119. Breathing sounds
Night Stalker carries the player's salary back to the Sleep Room, and after the opponent's QTE mistake once, he is no longer able to complete the struggle before reaching the Sleep Room. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
Put the fat man into one of the intact sleep pods, and the console next to it pops up a prompt on whether to force the target to sleep, and after pressing OK, the glass cover slowly lowers, and a slowly rising progress bar appears on the screen of the console.
In this process, other Survivor players can come and turn off the hibernation program to save their teammates, if they wait until the progress bar is full, then the player's salary will be forced to sleep successfully, and the game will be lost and leave the scene.
The night owl turned around and walked to the door of the sleeping room, if the survivor wearing the cap just now was interested, it was best to stay where he was and fix the malfunction, if he dared to come to the rescue, then the night owl would not mind giving him a slap to open the door.
After waiting for a while, the automatic hatch did not open, and the cap consciousness was good, so he should be afraid of the risk of saving people, and finally he did not dare to enter the sleeping room rashly.
Historically, Night Stalkers have disdained the act of 'guarding corpses', which is the work of novice killers who don't trust their own technology. He usually chooses to place a few scheming traps on the ground, and then he can sit back and find the remaining survivors.
But at this moment, he lacked trap props at hand, and he didn't understand the movement patterns of the other two survivors, so he had to squat for a while, so as not to waste everything he had just done.
Sure enough, when the progress bar of forced hibernation rose to about half, the hatch from the dormancy room to the central control room automatically slid open, and the girl with the ID name 'Miss Anqi' quickly retreated after the door opened, afraid of encountering a killer and stood behind the door waiting for her to take the bait, and then took advantage of the gap between the doors to cautiously glance at the dormant room to understand the situation in the dormant room.
When she saw the night owl standing near her teammate's sleeping cabin, Miss Angel pursed her mouth, and very decisively gave up her plan to save people, and retreated and left.
Well, let's put aside the repair work at hand for a while and come here to take a look.
The killer hates the most is some guys who completely ignore the lives of their teammates and desperately repair the malfunction, if the three survivors all have this idea, it will greatly compress the killer's action time, and indirectly bring a lot of pressure to the night owl.
Now the cap and the 'Miss Angel' covet the reward of rescuing their teammates, and they all have plans to save people, just to attract them to come over and take a look, which can be regarded as buying a little time.
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The forced hibernation process took about five minutes, and when it was successful, the fat man in the capsule was already in a frozen state, his body was stiff, and his hair and eyebrows were stained with frost.
The Night Stalker checked the slaughter list, and the Moe Salary, who was originally marked with a 'near-death' status next to his avatar, was now shown as 'Dead'.
He didn't want to delay another minute or second, so he immediately walked in the direction of the No. 1 escape boat docking bay, ready to go to the trouble of 'going up to the tree if he has nothing to do'.
Now only the player with the ID name 'Gold Medal Instructor Sima Ju' has not appeared, if he has been repairing the fault all the time during the period of the night owl's 'corpse guard', then it is estimated that in a few minutes, the first fault point should be repaired.
The mission goal of the Survivor is to repair a total of three fault points, and the time for a single person to repair the fault point is about 20 minutes, if two people cooperate, or more people cooperate, the efficiency will naturally speed up a lot.
There is not enough time left for the night stalkers, so you have to hurry up and let the 3 survivors be reduced by one more, and the fewer survivors survive, the more difficult it will be to complete the repairs, and this game can be regarded as truly entering the rhythm of the night stalkers.
The night owl sped through the dark passage of the ship, and after the automatic door slid open, he came to the dock of the No. 1 escape boat, but unexpectedly did not see 'nothing to go up the tree'.
Is it a different place to repair the fault code?
Not focusing on repairing a fault point, repairing each fault point and leaving, this practice will only prolong their own escape time, which is very advantageous for night stalkers.
And the current scene of this spaceship is in the form of a loop, and repairing it in a different position is simply redundant, and the killer can always bump into it as long as he bores his head all the way to the end.
The night owl carefully stepped forward to check the fault point of the console, and found that the progress bar of this fault point had risen by more than half.
Well? This progress bar is a bit wrong, if you turn to repair, it doesn't make sense that there will be such a high progress.
He shouldn't have turned around, he was still repairing here, probably knowing that he was coming, he hid in advance.
As soon as he thought of this, the night owl immediately inspected the cabin, which was about 300 square meters in size, and finally locked his eyes on a few metal cabinets placed against the wall not far away, and this is the only position that can hide people in this cabin.
It should be that when he saw his teammates dying, he began to hide, creating an illusion that he had turned around to repair.
Wait until I don't find anyone to leave, and then come out to continue repairs?
If the killer player is a little careless and doesn't check the repair progress of the fault point, then this 'nothing to go up the tree' strategy will really succeed.
The night owl immediately walked over to the row of metal cabinets, paused and listened for a moment.
This kind of person hiding in a small space will breathe louder than a person standing outside, and the person in the cabinet will naturally increase his wheezing when he knows that the killer will inevitably be nervous when he approaches. Even if the night stalker only has novice-level perception now, it is not difficult to hear when the distance is close enough.
Sure enough, around the area of the third to fifth metal cabinets, there were several faint wheezing sounds.
The night owl immediately walked over and opened the door of the third cabinet.
There was no one in there......
And at the moment when he opened the cabinet door, the door of the fifth cabinet suddenly opened by itself, and the 'Nothing to go up the tree' wearing a peaked hat heard the sound of the killer opening the cabinet door, and also knew that his whereabouts had been exposed, and he couldn't hold his breath first. He jumped out of the metal cabinet in a panic, turned his head and ran in the direction of the obstacle not far away.
Oh, where to run!
The distance between the third cabinet and the fifth cabinet was less than two meters, and the night owl had already been prepared, reacted quickly, and turned around the moment the other party opened the cabinet door and came out, and directly swung a knife at him.
- Your attack hits the target, and the opponent has fallen into the stage of minor damage.
- The '100 Slash' effect has been triggered, and the player's willpower to 'go up the tree if nothing happens' has been reduced.
"Ahh Exercise! ā
'It's okay to go up to the tree' A puff of blood gushed out from the knife's shoulder, and he let out a loud scream, clutching his wounds, and running towards the obstacle point while the killer was stuck in the interval between attacks.
The Night Stalker stood in place and shook the blood from the chef's knife, the killer has an attack interval after each shot, and the attack interval after successfully hitting the target is a little longer than after the miss, the initial interval is about 3 to 4 seconds, however, this interval can be shortened by some skills and item effects.
Earlier, in the [Superior Chest] after the end of the Cloprery Asylum scene, he had prescribed a skill [Hungry] that required the Murder attribute to reach the master level to learn, and the purpose of this skill was to shorten the attack interval.
Catching the few seconds between the attacks, he was already running behind the obstacle, he stopped behind a moving obstacle with great experience, then pulled a roll of gauze out of his pocket and nervously began to deal with the wound on his shoulder.
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