Chapter 156: A Sudden Update (Part I)
Just as SE was operating normally for an afternoon, Xiong Zhijian and Zhang Qiang let out a ghost crying wolf howl at the same time: ", what's the situation?" β
As soon as this remark came out, it shocked the four wilds.
Yu Hao is second zhang monk was puzzled and asked, "What's wrong?" β
Xiong Zhijian was explaining to the players, and Zhang Qiang was explaining to the management: "Tomorrow's update, 7.22, all servers are synchronized!" β
Yu Hao was stunned for a long time before he reacted: "The whole server is synchronized? So fast? I thought it would be a long time. β
Zhang Qiang also wondered: "Yes, I also thought it would take a long time, but it turned out that in the early morning of tonight, it will be updated to twelve o'clock tomorrow noon, the biggest change in history." β
He Yan asked, "Who came out?" β
Zhang Qiang smiled bitterly: "Daben." It's not just him, but now many clubs have received the news, and they have all blown up. I think Mao Shen is estimated to have taken the RK channel and got the news. β
Xiong Zhijian wanted to cry without tears: "Don't care where I'm from, look at the webpage in the group, the official news has come out." β
Yu Hao roughly browsed the page, first of all, the official said in a very euphemistic tone, what is almost seven seasons, the gold coin system is too complicated, it is both loot and talent runes, and the setting is cumbersome, so it needs to be streamlined.
In tomorrow's update, all gold coins will be changed to blue essence, and all talent runes will be canceled, and the two will be combined into one.
There are five new runes, Precision, Domination, Sorcery, Resolute, and Enlightenment, with twelve in each series and 60 in five series.
If you wear it, there is one large and three small runes in each series, the large one is equivalent to the previous cornerstone talent, and the small one is equivalent to the previous small talent. Then you can also choose a sub-rune, and you can only pick two of the nine small runes that are not cornerstone runes. In the end, relying on one main system talent, one large and three small, and one pair of system talents and two small, a total of six out of sixty were selected to break through the summoner's canyon.
At first glance, the fourteen SE people are addicted to it, and they can't extricate themselves from the analysis, where do they care about the training arranged before?
Before 7.22, there was just a small rumor leaked, but I didn't expect it to be so much, so big.
The change is so thorough that it even touches the level cap of 30, and the maximum can be upgraded to 100.
This feeling is as if League of Legends has become LOL, although the essence is still like that, but it has changed beyond recognition.
Half an hour passed, and Yu Hao felt a little bit of his head.
Precision is equivalent to the talent rune of ADC shooter, Juggernaut is equivalent to the talent rune of assassin, witchcraft is the talent rune of AP mage, resolute is the talent rune of the meat Tan warrior, and enlightenment is the talent rune of the support type.
After reading it, Yu Hao pondered the content of each series again.
The first is Precision, which is guided by the phrase of becoming a legend, enhancing attacks and damage over time. As the main rune, you can pick one large and three small. The main rune with the secondary rune can get an 18% attack speed bonus. Compared with the previous attack speed rune, it is 2-4% higher.
Then Yu Hao carefully read the cornerstone runes, strong attacks, deadly rhythms, and swift footwork. The key words drawn out are armor-piercing zeal, faster and faster fighting, and bloodthirsty movement. It can basically correspond to the old version of the talent, and it is not difficult to understand.
The next three small runes, corresponding to the names of Heroic, Teleportation, and Battle.
The three of the Heroic Runes are Overdose, Triumph, and Calm. Overtreatment is equivalent to half a vampire sword.,The bloodsampic that overflows when it's full of blood turns into a shield.γTriumph is the previous dangerous game.,Kill back blood.γCalm and relax is suitable for skill-based ADC.,Point out that after this upgrade, you can lose all skills.,Clear the line and consume.γ
The three runes in the legend are Joy, Toughness, and Bloodline. These three runes are used to kill enemies, which grants permanent attack speed, tenacity, and health steal. If nothing else, attack speed is basically chosen.
The three of the Battle Runes are Critical Strike, Slash, and Fortitude. These three are the runes that hit the damage, and the critical blow is similar to the previous Grim Reaper's talent, the slash is a whisper of hitting the flesh, and the perseverance is not the residual blood plus damage. If the ADC is to be brought, critical hits and cuts are better.
The leading phrase for the Domination system is to hunt and destroy prey, burst damage, and melee means. As the main rune, the secondary rune can obtain 11 attack damage or 18 spell strength, which is equivalent to the large essence bonus in the previous rune.
The cornerstone runes of the Juggernaut are Electrocution, Predator, and Dark Harvest. Electrocution is the previous thunder, the predator is suitable for wandering in the single assassin, the dark harvest is equivalent to the passive of the hammerstone, picking up souls and adding attack power and spell strength.
The next three small runes correspond to the names of Premeditated, Tracked, and Hunted.
The three of the premeditated runes are malicious slander, the taste of blood, and the sudden impact. Heroes with controls can point malicious slander, will get a true damage bonus, like the taste of blood exchange, with a recovery effect, assassin points with a rush displacement skill slam impact, and there will be an armor-piercing effect that lasts for 5 seconds.
Track down the three zombie guards, the Ghost Spirit, and the Eyecatcher in the rune. Zombie Wards are similar to the extra False Eye, Ghost Aura is the last bush you enter, giving you a permanent extra vision, the Eye Collector is suitable for heroes who kill fast, and the round can gain up to 18 attack damage or 30 mana strength, and the total number of assists and heads is 20.
The three of the Hunting Runes are the Greedy Hunter, the Spiritual Hunter, and the Ruthless Hunter. The Greedy Hunter is a skill vampir, the Spiritual Hunter is a gear cooldown, and the Ruthless Hunter is an increase in the speed of movement out of battle. Those who rely on skills to eat can point greedy hunters, and others ruthless hunters.
The wizard of the sorcery system is to unleash destruction and strengthen skills and resource control. As a primary rune, it can be paired with a secondary rune to gain 15 attack damage or 25 spell power.
The cornerstone runes of the Witchcraft Department are summons: Alley, Comet Arcane, and Phase Dash. Summoning: Alley is Lulu's E skill, relying on skills to play the consumption of points of the Olympiad comet, phase rush is the previous wind ride.
The next three small runes correspond to the names of Treasure, Excellence, and Might.
The three of the treasure runes are the Neutralization Orb, the Mana Flow Tether, and the Ultimate Skill Cap. Fight high-explosive heroes like Annie, and point the Voiding Orb, the Wandering and Snake Girl's shop mana flow tie, Fan Mom, and Time can point the Ultimate Skill Cap.
The three runes of excellence are detachment, swiftness, and absolute concentration. Transcendent level 10 provides 10% cooldown reduction, overflow will increase attack power or magic strength, speed plus movement speed, suitable for heroes like Wind Girl, add 24 attack power or 40 points of magic strength when you are absolutely focused on blood, suitable for people with high blood seconds.
The three runes of power are Scorching, Walking on Water, and Gathering Storms. Scorching is the previous dark fire, small ignition, water walking is suitable for river groups, while gaining 25 points of movement speed, according to the level of the maximum increase of 18 points of attack power or 30 points of magic strength, storm gathering is the late stage, 60 minutes can add 168 points of magic strength or 105 points of attack power.