330. Anna's dream

The perspective shrinks, and finally freezes in a wooden hut, and the night stalker gains control of his body.

"Mangrove forests, it's also a familiar old scene."

Having played this kind of crossover many times before encountering it, and the scene map that he was already familiar with, Night Stalker did not dare to say that he could win this game 100%, at least 80%.

The mangrove forest scene is actually called another name, called 'Rollover Forest', and the setting in it is not very friendly to Survivor players, and there are some places that need to test the teamwork of Survivor players.

The players who are matched in are all in Pingshui, and if they are not familiar with each other, there will inevitably be some disagreements in the process of cooperation, and if a conflict breaks out, it is inevitable that they will be wiped out by the killers.

The night owl first looked at his place of birth, which was a room about twenty or thirty square meters in size, a primitive wooden hut, so there was no decoration, and in the middle of the hut was a log table with a lit candle in the middle.

There was an unusually empty space on the table, except for a white half-faced rabbit mask that was left alone with many cracks and residual bloodstains.

"It seems that the things on the table have been taken by the survivors who entered early."

The Night Stalker's Bloody Rank is breaking through the critical point of the fourth stage, so the Survivor players matched in this game must not be low, and they certainly won't make the low-level mistake of leaving clues and items for the killer.

He looked at the rest of the cabin, and the brutal and bloody scene on the wall on the right side had seriously disrupted the harmony in the cabin.

On that wall was a row of solid wooden hooks, one of which was wearing a rope the thickness of a thumb, tying a thin human corpse to the wall in a T-shape, judging from the residual minced flesh and dripping blood on the corpse, as well as the blood stains gathered on the ground below, the owner of this corpse was afraid that the murderer had cut the flesh alive!

Opposite the wall of corpses, under the wall of animal skins, lay a filthy bed, a little past which was a small stove, on which the broth was boiling, and the boiling soup was constantly tumbling, emitting an unpleasant stench.

The night owl's gaze swept over each of these things, and finally stopped for a moment on the floor next to the stove, where the two empty barrels were placed.

"With two barrels missing, there should be a 'Lucky Spring' in the bedtime stories randomly selected by the survivors."

The Mangrove scenario is set in which the Survivors enter half an hour before the Killer player, and they appear in the same position as the Killer, in the 'Hunter's Hut' in the forest.

According to the complete story of the mangrove forest summarized by the players before the crossing, the identity of the survivors is actually the prey captured by the owner of the hunter's hut, and they took advantage of the hunter's outing, broke free from the hook and rope on the wall, and escaped from the hunter's hut, but they were lost in the red forest outside that is boundless and full of magical elements......

Because of the addition of magic elements to the setting of the story background, there will be some more fantastical regional occasions in the scene, such as the 'Lucky Spring' mentioned by the night owl just now, as well as such as the Valley of Thorns, the Imperial Tree, the Human-faced Eagle's Lair, Stonehenge, etc., a total of 10 occasions.

These 10 occasions are all based on a special scene prop "Anna's Bedtime Stories", all of which are mentioned in fairy tales, and the whole mangrove scene is actually a bizarre dream made by a little girl named Anna.

At the beginning of each game, the system will randomly select 5 fairy tales from "Anna's Bedtime Story Collection", and then arrange the scenes mentioned in these 5 fairy tales in the mangrove forest.

Now, Anna's Bedtime Stories, which was supposed to sit on the round table in the middle of the hunter's hut, doesn't appear, and the survivors are clever enough to take everything they can to take away, not giving the killer a chance to crack their main quest.

Originally, this idea was completely correct, and the average killer would indeed have no clue when he encountered this situation, so the other party had no choice.

But they're running into night owls now, eh...... This guy with an all-knowing and all-powerful cheating, all the cover-ups and arrangements they did were useless in front of the night owl.

……

"I took the murder weapon on the table, but left me a mask that should have been matched with the murder weapon, tsk...... What is this? Provoke me? ”

The round table was originally covered with a fine layer of dust, and after the objects on the table were removed, the marks left behind the objects after they were placed, one of which was in the shape of three axes.

Night Stalker casually picked up the white rabbit mask, and he received a hint from the system about obtaining items.

【Anna's Hunting Mask】

[Quality: Normal]

[Application: Killer Exclusive Decoration]

[Note: Anna can only complete the most accurate hunt if she has both the 'Hunting Hatchet' and this cosmetic item equipped.] 】

These two matching weapons and cosmetics will both be upgraded to Elite quality when equipped, and will gain the only common special effect ability - 'Throwing Axe'.

As mentioned earlier, Killer characters rarely have ranged attacks, unless they are specific psionic abilities, or pseudo-ranged attacks with very short ranges.

And Anna's two pieces of supporting equipment, after the combination of the special effect 'Throwing Axe', can make the killer's attack range reach 20 meters, of course, this is provided that you can predict the target position and throw the axe firmly and ruthlessly.

The 'Throwing Axe' is a ranged ability that has obvious advantages over regular melee attacks, as the killer can avoid being restricted by the Survivor's ability to beg for mercy when he gets close, as well as the risk of being attacked by some special counter-attacks (such as the Iron Dog's 'Fish Dead Net').

But its shortcomings also exist, the number of axes is only three, and it needs to be picked up to replenish after throwing, in order not to lose the murder weapon and be empty-handed, the three axes can only be thrown out of two.

"Bring it first, maybe this game will work."

In the last update, the system has clearly restricted players from switching equipment and weapons in the game, but there is one exception, that is, when a player obtains a new piece of equipment in the current scenario, he can enjoy the right to change equipment once.

If the Night Stalker can retrieve the 'Anna's Hunting Axe' that was taken by the Survivors, it can be combined with the 'Anna's Hunting Mask' and can instantly switch to a ranged attack form.

Suddenly giving your opponent a long-range shot may be able to create a surprise effect at some critical moments.

……

"There should also be a music box on the table, well, it seems to be used to temporarily break Anna's dreams."

The Night Stalker noticed another square dust mark on the table.

The mangrove scene is the dream of the girl named Anna, since it is a dream, there is naturally a time to wake up, when Anna falls into the sleep stage, the mangrove scene is as it is now, it seems peaceful and beautiful, but once Anna wakes up and interrupts the connection to the dream, the mangrove forest will lose control and become a different look.

The prop used to interrupt Anna's dreams is a wooden music box that plays music and sings the lyrics of the background narration, and it is also the only item in the Hunter's Hut that is exclusive to the Survivors.

……