Chapter 65: Divine Identification

"Brothers, I'm going to appraise the equipment, so pray for my good luck. Pen Fun Pavilion www.biquge.info see if you can identify the best equipment we use? I said with a wicked laugh.

"I'll go, if you can't get my equipment in order, see if I don't clean you up." Brother Qiang shouted.

"And mine." Ergou also said.

"Me too, if you can't get me, I'll clean you up." Guang Tsai said.

"Hehe, get me two more better ones, Cloud." Bastards are obviously cheap, and they sell well.

"Go to the light boy, count your good deals, just get a high spirit necklace. No, you can do it now. "I said to Guangzai angrily.

"Okay, you guys are busy with your own going, don't bother me to identify the equipment, otherwise don't blame me if you can't get it." Seeing that the posture was wrong, he immediately changed the topic and prepared to concentrate on equipment.

"Wreath, it turns out that the level 60 equipment you got is on that warehouse number? How many? "I'll figure out how much equipment I have.

"I sold all the 50 ones, and the 60 ones were on the No. 3 warehouse number, and the first three numbers seemed to be two full. The third one is basically women's clothing. Wreath said.

"Well, you're busy, I'll take a look." I answered.

......

"82 pieces of men's clothing and general-purpose, 36 pieces of women's clothing. Not bad, not much for women. Secretly praised. I looked at the ones I got today, 81 pieces of equipment and 18 musical instruments, 34 of which were level 70 and 47 were level 60. There are a lot of 70-level ones, so let's identify the 70-level ones first.

"Bastard, how many level 70 divine soldiers are there? There are 8 pieces of 70 weapons and armor to be identified here, is it enough? "I asked the bastard.

"Enough, how can I give it to you!" Bastard said.

"Tiantai, give me the trumpet." After saying that, I asked the trumpet to take 6 70 Lingbao illustrated books, and then flew to the rooftop.

......

Negative fan.

Grade: 70.Five Elements: Gold.

Hit: +380.Damage: +297.

Durability: 500.

Strength: +17.

Stunt: Weak clicks.

Special Effects: Never wears out.

Hundreds of clouds.

Grade: 70.Five Elements: Earth.

Defense: +40.Blood: +150.

Durability: 800.

Special Effects: Easy, Angry.

......

Looking at the level 70 equipment that I identified, I really felt like I was dreaming; Could it be because of the first batch of level 70 equipment that GM will be so generous? Without hesitation, continue to complete the level 60 equipment.

......

Wind Moon Treasure Chain.

Level: 60.

Psy: +87.

Durability: 500.

Stunt: Beast Power.

Dragon Sword.

Grade: 60.Five Elements: Water.

Hit: +288. Damage: +217.

Durability: 800.

Dexterity: +7.Stamina: +12.

Stunt: Cihang Pudu.

......

I doubt it, when did Ding Sanshi become a good person? I'll it, it's not scientific. I carefully looked at the identified equipment, and after checking it again, I found that the equipment of the brothers was all together, and it was not improvised, it was a very high level of Qi.

The bastard's equipment was all together last time, and it matched the equipment from last time. The outfit of the brothers is very beautiful.

Bastard's equipment: 60's must hit the sword; crushing head of 60; 60 of broken blood chains; 60 of force-sensitive clothes; 20 of the artifact Belt of Wrath; 60's weakness shoes. In addition, there is a 60 high-proof high-blood belt, and a 70 weak point does not grind the fan.

Brother Qiang's equipment: 60's crystal clear hammer; 60 of the condensation cap; 60 chains of beasts; 70's laughing simple clothes; 60's Belt of Wrath; 70's of simple Cihang shoes.

Ergou's equipment: 70's simple laughing sword; 70 simple crystal caps; 60 high spirit chains; 60's body sensitive flowing cloud clothes; 70 of the Unranked Rage Belt; The beast of 60 does not wear shoes.

Light Boy's equipment: 60 Demon Resistant God Blessing Gun; 70 simple high spirit chains; 60 high anti-put down cap; 60 of allergenic plus body clothing; 60 high blood belts; 60's glorious shoes.

