070. Generous rewards

The killing evaluation is mainly determined by the means and methods of the killer's murder, and in this game, the night stalker first hangs all 4 survivors on the hook altar and then kills them by sacrifice. Pen @ fun @ pavilion wWw. biqUgE。 infoThis is more technical and more difficult than a summary execution. It is estimated that it is because this point has been greatly affirmed by the system that this score has reached an exaggerated S+.

Needless to say, there is no need to say more about the cunning evaluation.,Discover hidden scenes.、Crack the mechanism set up by the survivors、Technical tests when chasing and killing the survivors, etc.,Night Stalkers have done almost everything perfectly.,These will add a lot of hidden points to this evaluation.,It's reasonable to get an S evaluation.。

As for the most variable fear evaluation, the Night Stalker attributed this achievement to the [Possession] skill. Of the four survivors, at least more than half of the [willpower] was frightened by the illusion, of course, luck also accounted for a large part, such as the moon without a trace here, who would have thought that he would not eat the illusion attack, but he would be planted on the sudden fright.

Night Stalker is full of anticipation and can't wait to open the box in front of him.

The box bloomed with brilliant light during the opening process, and even the system specially sent a system prompt for this: Is it a server-wide promotion for the opening of [Excellent Box] this time?

Publicize?! What to promote, low-key and low-key!

Night Stalker was overjoyed to click no, and then waited until the golden light on the box gradually dissipated, and the icons of the four rewards popped up in front of him.

At a cursory glance, the Night Stalker felt a wave of ecstasy when he saw only the first prize.

The reward is a skill, and the icon depicts a bloody mouth licking fangs with a scarlet tongue.

[Hungry and thirsty]

[Type: Murder Enhancement]

[Applicable: A killer with at least human-level murder attributes]

[Description: The desperate desire to kill makes you lose patience, and you can't wait to harvest the target's life, and after each attack, the interval is reduced by 20%. 】

Among the many killer gameplay before the crossing, there is a gameplay called 'Quick Knife Slash'.

As the name suggests, it is to quickly kill the survivor by quickly attacking and increasing the frequency of the attack.

Through the combination of a variety of skills, the killer can reduce his attack interval, and at most he can shorten the attack interval by nearly 50%, achieving the metamorphosis effect of slashing twice in three seconds.

This directly causes the Survivor player to have no time to react when facing the Killer's second attack. After falling into a minor injury, they don't even have a chance to block the killer's attack interval or beg the killer for mercy, and they will be directly put to the ground by the third knife that quickly recovers.

And the skill of [Hungry and Thirsty] is one of the indispensable core skills in the composition of the fast knife slash gameplay.

Finally a decent skill came, and the familiar feeling returned. ’

Night Stalker thought so, he had tried many genres of killer gameplay before crossing over, and 'Quick Slash' was one of the ways he excelled.

However, the Night Stalker's current murder attribute has not been improved, and this skill can only be temporarily shelved in the warehouse.

Next, he moved his gaze to the second reward icon, but at this glance, he was even more dumbfounded, and said, "Damn!" I couldn't help but blurt out.

I saw that the icon was painted with a child with a hideous expression, holding a small box in his arms, the key is ...... The introductory text that appeared next to it was purple!

【Treasure Box for Mentally Ill Children】

【Quality: Excellent】

【Type: Decoration】

[Special Effect 1: Weird crayon drawings, painted with weird eyes of all sizes.] After using this effect, all Psitacle Branch Skills you use in the next 10 seconds will receive a 20% effect increase. 】

[Special effect 2: The beheaded puppet has its neck rudely cut off by scissors.] After your first 'attack' hits in each game, you'll skip the target's minor damage phase, causing the target to fall into heavy damage. (This effect ignores protective items below excellent quality)]

[Special Effect 3: An unburned Trojan horse, the Trojan's eyeballs were gouged out.] After using this effect, your next 'Destruction' will ignore the obstacle volume and increase the destruction efficiency by 50%. 】

[Notes: "The box is full of my treasures, you can only take out one at a time!"] ”】

Although I knew that an excellent quality item would inevitably be opened in the [Excellent Chest], when I really saw the best item of this level, I still had that irrepressible feeling of surprise in my heart.

