Chapter 68: The Ghoul Chapel
Roland prevented Lyudmila from lighting the torches, his dark vision allowed him to maintain a 60-foot clear vision in the absence of any light source, and the cracked stained glass of the church dome penetrated a faint moonlight, allowing him to see farther. Pen fun and pavilion www.biquge.info
The hall was littered with corpses, apparently the scene of a brutal massacre not long ago. Now that the perpetrators are gone, the execution site has attracted a horde of creatures that use it as a restaurant and are greedily gnawing at the bones of the victims.
Roughly four feet tall, these monsters crawled to and fro on the ground, scavenging for food, looking like a pack of carrion-eating hyenas, but with the appearance of a human, deformed child with a rickety back, arms hanging down above the knees, and a pair of dark claws that could easily cut open corpses and grab internal organs. These abominable scavengers were themselves undead, with bare skulls of corpses, ugly faces full of bestiality, festering gums exposed, teeth unusually sharp, and a mouth emitting a disgusting stench.
"Watch out for those ghouls." Roland reminded his companion in a deep voice, and pulled out his heavy sword with his backhand, and Durandal's adamantite blade glowed with cold light, murderous and awe-inspiring.
"Blasphemy bastards of the dead, unforgivable!"
By nature, Bloom could never remain as calm as Roland could in the face of an atrocity, and before he could finish his sentence, he roared and threw a hammer that smashed a ghoul that was gnawing at a corpse, shattering his head and breaking his breath on the spot.
Bloom beckoned, and the magic hammer flew back into his hand on its own. The frightened ghouls followed the trajectory of the hammer and brushed it back.
The dim hall lit up with a green ghost fire, and the ghosts locked on the three of them, and the fresh flesh and blood stimulated them to be extremely excited, and they immediately clamored to besiege them.
Swish! Swish!
Lyudmila opened her bow and fired quickly, and the giantess's divine power was blessed on each arrow through the "Bow of Silence", and the two ghouls who rushed to the forefront were pierced through the throat by the powerful arrow, and then they were dragged into the air by the impact, and flew back and nailed to the wall, their limbs convulsing to themselves.
Holding a shield in his left hand and a sword in his right, Roland quickly inspected the environment inside and outside the hall, and said to his two companions quickly and calmly: "There are at least ten ghouls here, Bloom and I are blocking the door side by side, and Mira should pay attention to the angle of shooting." ”
Not much, but to the point. Ghouls don't have special movement abilities such as flying, piercing walls, or teleporting, and the only exit is blocked by two heavily armored men with shields, and only two or three ghouls can touch them at most due to the terrain - the other ghouls crowd the doorway, and the numerical advantage cannot be used.
Using the terrain to control the enemy was Roland's pre-time game experience, and he practiced it in the campaign against the Orcs after the crossing, which proved to be effective.
Bloom was not stupid, he immediately understood his intentions, raised his shield and took a big step forward, and slapped it on the face of a ghoul, the adamantite shield itself is a heavy blunt weapon, Bloom also mastered the specialty of "mastering shield strikes", the damage caused by this blow was not even under the warhammer, and directly slapped the ghoul to the ground, and his face was full of peach blossoms.
Keeping Colonel Alexei's admonition to his heart, Roland never missed an opportunity to flank the ghoul who had been stunned by Bloom in half with a single sword.
At the same time, another ghoul pounced with a foul stench, its black nails grabbing Roland's throat.
Roland's bouncing power surprised Roland, but Durandal in his hand did not hesitate at all, and met it with lightning speed.
Attack violently and slash homeopathically!
With a flash of the sword, the ghoul was slashed in the air and fell down with a scream. Only half of his body was still unwilling to give up, dragging his rotten internal organs towards Roland's feet, his teeth grinding and gurgling, and his eyes seemed to breathe fire.
A feathered arrow arrived just in time, pinning the stubborn creature to the ground and finally stopping the struggle.
Lyudmila stood on the high windowsill, her right hand bowstring buzzing and trembling, her left hand reaching behind her back, expertly pulling out a feather arrow, her eyes fixed on Roland, her concern overflowing.