Own equipment: 60's Cihang Divine Blessing Sword, 60's Gao Ling Xiaoli Chain; 60 crystal clear heads; 60's Magic Clothes; 70's Simple Rage Belt; 60 clean shoes.

......

Is this the advantage of being born again? How long does it take to get such equipment in the last life, or the equipment of five people, Ding Sanshi, your uncle's. It's amazing.

......

Attached: Fantasy Journey to the West stunt special effects.

[Qi Healing] Anger Consumption: 30 (Consumption when having Anger Belt: 24) Use Effect: Restore (3% + 200 maximum) of Qi and blood, for a single player.

[Heart Healing] Anger Consumption: 60 (Consumption with Anger Belt: 48) Effect: Restore (6% + 400 maximum) of Qi and blood, for solo.

[Life Healing] Consume rage value: 90 (Consumption when having anger belt: 72) Use effect: Restore (upper limit 9% + 600) of qi and blood, use it on a single player.

[Qi Return] Consumption Rage Value: 60 (Consumption when having Anger Belt: 48) Effect: Restore 1/4 of your own Qi and Blood (up to 12 character level×).

[Destiny] Anger Consumption: 130 (Consumption when having an Anger Belt: 104) Effect: Restore 1/2 of your own Qi and Blood (up to a maximum of 20 character level×).

[Lifesteal] Consumption rage value: 70 (Consumption when there is anger belt: 56) Use effect: Absorb the opponent's current 20% HP, cannot be used on monster bosses.

[Reinvention]Anger Value:100 (Consume with Anger Belt:80)Effect:Revive and restore HP150 points, can only be used on characters who are down. Special note: If there is no previous injury, the rescue will be uninjured, and if there is a previous injury, the injury will not be recovered.

[Resurrection] Rage Cost: 120 (Consumption with Anger Belt: 96) Effect: Resurrect and restore 1/2 of your Qi and Blood (up to a maximum of 20 character level×), can only be used on fallen characters. Special note: If there is no injury before, the amount of Qi and blood rescued is the previous limit/2.

[Four Seas Shengping] Consumption rage value: 135 (Consumption when having anger belt: 108) Use effect: Restore 1/4 of the qi and blood of all teammates (up to the level of the restored person ×12), invalid against summoned beasts with low-level ghost arts.

[Cihang Pudu] Consumption rage value: 150 (Consumption when there is an anger belt: 120) Use effect: Resurrect all teammates and restore all qi and blood, after use, your own qi and blood and the upper limit of qi and blood will become 10% of the maximum qi and blood, magic becomes 0, and you can't resurrect ghost-like summoned beasts. Special note: Rescue and restore the maximum value of qi and blood, that is, recover the injury.

[Water Clear] Consumption rage value: 50 (Consumption when there is anger belt: 40) Use effect: Clear various abnormal states, such as sealed physics, magic, poisoning, chaos, etc.

[Ice Clear]: Rage Consumption: 100 (Consumption when there is an Anger Belt: 80) Effect: Clears various ailments, and restores 1/4 of Qi and Blood (up to 12 of the character's level×).

[Jade Qing Jue] Consumption rage value: 135 (Consumption when having anger belt: 108) Use effect: Clear all teammates' various abnormal statuses.

[Jing Qing Jue] Consumption rage value: 150 (Consumption when having anger belt: 120) Use effect: Clear all teammates' various abnormal statuses, and restore 15% of each person's qi and blood.

[Magical Sound] Consumption rage value: 60 (Consumption when there is a rage belt: 48)Use effect: A certain chance to increase the opponent's consumption of special skills within 5 rounds by 2 times, and increase the consumption of spells by 2 times Special note: The success rate is related to the level and cultivation of both sides. The hit rate is around 65% when cultivating at the same level and cultivating, and around 50% when cultivating at the same level 0. According to the experimental results, the highest success rate of this stunt is 75%, and the lowest is 30% (approximate).

[Beast Power]: 40 (with Rage Belt: 32)Effect: Increases the damage of teammates until the end of the battle. Special Notes: Damage increased by 10%.

[Mark of Warcraft] Rage Cost: 70 (Anger Belt Cost: 56) Effect: All teammates damage increases, and the effect lasts until the end of the battle. Special Notes: Damage increased by 5%.

