Chapter 235: Game Rating System
This time, Yiqingyu Network submitted only one game to the Korean Game Rating Review Board (KMRB) for review in South Korea, the online game "Eternal War".
Many countries and regions around the world already have their own game rating systems and dedicated review teams at this time, such as the Entertainment Software Association (ESA), the most famous industry self-regulatory organization in the United States, and its subordinate body, the Entertainment Rating Board (ESRB), and South Korea's KMRB is following the ESRB.
However, the biggest difference between the latter and the former is that the United States ESRB is still a non-governmental organization that does not have absolute legal effect in the final analysis, although it has a great influence in the world, and the computer games and TV games sold around the world almost all have the ESRB classification mark on the packaging box, and occasionally the local grading label is sold. The influence of KMRBs in South Korea is limited to the local government, but they are directly under the jurisdiction of government departments, and they also receive financial support from the national treasury every year.
In South Korea, games that have not passed the KMRB review will also be completely banned from sale.
I have to say that Koreans are much more agile than domestic game review, from submitting the application for content change to the pre-trial committee and subcommittee inspection, evaluation and notification of the results, but in two weeks, the blue fish network has already obtained the confirmation certificate.
There are four types of KMRB classifications: all users, users over 12 years old, users over 15 years old, and users over 18 years old, which is commonly known as the restricted level.
There are no special signs, it is completely color-distinguished, from low to high are green, blue, yellow, and red.
"Eternal War" got a yellow rating for users over 15 years old, and the committee deliberated and decided to say: "No irritation**, slight violence, no anti-social content, no profanity and vulgar words...... these are the criteria for ratings over 12 years old, of course, there is one at the end: "There are some gambling elements, but the plot is slightly lighter......"
"Eternal War: Global Unboxing" is the main reason why it was over 15 years old by the judges, but I still have to thank this "slightly lighter" review comment, otherwise it will be classified as restricted.
The version submitted for review by the herring fish network in South Korea is the same as the national uniform.,Except for the Koreanization of the text,There will be no blood-spattered animation performance when beating people.,A lot of monsters in different spaces are also cute.,The original picture of the hero hasn't changed anything.,The aesthetics of Asians are almost the same.,This result is still expected.,Acceptable.。
After all, if a competitive game is to be popularized, the e-sports profession must be the way to go, and many talented professional players are under the age of 18, but those under the age of 15 should forget it, what should they do.
In fact, the image of South Korea's KMRB is unpredictable, often with a strong Korean national situation, and some famous masterpieces are often crying and laughing in front of them.
For example, the glass slag "Star Wars" is also a generation of national games in South Korea, and the 98-year-old game can still rank among the top three in the South Korean Internet café share list ten years after its release, and the later "Star Wars 2" KMRB directly gave the glass slag a restrictive rating. The reason is that the sneering Tex in the promotional video smoking a cigar in armor completely deviates from the amendment to the South Korean Youth Protection Act, which stipulates that "no images of drinking alcohol or smoking should be included in any media exposed to teenagers......
There is also "Warcraft", which is also glass slag, and this game, which was originally rated as 15 bans, was suspected of containing too much violent content, so it was re-rated and was classified to 18 bans.
Of course, many local works have also not been spared, and the list of 18 banned games in South Korea also includes "TERA", "Sword and Soul", "Lineage 2", "The Legend of Rocky Heroes", these games, because you can see underwear, beating people will be bloody, PK death will drop items, so that players who are not mature enough may not be able to face it correctly, and deal with the relationship between reality and virtuality.
You can get a yellow sign, it's okay.
As for Qingyu Network's own other game "Survival", it was not submitted for review at all, because this is not a matter of this game, but whether the entire FG game platform can be legally operated in South Korea.
It's a lot more complicated, and the Herring FG platform contains more than a hundred games that are already available on it.
Is it possible that in the future, FG will have to queue up all its games for review one by one every time FG enters a country, and now there are more than 100 games, and what if there are thousands of bigger games in the future?
Of course, each country's policies are different, and South Korea is also a relatively closed country.
Xia Qingyu's heart is really big.
After researching various laws related to Korean games with a team of lawyers, Xia Qingyu found that at present, they do not have specific rules and regulations for game platforms like FG.
The FG platform is not a publisher, they are not responsible for publishing games, it is just an online store and provides a series of follow-up after-sales services.
For local players, buying a game on it is actually the same as domestic netizens going to the United States to buy something, no, it's not the same, and there is not even a forwarding delivery postage, let alone tariffs.
Because the game is a cross-border delivery of non-physical goods, the General Agreement on Trade in Services (GATS), which has the force of law in the WTO agreement, prohibits the collection of taxes on non-physical services.
Therefore, Xia Qingyu decided to build the platform first, slowly test the reaction of the South Korean government departments, and negotiate when there are contradictions on specific issues.
Besides, not to mention the current stand-alone game market in South Korea, it's not cost-effective to get a Korean version for it now.
……
……
After Ye Shenxi returned to Funan, he first gathered several people from the "Survival" project team for a meeting and officially introduced the game "The Origin of Everything" to them.
In addition to Shan Jie and Yang Shu, the other three programs and two artists had heard about the new project from their own bosses before, but it was clear where they had heard directly from the producer.
Yes, now the "Survival" project team is also stronger than before, and two more people have been transferred from other departments, and they will continue to expand, which is the team of the entire Qingyu Network Stand-alone Game Division.
The first thing Ye Shenxi told everyone very clearly: "This is a game to be sold for money." ”
The main market positioning is not domestic, but overseas.
In Ye Shenxi's expectations, domestic players may not be so interested in this type of game for the time being, of course, it may also be popular in the future, but it is mainly transmitted back from abroad, everyone knows that this game is popular overseas for half the sky, Americans and Europeans are playing it, so let's play it too.
It's a little awkward, but here's the thing.
One of the characteristics of cultural aggression is that it imposes a way of thinking that makes you think that American views are all advanced.
Ye Chenxi even thought of an advertisement, and several foreigners spoke broken Chinese: "Women are all Yongfu Yanjie~"