002. Cold
Instead of rushing to find the three survivors, the night owl walked around the room first. Pen × fun × Pavilion www. biquge。 info
This villa has a large vestibule with 5 rooms on the ground floor including a kitchen, dining room, games room, second bedroom, bathroom, and a locked trapdoor that leads to the basement.
The décor in the villa is also quite luxurious, with high-end European leather sofas in the foyer, marble coffee tables, and intricate crystal chandeliers hanging from the ceiling...... Everything is silently showing the wealth of the owner of the villa.
After taking a preliminary look at the environment, he noticed that the door of the secondary bedroom was unusually closed, and the night owl did not hesitate and immediately took the lead in that direction.
Just as he opened the door and entered, he heard a short scream being forcibly pressed down his throat.
Listen to the voice, is it a girl?
Come on...... Just opening a door, which is scared? This mental quality is really bad enough.
Ye Xiao is a little funny when he thinks about it, novice survivor players are indeed prone to make some low-level mistakes, some people are naturally timid and have poor psychological quality, and they will be relatively weak when they first start playing this game, as long as the killer casually makes something shocking, they can scare them out of their minds and expose their positions.
Just like the survivor who is currently hiding in this room, she just opened the door and walked into the room, she couldn't help but let out an exclamation, although this behavior was interrupted by her timely reaction, but it was still inevitably heard by the night owl.
However, the night owl pretended not to hear, and went straight to the window of the second bedroom, reaching out to open it.
The storm outside immediately swept into the room, and the icy chill drove straight in, instantly lowering the temperature in the room a lot.
Then he went to the closet in the second bedroom, opened it, and threw all the clothes hanging in it, including the bedding on the bed, out of the window.
After doing this, the night owl clapped his hands, showed that facial cramp expression again, and left the second bedroom, and the door of the room was unscrupulously left open by him.
Unlike the Killer's cold-fearless 'Overlord', the Survivor will have negative stats such as hunger, thirst, and cold, and the longer they hide in a place, the easier it is to trigger these debuffs.
This is also the rule that the game company deliberately sets for the Survivors in order to balance the game, to prevent the occurrence of negative games, or when encountering a relatively large copy of the map, some Survivors obscenely adopt the method of hiding all the time to forcibly delay the time and fool the level.
Hunger and thirst can't be artificially created, but cold can, especially in small replica scenes like the one now, which is located indoors.
The storm outside, the temperature is about one or two degrees, just open all the windows and doors of the villa, the cold wind can quickly cool down the temperature inside, if the survivor under the bed is just blindly hiding, not taking action to deal with it, then it will not be long before she will get a 'frozen' negative state. This reduces the Survivor's speed and reduces her success rate when using tools and traps.
If the freeze continues for a while, it will further escalate to 'frostbite', which greatly reduces the movement speed and makes the survivor basically unable to use tools and set up mechanisms.
In addition, the target was in front of him, and the night stalker could have just lifted the bed board and killed someone, but he didn't do that, in order to get a higher fear rating after winning the game.
At the end of each game, the system will evaluate and score the character's behavior in the game, and the killer's evaluation is mainly divided into three aspects: [Kill], [Fear], and [Cunning].
The killing evaluation comes from the killer's murder process and results, the fear evaluation depends on the degree of fright that the killer creates to the survivors, and the cunning evaluation is the killer's mastery of some game skills and the use of the scene.
The night owl just opened the door and window and discarded the cold items, which can invisibly add a little point to the cunning evaluation.
If you want to increase the fear rating, this will involve the [will] attribute in the main attribute of the Survivor.
After unlocking this attribute, it will give the Survivor an energy gauge called [Willpower], which is originally composed of three grids, and each time the Survivor is successfully frightened by the killer, or continues to be affected by negative states such as hunger, thirst, and cold, his [Willpower] will decrease, and the system's fear rating of the killer will also increase.
If a night owl wants to be highly feared, it must first do something to scare the survivors hiding in the second bedroom.