[Radiant Armor]: 40 rage (with rage belt: 32) Effect: Increases the defense of allies until the end of the battle. Special Notes: Defense is increased by 10%. Radiance and Holy Spirit, when used repeatedly, the effect cannot be stacked, and the system only takes the maximum effect, that is, when the two kinds of stunts are repeatedly added to the same person before and after, only the single effect is added.

[Holy Spirit Armor]'s Rage Cost: 80 (Cost: 64 with Rage Belt) Effect: All allies' Physical Defense increases, and the effect lasts until the end of the battle. Special Note: Defense is increased by 5%. Radiance and Holy Spirit, when used repeatedly, the effect cannot be stacked, and the system only takes the maximum effect, that is, when the two kinds of stunts are repeatedly added to the same person before and after, only the single effect is added.

[Liuyun Jue] Rage Consumption: 40 (Consumption with Anger Belt: 32) Effect: Increases the speed of teammates, and the effect lasts until the end of the battle. Special note: Increases speed by 10%. Flowing clouds and whistling winds, stagnation and stagnation, the effect cannot be stacked when repeated, and the system only takes the maximum effect, that is, when the two kinds of stunts are repeated on the same person before and after, only the single plus effect is taken.

[Howling Wind] Rage Cost: 80 (Consumption with Rage Belt: 64) Effect: All teammates' speed increases, and the effect lasts until the end of the battle. Special note: Increases speed by 5%. Flowing clouds and whistling winds, stagnation and stagnation, the effect cannot be stacked when repeated, and the system only takes the maximum effect, that is, when the two kinds of stunts are repeated on the same person before and after, only the single plus effect is taken.

[Tai Chi Protector] Anger Consumption: 90 (Consumption with Anger Belt: 72) Use Effect: Spell damage taken is halved, and the effect is 3 rounds of beams. Special note: 3 rounds are counted from the current round of release, and the screen effect is 4 rounds and the last round has no effect.

[Luohan Jinzhong] Rage Consumption: 150 (Consumption with Rage Belt: 120) Use Effect: All teammates take half the spell damage for 3 turns. Special note: 3 rounds are counted from the current round of release, and the screen effect is 4 rounds and the last round has no effect.

[Shura Spell] Anger Consumption: 120 (Consumption when having Anger Belt: 96) Effect: When taking damage, half of the damage is reacted to the opponent (except for spells that affect multiple people), and the effect is 5 rounds.

[Seamless] Rage Consumption: 80 (Consumption with Anger Belt: 64) Effect: Spells used by the enemy have a chance to fail within 5 turns. Special note: It can overlap with the characteristics of the TG division, but the final evasion rate does not exceed 25%.

[Laughing Knife] rage cost: 40 (with rage belt: 32) Effect: Reduces the enemy's solo rage by 70.

[Bodhi] Rage Consumption: 130 (Consumption with Anger Belt: 104) Effect: React the spell received by yourself to the caster (invalid for some special situations), the effect lasts for 2 turns.

[Heart Like a Mirror] Consumption Anger Value: 100 (Consumption when there is an anger belt: 80) Use Effect: Resist all abnormal classes, auxiliary additional effects, the effect lasts for four rounds Special Note: There is no effect in the last round of the screen, and you can't use WZ lights, PT lights, Yellow Emperor Neijing and other auxiliary spells when the heart is in a state, but it does not resist TG's god protector.

[Shapeshift] Consumption rage value: 150 (Consumption when there is an anger belt: 120) Use effect: Exchange status with the opponent, HP, MP, abnormal state, support status, etc., can only be used on the player, you need to rest for 1 turn after use, if your own qi and blood are less than 20%, or the opponent's qi and blood are above 80%, you can't use it.

[Cursed Wound]: 40 (with Rage Belt: 32) Effect: Reduces the current HP of the enemy solo by 20%. Special note: It cannot be used on monster bosses.

[Cursed Death]Rage Cost: 40 (Cost: 32 with Rage Belt) Effect: Reduces the current MP of the enemy solo by 20%. Special note: It cannot be used on monster bosses.

[Weak Click] Anger Value: 50 (Consumption with Anger Belt: 40) Effect: Attack the opponent with a temporary increase in damage, suitable for dealing with those with high defense.

