416. Bloodfiend Castle

The Night Stalker unleashed the devouring effect on the [Nightmare Touch], and the dense tentacles wrapped around his right hand immediately began to stretch and squirm, splitting into three strands to devour the three murder weapons in front of him one by one.

After devouring it, [Nightmare Touch] began to perform its special effect 2 simulation, and the tentacles began to combine into a new form.

Compared with the strange shape of the murder weapon last time, the shape of the murder weapon this time is much more normal, this is a thick-backed machete with a length of about one meter, the tip of the knife is sharp, and there is a blood groove on the blade, and the appearance is slightly hideous.

Nightmare Touch

[Quality: Perfect]

[Type: Murder Weapon (Unique)]

[Condition: A killer with at least an elite-level murderer and a master-level disguise]

[Effect 1: Devour, currently Devouring is saturated, reactivating the Devour skill will overwrite the existing hybrid effect.] 】

[Special Effect 2: Simulate, when this murder weapon hits the target, it will deal +1 extra damage and cause the target to lose 2 health (or injured state) in the next 3 minutes, if the murder weapon loses an attack, its next attack will cause +2 extra damage to the target, and lose 4 health in the next 3 minutes.] 】

[Notes: "The tentacles will guide you to kill!"] - Alex Mercer]

This time, the hybrid special effect is also more intuitive and reliable than the last time, and the bleeding effect is not inferior to the previous combo, and the power increase after missing a knife directly improves the killer's fault tolerance.

……

When everything was ready, the night stalker came to the iron door where the space was prepared.

Choose survival mode, and the moment the iron door opens, the vision darkens.

- The 'unparalleled' Night Stalker joins the game.

- 'Knife Dancer' gold medal instructor Sima Ju joins the game.

Two lines of prompts pop up in the special player bio, and one of the Survivor players is also wearing a title.

"Knifetip Dancer? emmm…… Nice title. ”

This title is one of the few titles with a special effect that grants a 20% movement speed increase for 3 seconds if the Killer is within 30 meters of you, and does not get hit by the Killer's attack for 7 seconds.

"This guy with the title seems to be a good walker."

Then the crow cries were heard in my ears, rendering a sense of desolation.

Background narration appears;

'The Bloodfiend's castle has been abandoned, but there are still 4 living sacrifices in the dungeon. ’

'In order to prevent the sacrifices from dying, you injected them with drugs that could delay their death, and at the same time awakened them from an endless slumber......

'As the most loyal servants of the Bloodfiend, you must ensure that these sacrifices remain safe on their altars until the Bloodlords return. ’

……

The background narration is followed by a rotating view of God.

It is a European medieval castle perched on a hilltop, and against the backdrop of the dark night and a huge yellow moon, it looks mysterious and eerie, making it easy to associate things with ghosts, vampires, witches, etc.

The camera quickly zoomed in, frozen in the middle of an empty dungeon, and a large stone pillar that the night owl had seen earlier in the 'Colopri Asylum' stood in front of the night owl.

On all four sides of the pillar, a heavy iron hook hangs, stained with blood and minced flesh, as if to introduce its main purpose to visitors.

Whenever this kind of hook appears in the killing game, it means that the killer cannot directly execute the opponent in this game.

All the Survivors must be captured, they must be hooked up with these Blood Hooks, and the natural sacrifice of the altar must be waited for to complete the main quest.

A game scene with this kind of altar is more suitable for formal matches, and is usually used as a scene map for matches.

And this kind of scene generally does not have a side quest to hide the plot or anything, and the escapees and killers don't have to worry about being interfered by other factors, and they can really let go of their hands and feet and show their own level.

The Night Stalker stood on the edge of the altar and glanced at the dungeon slightly.

The dungeon is not small, but the internal structure is slightly complex, with a small labyrinth of broken cells and rubble piled up on the ground.

Standing on the altar, you can see a staircase at the end of the left and right directions. In addition, the Night Stalker also knows that there is one of the 3 escape exits for the Survivors in the 'Bloodfiend Castle' scene in the dungeon - the sewer entrance.

This escape exit is normally only allowed for the last 1 Survivor to escape, and will appear in random locations in the dungeon after the Survivor's main quest is more than halfway through.

By the way, in the current scene, the main quest of the Survivor requires the Survivor players to work together to polish the 4 energy crystals in the castle to provide sufficient energy for the castle gate to open the escape gate for escape.

The entrance to the sewers in the dungeon will appear after the Survivor polishes the third Energy Crystal, and then open when there is only one last Survivor left in the field.

However, if one of the Survivor players has a unique tool 'key', they can open the sewer entrance in advance to escape without waiting until the last Survivor is left.

……

Night Stalker doesn't carry the 'Mastery Raven Minion' in this game, in fact, he has removed this unupgraded skill from his skill slot since the fourth stage of the Blood List.

No way, the skill is too limited.

At this stage, players already have an understanding of the conditions for triggering the 'Crow Minions', and they will not be stupid enough to hide in a place and wait for the crows to come and call the police.

Therefore, the night stalkers, who lack the means to find people and are not good at perceiving attributes, can only obediently search in a carpet way.

Encountering an environment such as a maze in a scene is a headache for players, and this kind of environment cannot be memorized by playing a few more games, because the maze route will change randomly every game.

Players who want to get through such environments more efficiently can only rely on personal judgment or related skills.

The night owl started to walk out from the right side of the altar, and instinctively made a few turns, when he suddenly heard some kind of 'sizzle' sound, and continued to take a few steps, only to find a strange crystal-shaped object standing in an abandoned prison in front of it.

This is the 'energy crystal' that needs to be polished in the main quest of the Survivors.

There are a total of 6 such crystals in the entire Blood Demon Castle, which exist in different locations and directions of the castle, and can be heard when the player is close to a certain distance, which is used to guide the player in the direction of its location.

When the Survivor tries to polish the crystal, the sound of guidance will be different.

At the same time, when the crystal is about to be polished, it will make a different sound.

Regardless of whether it is a killer or an escapee, players can obtain some information related to their opponents through the sound of crystals.

……