Chapter 380: Emotions are in place
“Boss?” Robin kept pushing the door and was still standing in the doorway.
He knocked on the door several times just now and didn't respond, but he was sure that the boss must be in the company, so he pushed the door in. Ye Shenxi has also explained before, anyway, Xia Qingyu is not here now, so there are not so many taboos, this is the atmosphere that belongs to the R&D department.
It's simple, straightforward, and can ignore some rules and regulations that delay efficiency.
Ye Shenxi saw him at this time, turned his head slightly and wiped the corners of his eyes, took a deep breath, and then turned around and asked, "What's wrong?" ”
"Boss, VGA's shortlist has been announced." Robin had already passed the stage of being happy and excited just now, but in order to match the boss's mood at this time, he still let the excitement and joy on his face bloom again, and he looked excited.
He added: "We are definitely the brightest star this year." By the way, he waved his fist.
"Sounds like a good look."
"Of course! Well...... Don't you know yet? "Robin is a little strange, if you don't know, then why did you cry with joy just now.
"You just came to tell me, what awards have you been shortlisted for?" Ye Shenxi almost returned to his usual appearance.
"Game of the Year, Best RPG, Best PC Game, and Best Studio, four awards await."
"Not bad."
"......" is a little cold, then maybe it's something else, Robin didn't ask much: "I'm here to tell you this, so I'll go out first?" ”
"Okay."
Ye Shenxi's mood swings are naturally not what Robin originally expected, and being shortlisted is a happy thing, indicating that his work has been recognized, although this recognition has been like heavy snow since the release of "Getaway", piled up, but who would be too much praise.
He's just feeling the plot in "Nobody Survives".
Just now, the computer played the finished film of the first trailer that had just been cut, and the more than two-minute clip, the students of Shark Studio Group B have completed the production and editing, based on their leading CG technology, many of the details he wanted in the picture, damage, wrinkles, and blood stains were also displayed.
Murong's episode was also matched, this is the studio version, and I found an American female singer who is not well-known but has a good reputation in the limited industry circulation to sing, her hoarse voice with a little graininess makes people feel very sincere, not oily at all...... It's really a perfect fit for this song. The title of the song is very sloppy, it is "Take Me Home" that Ye Shenxi said at the time, but it will only appear in this trailer for about 30 seconds, and the lyrics can't be sung.
The lyrics were written by Ye Shenxi himself, of course, under the guidance of a professional English lyricist found by Murong. This is his own problem, obviously he has no experience in writing lyrics, and he is not satisfied with what others write, how can other people's hands express his own emotions.
Pick and choose, you can simply write it yourself. If you are not satisfied with what others have made for you, the result is that people will change it over and over again, and if you do it yourself, even if you can't improve it, then there is no way to use it, so you can only use it like this......
Many people who are paranoid about their own creations have this tendency, and between the work to express their own ideas, and the work is flawless, they prefer to choose the former.
In the end, Murong thought it was surprisingly good.
She pointed to the two lyrics inside: "I asked them to take me home, not because I was weak, it was all the joys, sorrows and sorrows in the world, I have tasted them." Said to Ye Shenxi: "I didn't expect you to be quite hardcore and very blue-collar." ”
It's like the kind of construction worker on the construction site, who is very confident in his own strength and refuses to admit defeat.
She also deliberately added a vinyl effect to it, which is very retro and has the texture of time, like the feeling of the 70s of the last century. If it's a movie, it's the legendary film sense.
This is already a full short film.
If you look at it as an ordinary player, you are more curious about the game, the world, the characters, the plot, and the atmosphere. Or just think it's cool...... Before I die, I want to listen to songs...... It's really cool.
As the creator of the entire game world, Ye Shenxi naturally thought of the stories that happened in the game.
The framework of this story was built by himself.
Just now he brought himself into that virtual world, where there were many farewell scenes, between life and death.
Ye Shenxi has been trying to simulate those emotions since he had the idea of establishing this project in his heart, and he must immerse himself in them.
