
Plant Groth
Variation system
Ranks: Druid 3, Plant Field 3, Ranger 3
Spell Components: Speech, Posture, Magic Weapon
Cast Time: 1 standard action
Distance: See text
Target or area: see text
Duration: Immediate
Exemptions: None
Spell Resistance: None
Choosing different versions will give the plant a different effect.
Overgroth: This effect affects common plants (grass, shrubs, bushes, creepers, thistles, trees, vines) within a long range (400 ft + 40 ft/caster level). The affected plants become stout and overgrown. Plants tangle with each other to form bushes or bushes, and organisms must cleave the plants or force them through before they can pass through. Mob speed drops to 5 feet, or 10 feet for large or larger mobs. For this spell to work, there must be bushes and trees in the cast area.
Depending on your choice, the cast area can be: a circle with a radius of 100 feet, a semicircle with a radius of 150 feet, or a quarter circle with a radius of 200 feet.
In the cast area, you can specify that an area is not affected by the spell.
Enrichment: This effect targets plants within half a mile of the plant, which are likely to yield 1/3 more than normal in the following year.