The Night Stalker took the item in his hand and looked at it for a moment, thinking that the appearance of the ornament looked ordinary. It's just a dirty, ordinary small black wooden box, only the surface of the box faintly emits a burst of black gas, which makes it look a little different.

And underneath the ordinary appearance, there are those three superb special effects, which are very practical for night stalkers at this stage.

The spiritual touch bonus of the crayon drawing is perfect for use with the [Spirit] skill. The slashing effect of the severed puppet can make the escapees who are hit by the knife lose hope of escape in an instant. And the special effect of the Trojan horse to break the obstacle also solves the problem of slow destruction of the obstacle due to the low [physique] attribute of the killer in the early stage.

Excellent quality props are second only to the existence of legendary props, and the special effects are powerful, naturally not ordinary sophisticated, perfect quality props can be compared, even if it is placed in the "Killing Machine" game before the crossing, this prop is fully qualified to be among the best props ranking.

"This should be the first great item in the entire game, right?"

Looking at the small wooden box in his hand, Night Stalker felt as if he had won many games before he knew it......

Move on to the next reward.

Judging from the icon, this reward item is just a very ordinary-looking medical hemostat, but when the night owl read the introductory text, he realized that this thing turned out to be a rare 'identity marker'.

【Medical hemostat】

【Quality: Excellent】

[Type: Attachment]

[Special effect: stop bleeding, before taking hemostatic drugs, please use it to clamp the injured person's artery. Attaching it to a medical item and using it together will increase the speed at which you can heal injuries by 20%. 】

[Note: This is an item that represents identity, carry it on your body, and you will get the character identity - Surgeon.] (This status will grant you new abilities [Mastery/Self-Healing] or [Corpse Dissection], and slightly increase the check effect of the [Survival] or [Murder] attributes.) )】

"It turned out to be a 'surgeon', well, it's not a bad double choice."

Dual-choice status means that the identity has no exclusive restrictions and can be used by both Killer and Survivor.

Although the Surgeon role can be used in both roles, its effect is significantly more skewed towards the Survivor.

Survivors can use this identity to obtain the [Mastery/Self-Healing] skill, which is commonly known as 'self-drawing' - meaning that they can heal themselves without carrying any medical items.

This is one of the top 10 must-have skills for survivors, and its importance is self-evident.

In addition, identity abilities are not counted in the player's skill slot, which allows the Survivor player to free up a skill slot for other skills, which alone doubles the value of the 'identity marker'.

As for...... Let the killer use this layer of identity, and only get the [Autopsy] - material collection type ability, although if used well, it can also be used to scare the survivors by placing the dissected corpse, but if you really do this, it is obviously overkill.

Night Stalker thinks it's better to sell this thing, and then thinks that he will probably become the first player in the game to sell character transformation cards and the first to sell identity identifiers, which is quite self-deprecating and funny just thinking about it, and his face is quite dark from the perspective of opening treasure chests alone.

The last prize item is a small quaint sachet. Less than two seconds after the Night Stalker claimed it, it disappeared into the palm of its hand, and then appeared in the upper left corner of the Night Stalker's line of sight.

- Special Status: Blessing Sachet, Trade-in.

- Every item you pick up in the next game, as well as the item you get by opening the reward chest, has a chance to be improved.

This special status reward will appear in reward chests of full quality or higher, and the effect is generally no worse than that of the physical reward.

Moreover, the more advanced the chest, the better the state will be, such as the current state of 'trade-in', most of the items that can be obtained in the original scene are of ordinary quality, and the excellent level ones are extremely rare. However, as long as this status exists, if the Night Stalker is lucky enough, as long as half of the ten ordinary items picked up can be upgraded to Excellent, this harvest is equivalent to the income of opening several more reward chests.

Not to mention, even the items that are drawn in the reward box obtained after the game is over, are also within the scope of the 'trade-in' upgrade.

According to the worst of the Night Stalker's performance of opening the [Exquisite Chest], one or two items of good quality will inevitably be obtained in the chest, which means that the Night Stalker may get one or two more items of higher level [Perfect] quality because of this state.

Just thinking about this is exciting!

……