[Bloodbreaker] Rage Value: 80 (Consumption with Rage Belt: 64) Effect: Crazy Hair, can attack twice in a row.

[Hades] Rage Value: 60 (Consumption when having Anger Belt: 48) Effect: Reduces the opponent's HP, and the minimum damage is 50. Special note: Fixed damage in the same battle, no floating.

[Qiankun Slash] Consumption rage value: 110 (Consumption when there is anger belt: 88) Use effect: Can attack multiple opponents, the minimum damage is 50.

[Shattered Warriors] Rage Cost: 80 (Consumption with Rage Belt: 64) Effect: Physically attack the enemy and reduce the opponent's HP loss by the same amount.

[Emperor Shakti] Consumption rage value: 70 (Consumption when having anger belt: 56) Use effect: Reduce the opponent's HP and MP by a certain amount, and the effect is affected by the opponent's magic attributes. Special Note: Knock out as much HP and MP as the opponent's mana points.

[Gara Mushuang] Consumption rage value: 100 (Consumption when having anger belt: 80) Effect: Reduces a certain amount of HP and MP of all opponents, and the effect is affected by the opponent's magic attributes. Special Notes: Knock down as much HP and MP as the opponent's Mana Points/2.

[Void Blade] Anger Consumption: 90 (Consumption with Anger Belt: 72) Effect: Reduces the opponent's HP and MP by a certain amount, and the effect is affected by your own strength attribute. Special Notes: Knock out as much HP and MP as your own power points.

[Undead Blade] Rage Consumption: 110 (Consumption with Anger Belt: 88) Effect: Reduces all opponent's HP and MP by a certain amount, and the effect is affected by the opponent's strength attributes. Special Notes: Knock down as much HP and MP as the opponent's Power Points/2.

[Voice of Death]: Rage Cost: 90 (Anger Belt Cost: 72) Effect: Causes all enemy team members to have a chance to be in a certain ailment.

[Lower the Butcher Knife]: 30 (with the rage belt: 24) Effect: Reduces the enemy's physical damage until the end of the battle. Special Notes: Reduces damage by 10%.

[Hedong Lion's Roar] Rage Consumption: 100 (Consumption with Anger Belt: 80)Use Effect: Reduces the damage of all enemies, and the effect lasts until the end of the battle. Special Notes: Reduces damage by 5%.

[Armor Piercing]: 35 (with Rage Belt: 28) Effect: Reduces the enemy's physical defense, and the effect lasts until the end of the battle. Special Notes: Reduces defense by 10%.

[Armor Crusher]: 80 (with Rage Belt: 64) Effect: Reduces the physical defense of all enemies, and the effect lasts until the end of the battle. Special Note: Reduces defense by 5%.

[Stasis] Rage Cost: 35 (Anger Belt Cost: 28) Effect: Reduces the enemy's speed until the end of the battle. Special note: Reduced speed by 10%.

[Stop]: 80 (with rage belt: 64) Effect: Reduces the speed of all enemies, and the effect lasts until the end of the battle. Special note: Reduces speed by 5%.

[Condensation] Consumption rage value: 60 (Consumption when having anger belt: 48) Use effect: Restore a certain amount of MP to the caster, and the effect is affected by the level of the caster.

[Concentration] Anger Consumption: 90 (Consumption when having Anger Belt: 72) Effect: Restore a large amount of MP to the caster, and the effect is affected by your level.

[Waning Moon] Consumption rage value: 100 (Consumption when there is anger belt: 80) Use effect: Absorb the opponent's current 30% MP, and cannot be used on monster bosses.

When the HP of [Divine Blessing] is 0 during battle, there is a 20% chance that Divine Blessing will be resurrected.

[Treasure] is sold to an equipment buyer for 5 times its normal value.

[Must Hit] Physical Attack Hit Rate 100%.

[Lost]'s escape success rate increased.

[Rage] consumes 80% of the normal rage from using the magic weapon perk.

[Shennong] Increases the effect of using potions to restore HP and MP by 10% in battle.

[Easy] Reduced the level requirement for a character to wear equipment by 5.

There is no limit to the level of the character when worn by [No Rank].

[Never Wear] does not consume the durability of the equipment.