In Funan before, he sometimes held dumplings and imagined the scene of dumplings gradually dying in his arms...... He wanted to recreate the scene when Will Smith and Sam say goodbye in "I Am Legend", which should be one of the more important episodes in the late game. However, unlike in the movie, the dog in the game is not strangled by the protagonist, but dies of natural old age.
After accompanying the protagonist for fifteen years, he and the protagonist's family once lived happily, and they also experienced the changes in the world, the invasion of the virus, the deception and betrayal of other survivors, and the short life of a man and a dog, and finally ushered in death.
It is precisely because of what we have experienced together that this kind of companionship is even more valuable.
That's the real start for a dog.
The death of this dog is the last trace of the protagonist's life and finally disappears, and the farewell of one person and one dog is also the final goodbye of the protagonist and his former life.
He had been in exile, leaving home, his wife had left him a long time ago, his daughter had died when the disaster struck, and he had lost her photo...... In a disaster, many people are like that.
Eventually, the dog, who had been with him, also came to the end of his life.
The scene of holding the dog in his arms and waiting for it to slowly die is full of ritual.
Anyway, it was a failure...... Although the dumpling is very smart, it is always Satsuma, facing such a silly smiling face and affectionate eyes, Ye Shenxi can't feel sad.
There is also the protagonist's daughter, although in the game she only appears repeatedly in the protagonist's memories, like a kind of guide to the protagonist's growth, in the guilt of her daughter, in the fantasy of memories, the protagonist gradually changed from a grumpy drunkard, hostile to the world, immersed in self-blame, and kept thinking about what if he didn't do it at the time, if he didn't do it at the time...... The process of slowly growing and changing from the losers in the real world.
In this process, he gradually loosened the shackles on his self-restraint.
Ye Shenxi also tried to simulate a father's love and nostalgia for his daughter.
Although he has been a human being in two lives, he has never had children, and he may not be able to understand many things, when he was in Funan, he talked to Cao Ruoruo and Li Zhi, asked them respectively, asked Cao Ruoruo and her son about the details of their lives, and asked Li Zhi what he thought of this cheap son. Cao Ruoruo and Li Zhi were stunned, thinking that this kind of thing should not be concerned by Xia Qingyu, what do this big men care about.
He also ran to the edge of the kindergarten and watched the parents who were picking up and dropping off their children...... He wears sunglasses, and he looks a little sneaky, almost thinking that he is a human trafficker......
On this project, in fact, Ye Shenxi has always been worried, this work is still a game driven by the plot, or the emotions of the players, how should he mix the emotions he wants to express, and let the players empathize.
Other literary and artistic works, whether literature, painting, music, or film, are faced with such problems.
In the short film just now, under the rendering of music, Ye Shenxi felt that those feelings were in place.
If you really want to move others, you have to move yourself first.
That's why he fell into those stories, his true feelings were revealed, and then he was touched by Robin.
It's like those professional actors, bringing in the role and then pulling it out...... How to do the game do this part.
……
Robin was about to leave the office, but Ye Shenxi called him again: "Robin, how is the level doing, how is the progress?" ”
In the herring fish network, the importance of level design is different from that of other game companies in China.
This is actually the difference between the two game design concepts at home and abroad.
After the rise of the FG platform, the situation improved after more single-player games began to explode, and before that, there was almost no orthodox level planning in the country, and this type of work was almost out of a state of neglect. The corresponding functional design is also split into various groups, such as gameplay groups, dungeon groups, skill groups, and AI groups.
As an action-adventure game, Nobody Survives is all about combat and puzzle solving, and the level design is involved almost from the very beginning of the project's launch, so as to drive the project forward.
The level planner said: "I need to have a trigger, when there is an object placed on it, it will judge the weight first, if the weight is more than 5 (not necessarily 5KG, anyway, it is a common unit of measurement in the project, depending on how they decide) will trigger the floor to leak, if it happens to be a person standing on it, then it will fall directly." ”
The programmer then uses this description, as well as a more detailed requirements document, to develop the corresponding functionality.
