051. Organs
The first floor of the asylum was empty and dark, and the entrance was a small vestibule, and on the granite floor of the vestibule, you could see the blackened objects and corpses piled up, which seemed to tell of the terrible fire that had been suffered here. Pen | fun | pavilion www. biquge。 info
To the left of the vestibule is a gatehouse, which is an enclosed space surrounded on three sides, a perfect hiding place that seems easy to defend and difficult to attack, but the only thing missing is doors and windows, and this room has lost any hiding value.
The system will not arrange absolutely safe hiding places, and every seemingly safe space will never have only one entrance and exit.
From the front hall is a long corridor, where you can also see some charred corpses lying on the ground, and there are black shadows left by the flames on the walls. There is a back door along the hallway with only the door frame remaining, and when you go out, you enter the green area at the back of the asylum.
The rooms on both sides of the corridor, which are automatically translated into Chinese from the door number, are the 'consultation room' on the left side of the corridor, and the 'pharmacy' and 'electrotherapy room' on the right side of the corridor.
After a cursory glance, the night stalkers found no obvious signs of survivor movements.
This scene is similar to the previous 'Villa Horror', there is a setting where the Survivors enter the scene first, and the four opponents of the Night Stalker enter the scene about half an hour before him, and he can easily analyze the overall level of the Survivors players in this game from the point that there are obvious traces left.
Novice players who lack anti-reconnaissance awareness often only care about walking forward on their own, but ignore the footprints and other traces left behind them.
Of course, this is not always absolute, because some Survivors will deliberately use footprints to set up a game, and if the killer tracks the footprints to the end, he will often fall into the mechanism they set up.
Now that four games have been played, Night Stalker thinks that a 'sleepless night' can be called an opponent. In the early stages of the game, there is still a long way to go for novice players to explore the rules and skills of the game on their own.
Eight of the players who will leave a trail on the ground are novice players who lack consciousness.
There is a large amount of black debris from incineration on the floor of the front hall, and it can definitely leave obvious traces as long as someone passes by, and the reason why I haven't seen it now is that either no one has really passed here, or it has been handled by the player.
This was concluded when the Night Stalker entered the porter on the left side of the front hall.
There were obvious marks in the porter, a charred chair and a desk whose drawer had been opened, and the handle still had clear finger marks, which had been searched before the night owl.
If you've been to the porter, there's no reason why you wouldn't pass by the antechamber, and in that case, the answer is obvious.
"This consciousness is barely strong." The night owl nodded slightly, slightly raising his interest in the game.
There are still long strips of marks on the walls of the gatehouse, and night owls familiar with this scene know that there was once a hedge scissors for pruning flowers and plants, which was an ordinary quality murder weapon.
"It's okay, you know to take away my murder weapon."
Leaving the porter with nothing, he walked down the long corridor and soon came to the crossroads between the door of the consultation room and the door of the pharmacy, the door of the consultation room on the left was quite wide enough for four or five people to enter in parallel, and could not be blocked by obstacles. The gate was wide and clear, and the night owl went in and took a cursory glance, and found that there were two windows on the opposite wall, one of which was open, and the other was nailed and sealed by some boards.
The room looked like a mess, with charred corpses, black-paste hospital beds, and collapsed cabinets...... These objects are deliberately arranged by the system to create a 'medium' shaped terrain line, and at one of the entrances and exits of the route, there is a crumbling look of the wreckage of medical equipment.
The clinic itself had no search value, and there was no reason for the survivors who had searched the concierge to search the place, so the night owl did not enter the clinic and went to the pharmacy opposite.
There is also an iron-barred window with a skull-sized hole in the door of the pharmacy, presumably for the daily dispensing of medicines to patients.
"Remember...... There's a medical kit that can be searched for. ”
The Medikit is one of the more common items in the game, which can only be used by Survivors and can be used to treat injured Survivors. Survivor players who have not mastered the skills and means of self-healing can only recover from injuries through these healing items.
The night owl remembered this, and suddenly saw that the iron door of the pharmacy was hidden, leaving only a gap, and it looked like it was full of intrigue.
"Isn't it, a 'schoolboy' agency?"
In the pre-time-traveling "Killing Machine" game, players would add the word 'elementary school student' to the front of some traps that were placed very obviously and deliberately and could be seen through at a glance, which means that even elementary school students can easily see through your tricks.
Placing heavy objects on the false door, and when the target pushes the door in, the heavy objects fall and smash the target, which is a very typical 'schoolboy' trap.
To be on the safe side, the night owl stepped aside and poked open the iron door with the chef's knife in his hand.
Quack!
When the iron door opened, it didn't drop as much weight as expected, and the night owl looked up at the door frame and found it empty.
I'm underestimating you.
Glancing ahead, the Night Stalker spotted a trap on the ground not far behind the door that was simply covered with a layer of black ash for cover.
That's it?
Is this layout giving me a trap item for nothing?
The night owl was about to go up to pick up the trap when he suddenly stopped and frowned. He felt that things were not as simple as they seemed, so he stood in the doorway and looked at it for a moment.
The most conspicuous feature of the pharmacy is the three rows of bulky shelves on which the medicines have been destroyed by the fire, leaving the remains of the shelves, which are facing the clip on the ground.
Seeing this, the night stalker suddenly understood something.
Fear...... The trap on the ground is not used for yin people at all, but as a bait, and the real trap is the wreckage of the three rows of shelves next to it, right?
Whether it's a killer or a survivor, dismantling someone else's traps/traps requires a leaning over action check, which is equivalent to a short-term immobilization state, and if you encounter an attack in this state, it will definitely be difficult to dodge and take damage.
"I'll give full marks to this wave of routines."
After spotting the Survivors' tricks, the Night Stalker stopped and looked at the end of the three rows of shelves.
If nothing else, there must be a survivor hiding behind them, and when they lean down to pick up the trap, they work together to knock the shelf down. If the killer just stepped on the trap, he would not be deducted blood, but if he was hit by these three rows of shelves, he would have to deduct two bars of blood.
The novice-level [Physique] attribute will give the killer 5 blocks of health, which seems to be thick and strong, but the killer basically has no means of self-healing after being injured, and when only 2 blocks of health are left, he will also fall into the special state of 'weakness', in which the movement speed and physical confrontation will be significantly reduced.
If you want to win a game in a weak state, it is not a little bit more difficult.
……