Chapter 3: Assigning Attributes
In the courtyard of the Deng family's stable, the sky was just hazy, and a big rooster came out of the chicken coop and flew up the wall.
The bright red cockscomb of the big rooster is like a rising sun, with this long neck, holding its head high, "oh oh ......" The loud rooster crow crosses this world, and everything recovers, heralding the official start of a new day.
In a bedroom of the stable, Zhang Tie, who had fallen asleep, was woken up by the sound of a rooster, stumbled out of bed, put on a short coat, and pressed his temples. On the retina, the words floating in the air become a screen in front of your eyes.
[Character: Zhang Tie]
[Level: 1]
[Experience: (100/0)]
[Health: 50/50 (1 point per hour)]
[Stamina: 150/150 (5 points per minute)]
[Cumbersomeness: 150/0 (Can't act beyond the cumbersome)]
[Strength: 15+ (each point of strength can increase 10 kg of force, add 10 points of stamina, add 1 point of maximum health, add bounce height, add 10 points of maximum burden, and affect the level limit of iron bones, strong attack, strong throw, and strong bow skills)]
[Agility: 10+ (increases the maximum running speed, increases weapon proficiency by 5, increases the shooting speed, increases the distance of the ground jump, increases the nerve reaction speed, and affects the level limit of weapon mastery, shield defense, running, riding, mounted archery, and plunder skills)]
[Intelligence: 6+ (1 additional skill point per point is added, which increases energy, improves learning effectiveness, and affects the level cap of coaching, tracking, guiding, tactics, reconnaissance, item management, healing, surgery, first aid, engineering, and persuasion skills)]
[Charm: 7+ (1 troop cap per point, affecting the level cap of Domination, Trading, Persuasion, and Captive Management skills)]
[Available Stats: 4]
[Iron Bone: 0+ (Increases health by 2 per point, increases physical strength)]
[Critical Attack: 1+ (8% increased melee damage per point)]
[Punch: 0+ (10% increased throw damage per point)]
[Mighty Bow: 4+ (14% increased bow damage per point)]
[Weapon Mastery: 0+ (Each point increases the cultivation speed of weapon proficiency training by 10%, and increases the upper limit of weapon proficiency through weapon points.] The upper limits from level 1 to level 15 are: 60, 100, 140, 180, 220, 260, 300, 340, 380, 420, 460, 500, 540, 580, 620)]
[Shield Defense: 0+ (Reduces shield damage by 8% per point, and increases shield block speed and coverage by 8%)]
[Run: 4+ (10% increase in max running speed per point)]
[Riding: 4+ (increases riding speed by 10% per point and improves horse control)]
[Mounted archery: 4+ (If the horse shoots or throws with a bow and arrow while running, the target star will spread very much, and each point can reduce the crosshair's spread range on the horse)]
[Plunder: 0+ (10% chance to drop loot from multiple systems per point, originally for each person, there must be 3 items on their body drop)]
[Coach: 0+ (impart experience to heroes and soldiers with a lower level than themselves at 0:00 every night, so that they can also get experience points to upgrade in a non-war state, and the experience imparted depends on the skill level, each point increases 500 points of experience, and the experience points are equally distributed to the troops)]
[Tracking: 2+ (With this skill, you can see the imprints left by passing troops on the map, the higher the skill level, the more detailed the information you get from the imprints)]
[Wizard: 4+ (3% increase in troop movement speed per point)]
[Scouting: 6+ (increases the map scout range by 300 meters per point, originally a radius of 300 meters, increasing personal scouting ability)]
[Item Management: 0+ (6 spaces added per point)]
[Heal: 0+ (Each point increases the health regeneration rate of all units in the party by 20%)]
[Surgery: 0+ (4% chance per point to save the lives of soldiers who would have died on the battlefield)]
[First Aid: 1+ (Each point can return 5% of the life lost in the last battle to all lieutenants in the unit, and if you do not re-enter the battle 10 minutes after the battle, you will recover your health)]
[Engineering: 0+ (Reduces siege time by 10% per point and increases the amount of money and time spent on building province outbuildings, increasing construction ability)]
[Captive management: 2+ (increase the cap of 10 captives per point, increase the management of individual handling captives, after capturing the enemy, a captive will be added to the system, which can only be used for trading)]
[Domination: 1+ (increases team cap by 5 per point, reduces troop cost and salary by 5% per point)]
[Transaction: 0+ (5% reduction in transaction loss per point, only valid in the system mall)]
[Available Skill Points: 6]
γWeapon Proficiency:γ
[One-handed weapon: 59]
[Two Handed Weapons: 15]
[Long Pole Weapon: 59]
[Bow and Arrow: 109]
[Crossbow: 15]
[Throw: 33]
[Mastery Points Available for Weapons: 15]
γ'Done'γ
I tried to concentrate on the word 'done' and found no response. Zhang Tie nodded secretly,
"It seems that it's the same as the game, you can't choose to complete it without allocating skill points, attribute points, etc.γ
Looking at the remaining attributes, skill points, and weapon points, Zhang Tie made a choice in one go. Two attribute points add strength, so that it reaches 17 points, one point increases agility, reaches 11 points, and the remaining 1 point is added to intelligence, so that the intelligence reaches 7 points, and 1 more skill point. Changed skill points to 7.
Skill point 1 point strengthens the bow, the strong bow reaches level 5 and cannot be upgraded again, 5 points add iron bones, iron bones level 5 can not be upgraded again, and 1 point adds shield defense.
2 weapon mastery is added to one-handed weapons and long-pole weapons, respectively, so that they reach 60 points and cannot be upgraded again. The remaining 8 points were all added to the toss, and the toss became 46.
Again, focus on the word 'done'.
An electric current flashed on Zhang Tie's body, and a large piece of memory poured into the depths of Zhang Tie's memory, which already had some first aid, reconnaissance, tracking one-handed weapons, two-handed weapons, long-pole weapons, bows and arrows, crossbows, throwing, horseback riding, riding and archery understanding and application, the large memory did not make Zhang Tie feel a headache, but seemed to feel a warm stream of water flowing through every part of his body, fluttering like a fairy.
And those extra memories seem to be what Zhang Tie already has, and it doesn't look like they were directly transmitted into his brain by the system at all.
Zhang Tie only felt itchy all over his body, his bones were crispy, and there was an indescribable pleasure, and his whole body was about to soften, breaking through the boundaries and soaring. this
The feeling lasted for more than a minute, and Zhang Tie returned to reality from the dream, and found that there was a layer of black dirt on his body, and the stench was not good, but his body seemed to be full of strength, and the whole person was also a lot more energetic.
The screen on the retina gradually began to change, the screen became a three-dimensional map similar to a sand table, a small person standing on top of a house, the head of the villain is marked with two small characters of Zhang Tie, and the writer on the house marks the Deng family stable.
There is a scene in a certain area around Zhang Tie's villain, and the houses, mountains, and trees are exactly the same as reality, but they are reduced.
Farther away, all that was left was pitch black. There is also a small box in the upper right corner, in which many small dots are constantly moving, a dark green dot in the center is motionless, and the other all-gray and white dots, some moving and some not moving.
There is a three-dimensional compass in the lower left corner, and the time in the lower right corner is marked: the early morning of October 16. At the bottom there is a row of text, which are Missions, Reports, Records, Shops, Items, Characters, and Troops.
Just as he was about to take a closer look, a foul smell hit, and Zhang Tie was dizzy and felt like vomiting.