The first is the trigger range of the trigger, such as within a circle with a radius of 3 around the coordinates of the trigger. Then there's the weight rule, where most objects in the game add a parameter and then plan to manually match their weight. There's also a transformable twisting floor, and a range of other things.
There are also scenes, in such a game, the character's action route, and the puzzle-solving process are all planned and designed, so of course the art is required to cooperate with the level production when making the scene, and the player needs to jump over between the two cliffs, but the art is too far, and he falls directly to his death, how can this work.
What is the difficulty of this battle, the guns of both sides are firing at each other, what is the firepower of the opposite side, how many enemies are there, then how much cover we need to provide for the protagonist, escape routes.
It is a technical work in which the three sides of the program, art and planning work together to complete the initial design idea.
Of course, the level designer will also allow artists to play freely in many places that do not affect the gameplay, render the game atmosphere, and increase the artistic beauty.
"The Twin Towers have started to add art resources, would you like to come and take a look?" Robin said.
The Petronas Twin Towers are the game's signature aerial scene, originally two skyscrapers standing side by side, but one of them has been tilted over the other, and it looks like a ...... in the distance Well, the Delta Special Forces logo-like.
The highlight is the pure clear glass wall, so the player can have the feeling of a high-altitude glass boardwalk looking down on the ground when climbing up the toppled one.
Here, they'll experience a smooth high-altitude battle, as well as the thrill of a building collapsing and dodging in mid-air to escape.
This is one of the advantages of stand-alone games, the building is destroyed when it is destroyed, and it is blown up when it is blown up, if it is an online game...... You blew up, what about other players.
"Okay, I'll take a look." Ye Shenxi said that he would leave, and followed Robin out of the office.
……
……
As the year-end VGA Awards ceremony approaches, game manufacturers have also begun to "spoil" and play tricks.
Those are the new works they plan to unveil at the awards ceremony.
EA, Activision, and Capcom have "secretly" set up new thematic websites, usually putting a concept poster, usually with their backs and sides facing the player, and hidden in the shadows, so that people can't see the whole picture. And then a few sentences, left to the guesses of players and the media.
Activision, for example, is a big bald head with his back to the players, with the words "Murder Your Maker, revealed on December 10, 2011." ”
For this bald head, more people speculate that it should be a new work of "Torture and Killing", but it seems that the protagonist has changed.
In other cases, the same is true for the sequels that can cause players to be excited, such as the sequels to well-known and best-selling works, such as "Mass Effect 3", "Resident Evil 6", and the rumored Kinect version of "Gears of War", as well as "Survival Journey 3......
Wait, Survival Journey 3???
There are really players and media who guess this.
Anyway, just guess, and you don't need money, and the media are also popular works, so they go there.
This has basically become an unwritten tacit understanding, but whenever a new website is opened during this time, it must be a new work that will be announced on the VGA.
The herring network also joined in the excitement, and the website is an original painting of the twin towers, with a countdown...... There are some silhouettes waving their hands, and it looks like there are a lot of people...... If it weren't for the style of the building, it would probably have a little credibility if it was a concert site.
Pasca is going to make a music game? Even if you make a mobile game, you can't "don't do your job" to this extent.
Please, you're brand new, how do you tell players to guess......
However, some players speculate that it may be "Survival 2", after all, there is no meme circulating "Pasca can't count 2" at this time.
There are also players who guessed correctly, and there are a lot of them, after all, the difficulty is really not very high.
"Zombies? This is. ”
"Pasca's new project is a zombie-themed game!"
Enthusiastic fans immediately ran to Ye Shenxi's Twitter to verify, Ye Shenxi's reply is not very important, anyway, it is basically impossible to expose it in advance, and he is not a big-mouthed game producer.
They just used it as a forum, and it was also a base for many people to communicate, and they expressed their opinions one after another under Ye Shenxi's last tweet and then started a heated discussion.