The "Door Blocking" worked well, but the ghouls' shrewdness exceeded Roland's expectations.
The ghouls in the distance found it difficult to squeeze in front of the enemy and climbed up the church pillars.
Seeing this, Roland had a faint sense of foreboding, and hurriedly called out to Lyudmila, asking her to snipe the ghouls who climbed the pillar first.
Without a powerful long-range output, the pressure on Roland and Bloom suddenly increased.
Bloom swung his hammer and smashed one ghoul into the air, while the other took the opportunity to pounce on him and try to snatch his shield.
The dwarf waved his shield in frustration, trying to shake it off, still cursing in his mouth. At this moment, a black shadow flew in the air and pounced directly on him, and the black nails cut a scar on his face.
The wound was not deep, and the dwarf didn't care, he grabbed the ghoul and slammed him to the ground, and was about to stomp on his head with a scold, but his body suddenly froze.
Roland knew it was broken as soon as he saw his sluggish appearance! Bloom was so unlucky that he got the ghoul's notorious paralyzing toxin!
Throwing down his shield in a moment, Roland swung his sword with both hands to relieve Bloom.
Attack violently and slash the evil!
Durandal dragged a holy arc of light in front of Bloom, and with a muffled thud, the ghoul's head fell to the ground.
The rescue was timely, but Roland himself fell into the siege, and all the ghouls rushed towards him. Seeing this, Lyudmila was so anxious that she jumped down from the high windowsill and rushed towards the door with a longbow.
Rumble!
Almost at the same time, a bright light suddenly erupted in front of the door of the hall, and quickly spread in all directions. The young knight in silver armor held aloft the Holy Emblem of Sindra, and his handsome face was solemn.
The sideways figure of the goddess of fate radiated surging positive energy, with Roland as the center, filling the surrounding sixty feet of space. Most of the ghouls around them were frightened by the light, and they scrambled to flee from Roland, hiding in a dimly lit corner, shivering.
Only two ghouls were lucky enough to be spared the dispel, and stood there a little overwhelmed until the angry dwarves rushed over.
"Damn fellow, dare to scratch Uncle Ben's handsome face, watch me smash your dog's head." The dwarves have a natural resistance to toxins, and Bloom's strong physique makes them free from paralysis in no time, and they pick up a warhammer to join the battle, knocking the ghoul's head to the ground.
Lyudmila breathed a sigh of relief, simply put away her longbow and showed her twin knives, and jumped into the hall, the scimitars like a pair of dancing silver butterflies, and in a few clicks, they cut a ghoul into pieces.
With his backhand on his shoulder and the emblem in his left hand, Roland walked deeper into the church to search for the fish that had slipped through the net.
The Mithril chain swayed in the dimly lit hall, the Sindra emblem bolted to the silver chain swayed, and the portrait of the goddess shone brightly, illuminating every corner with Roland's footsteps, making the trembling figures invisible.
The "dispersed" undead will lose the courage to fight due to fear, try to escape from the person who released the disperse, and find a safer corner to hide.
This isn't necessarily a good thing, because frightened monsters behave unpredictably, and in the end you have to search every corner and kill them one by one, which is quite time-consuming and laborious. In case you leave a fish that slips through the net, wait until the dispel time is over, and this item is likely to make a comeback, giving you a "surprise" and adding a lot of variables.
Therefore, if you encounter a large group of undead creatures in the game, if you don't pose much threat to your team, instead of dispel them, it is better to kill them all directly to save trouble. This is also the reason why Roland did not dispel the ghouls when his tactics were running smoothly at the beginning, and did not release the dispel until there were variables and the scene was uncontrollable, to put it bluntly, with a hint of the gamer's mentality - maximize the efficiency of killing monsters, how to save trouble.
This line of thinking can't be wrong, but after this crisis, Roland feels that it is better to be conservative, safety is more important than efficiency, after all, reality and games cannot be equated.
Walking around the halls and slaughtering all the ghouls in hiding, Roland once again activated the electorate's ability to detect fluctuations in luck.
