Chapter 38: Valentine's Day Without a Valentine

On August 19th, the three-day 5th CGS will come to an end today, and coincidentally today happens to be the seventh day of the seventh month of the lunar calendar, the Qixi Festival.

More than 4,000 cosplay performers from 30 groups of civil society organizations and game manufacturers across the country have passed a series of fierce competitions in the semi-finals after 20 days of auditions, and 20 contestants stood out to enter the finals.

In the end, from E time and space, Teng Hua and a contestant from a folk group won the gold, silver and bronze awards respectively, Ye Shenxi and Xia Qingyu stood in the audience, they didn't understand it very well, anyway, they just joined in the fun.

The coser from Milestone plays as the game's character Swordsman, who is eliminated at the time of 10 to 6.

Xia Qingyu felt a little awkward, she looked at the milestone as if she was looking at Ye Shenxi's "ex-wife", the other party was eliminated, but she was a little subconsciously happy.

What kind of mentality is this.

Among the most eye-catching games in this year's CGS, the epic masterpiece "Fierce Fight" is the first to be recommended. As early as May, Shicheng Computer Technology Consulting Co., Ltd. announced that it would distribute the popular "Fierce Fight" in Europe and the United States, which has caused an uproar, and there was a heated discussion among players and the media, and there were huge expectations. Finally, at the CGS Stone City booth, Chinese gamers were able to get a glimpse of the true face of this masterpiece.

After tasting the huge revenue from the glass slag "Warcraft" two years ago, Stone City once again set its sights on online games in Europe and the United States, and this 3D MMORPG developed by NSOFT's North American subsidiary Arena is a bargaining chip for them to further expand their territory, emphasizing PVP gameplay and reflecting their ambitions.

But at this time, Shicheng never expected that this famous masterpiece in Europe and the United States would encounter a situation of "unadaptable" after being introduced to China, unlike the most successful introduction project "Warcraft", which focuses on PVE, "Fierce Fight" emphasizes the competition between players, and the PVE content is weak; The equipment cannot satisfy Chinese players who are keen on "Warcraft" and Korean "kimchi" online games; The mercenary and hero systems weaken the interaction and cooperation between players; And the popularity of the dungeon is not enough. This series of designs makes there a lack of effective communication between players, and it is not in line with the personality preferences of Chinese players to "make friends in games".

Only half a year later, the highly-anticipated national server of the game was hastily discontinued.

Of course, that's an afterthought.

Among the products independently developed by local manufacturers, Huang Yi's "Human World 2", Boyi's "Fantasy World" and E Time and Space's "Demon Punishment" have become the most eye-catching stars of CGS this year.

"The World 2" is based on "The Classic of Mountains and Seas", showing a grand Chinese fantasy world and building a magnificent world view, so it is sought after by players. However, in the eyes of many industry insiders, since 2006, most game companies have begun to widely implement the strategy of free games and paid props, and have embarked on a road that fits the national conditions, but this "Human World 2" is still an old-fashioned time charging model, and the prospects are not too optimistic.

"Fantasy World" is a turn-based game developed by Xu Rui, who came out of the milestone company, reorganized the team, when Xu Rui left Huangpu Milestone, Ye Shenxi also had a deep conversation, knew his own entrepreneurial ambitions, and helped him introduce Li Zhi of Jin Toad. As a result, Xu Rui's team also received investment from Jin Chan and established this company called Boyi. Now the first game independently developed by Boyi, "Fantasy World", is finally about to be launched, and has received a lot of attention, and the future is very good.

This game adapted from the super popular Xianxia novel of the same name also made Chinese gamers realize for the first time that the novel IP of the novel may be a breaking point in the future of online games.

There was no more stay, Ye Shenxi and Xia Qingyu flew back to Funan directly in the afternoon, after the agency distribution gradually became clear, what they had to do now was to seize the time to improve efficiency and let "Immortal Dao" be launched as soon as possible.

It's a pity that I didn't see Lin Xinran on this trip to Huangpu, this Nizi had parachuted into Huangpu the next day to stand on the glass slag platform for a while, and the glass slag is still focused on "Warcraft", and it will not take much effort to promote the sunset project like "Warcraft War 3", it is nothing more than to attract some eyeballs with Tracy's current popularity, and the players are happy to interact with it.

At that time, Ye Shenxi was still arguing with Lu Yining, who was playing with 77, and Lin Xinran flew directly to the capital after participating in the event, and there was still a competition waiting for her there. The SW club now takes strict care of her, and she has to participate in business activities to make money and expand her popularity; It's really a good idea to gain experience and practice in small competitions and stay competitive...... I knew that it was better to go and give Lin Xinran a cheer.

When the plane arrived in Funan, it was already half past eight in the evening, and Xia Qingyu originally thought of a somewhat commemorative Qixi Festival, and the time was in the middle of work and travel, and there was nothing.

After getting off the plane, Xia Qingyu went home directly, well, back to his parents' house in the west of the city.

After all, I haven't seen my parents for two months, and living in the same city is really unspeakable, in the eyes of Xia Qingyu's parents, it can almost be classified as unfilial, and every phone call is not to complain. When parting, Xia Qingyu seemed to have something to say, hesitated for a long time, and finally just handed over his suitcase to Ye Shenxi, said that he was not allowed to rummage, and drove away, and Ye Shenxi could only take a taxi home alone.

Back to the community, first go next door to pick up the dumplings, the dumplings haven't seen their relatives for 4 days, hugging Ye Shenxi's legs and refusing to let go of their claws, this little guy is usually very clingy, and I really don't know how it came over these days.

chatted with Grandma Yao and Grandpa Xia for a while, Grandma Yao asked about Xia Qingyu, Ye Shenxi said that she was going home, Grandma Yao's eyes flowed and she didn't know what new ideas she began to plan again, she didn't have any new tricks since the last Mauritian love story incident, and she didn't know how the two were progressing, she was both curious and anxious.

After returning home, Ye Shenxi took a shower first, and then huddled together with the dumpling father and daughter on the sofa in the living room, turned on the computer to check the tasks on Jira, and observed the progress of the version.

Jira is a very efficient workflow management tool that establishes tasks for each project release, assigns them to each person in charge, tracks, manages, and finally accepts them.

Last Thursday, Ye Shenxi set up the next version of 37 tasks on Jira, and so far a total of 20 marked resolved states have been solved, and 17 are in open development. There are still three days left until the deadline for the release on Wednesday, and at this rate it should be another all-night rhythm.

It is true that on the one hand, the reason is that the task arrangement is very saturated, but Ye Shenxi hopes that the team can further improve its efficiency, and he hopes to advance the launch time of the Immortal Dao to September, and then the first round of deletion tests will be directly faced with players.

As for the end of the year? That's just a rhetoric to appease the team, it's a standard web game development cycle, how can he ask for this standard for the project he has already planned for "Immortal Dao".

Regarding the results of this trip to Huangpu, in fact, it is not the most satisfactory, the quality of Jinyou's independent traffic is unstable, and there are also problems with the operation strategy, if the other party decides to send someone to Funan to inspect on behalf of "Shenxian Dao", he wants to find an opportunity to communicate the operation strategy he envisions.