……
After leaving the second bedroom, the night owl walked through the dining room into the kitchen, first opened all the windows in the kitchen, and then searched the kitchen.
He found that the kitchen utensils on the stove were still in good condition, and he couldn't help but shake his head slightly in disappointment: "These novice players really don't have any defense against me. ”
Survivor players with a little bit of gaming experience will hide tools such as kitchen knives in this kind of indoor setting, even if they can't use them themselves, so that the killer will not have any chance to obtain the murder weapon.
After all, a knife killer is certainly more threatening than a hand-to-hand killer.
Night Stalker pulls out one of the longest and sharpest chef knives from the kitchen knife set, and the system prompts him to obtain an item.
【Chef's Knife】
[Quality: Normal]
[Uses: murder weapons, tools, trap arrangement, trap arrangement]
[Note: The handle of the knife is engraved with a line of small letters - 'I would like to pay tribute to Michael Myers with this knife.'] 】
In the game "Killing Machine", there is no situation of fighting monsters and explosive equipment, and many murder weapons/tools can be picked up directly from the scene. Of course, players can also use materials to DIY some murder weapons/tools by themselves, and as long as they can be recognized by the system, they can carry them into the dungeon scene.
At the same time, when the player leaves the scene after completing the game, any items that the player carries on him will also be brought back to the 'preparation room', changing from an ownerless object to the player's personal belongings.
In the early stage of the game, when the character did not have a 'bag', the things he picked up could only be carried with him, and the reason why Ye Xiao adjusted the killer's initial tattered linen clothes into bib pants at that time was mainly because there were two large pockets on the bib pants, which could easily carry the items picked up.
He continued to rummage through the kitchen, only to find a bottle of ketchup.
【Tomato sauce*1 bottle】
[Quality: Normal]
[Usage: Trap arrangement, trap arrangement]
[Note: The numbers 1-4 displayed on the bottle cap represent the acidity, and if you have eaten a fagga, you won't even know this, right?] 】
Other items that were too large to carry only increased the weight and affected the action, and were all abandoned by the Night Stalkers.
Then he went to the game room next to the kitchen, he noticed that there were signs of being touched on the billiard table, the ball beads on the table were spread out, and a cue stick was thrown on the table, it is estimated that before the game officially started, the three survivors still had the leisure to play billiards here, and they didn't leave in a hurry until the system prompted the game to start.
The night owl finds a box of matches near the pool table.
【Match*1 box (10 times can be used)】
[Quality: Normal]
[Usage: Trap arrangement, trap arrangement]
[Note: When you see it, will you think of the one in the beautiful fairy tale - the little match that sells girls!] 】
Next, he picked up a white bath towel in the bathroom.
After a little thought, the night stalker kneaded the towel into a ball, and then poured half of the bottle of ketchup out on top of the towel ball.
The red ketchup immediately stained the white towel red, and the night stalker worked hard to make it look bloody.
After making this 'blood ball', he poured all the remaining ketchup on his head, and let the sauce pour down, and on his already hideous face, there were traces of blood flowing through it, and even his shoulders and chest were carefully spotted by him as if they were splashed with blood.
After all this was arranged, Ye Xiao received a prompt from the system:
- System Prompt: What a delightful thing it is to taste the fear of prey. The primary attribute [Disguise] has been unlocked.
The main attribute of [Camouflage] is mainly to make the killer more likely to have a sense of horror and fear when facing the Survivors, which can more easily reduce their [willpower], in addition, some high-end decorative props also need to be worn and used under the premise of having a high-level [Camouflage] attribute.
After the night owl walked out of the bathroom, it was estimated that the escapee hiding under the bed should have been almost hung up by the system in a 'frozen' state, and the reason why he was still hiding under the bed and not coming out to find a way to keep out of the cold was probably because he heard his footsteps and was wandering in the area on the first floor, afraid that he would be caught by himself when he came out.
"I'll deal with you first."
Ye Xiao sneered, walked to the door of the second bedroom again, and maliciously threw the 'bloody' bath towel in his hand into the bottom of the bed in a posture of throwing bowling.
……