Following the trail of blood, Roland ascended the three stairs and stopped at the pulpit directly in front of the hall. Beneath his feet was a large patch of dried and purple blood, vaguely showing a vague human form.
Roland stared at the blood at his feet and fell into deep thought. As you can imagine, there was a fierce battle here, and how much a person had to be injured before he was covered in blood to the point of splattering the silhouette of a human figure on the ground? Imagine that kind of picture a little, and I shudder.
Roland stooped down and searched carefully, and finally found a blood-stained emblem under the corner of the table.
He tore off the tablecloth to wipe the blood and dust off the surface of the emblem, revealing a beautifully carved silhouette of Sindra on a palm-sized Mithril disc.
Roland weighed the emblem, feeling heavier than his own, the Mithril disc was inlaid with a sandwich, as if some special substance was stored in the sandwich, and it made a rustling sound when it shook and swayed.
This holy emblem provided him with 2 degrees of luck, and while absorbing the luck, the results of the appraisal were also clear.
—Sindra's Emblem of the High Priest—
Appraisal Report: Priests above level 10 are eligible to wear high-level emblems, and the Goddess of Fate gives the wearer more blessings, allowing them to fight the undead more powerfully.
The high-level emblem works just like a normal emblem. In addition, the number of daily dispells of the undead is increased by 1 for each of the following prerequisites met.
- Skill knowledge (religion) at least level 5
- Mastery of the Dispel Specialty
At least one Divine Specialty
……
Roland was sure that the High Emblem belonged to Priest Dmitry, and that there was no second High Priest of the Goddess of Fate in the lumberyard other than him.
The priest would never easily throw away his emblem, and looking at the bloodstains around him, Roland had to make a pessimistic assumption: Dmitry might have been killed.
The drawer of the podium was unlocked, and Roland opened it and fumbled a few times, and pulled out a book of scriptures from the clutter, with the yellowed cover reading "Encyclopedia of Exorcism".
Roland was pleasantly surprised.
System Prompt: Found the Upanishads "Mastery of Dispel", did it cost 4 points of luck to learn the specialty?
Mastery Dispel: When dispelling undead creatures, the class level that grants you this ability is counted as an increase of 1 level.
"Mastery of dispel" isn't very powerful in itself, but it's a prerequisite for many powerful specialties that you have to learn sooner or later. In addition, the high-level emblem that Roland just got has a combined effect with this specialty, and after learning it, he will increase the number of times he dispels the undead once a day, considering that there are often ghouls roaming nearby, it is still necessary to strengthen his dispel ability.
Roland looked at his own Qi Luck Pool, counting the two degrees of Qi Luck provided by the high-level Holy Emblem, the total amount reached 22 degrees, and it was completely affordable to spend 4 degrees of Qi Luck to learn "proficient dispelling".
Fingers swiped across the title page, white flames rose with luck as fuel, and in an instant, the book of "Encyclopedia of Exorcism" in Roland's hand turned to ashes, and the knowledge recorded in it was completely mastered by him.
Lyudmila followed the mottled bloodstains on the church floor and walked alone into the confessional room in the back hall.
The small room had only one skylight, and the hazy moonlight shone in obliquely, and the brown stains on the blue silk curtains were faintly visible, and she sniffed closely, confirming that they were congealed bloodstains.
There was a rustling sound behind the curtains, which caught Lyudmila's attention. Gripping the scimitar in his right hand, he walked lightly to the window.
The windows were closed, there was not a single wind in the confessional room, and the dull air mixed with blood made her feel suffocated.
The movement behind the curtains was gone.
Just when she suspected that it was her own delusion, a shadow slowly rose from behind the curtain, and through the thin silk, she could distinguish that the shadow was in the shape of a human, looking like a thin man, clinging to the curtain and crawling slowly, like a "shadow puppet play" in folklore, lacking texture but with a little weird horror.
Lyudmila bit her lip and drew her cutlass to stir the curtain and slide it to one side.
Half of the pale face was revealed behind the curtains, and a pair of eyes flickered in the moonlight.
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