This article is the role of the properties of the system

Reputation: (increases the maximum number of troops by one per 25 sounds)

Health: (Regenerates 1 per hour)

Stamina: (Regenerates 5 points per minute)

Cumbersomeness: (I can't act beyond the cumbersomeness)

Strength: (Each point of strength can increase 10 kg of force, add 10 points of stamina, add 1 point of maximum health, add jump height, add 10 points of maximum burden, and affect the level limit of Iron Bone, Strong Attack, Strong Throw, and Strong Bow skills)

Agility: (Increases maximum running speed, increases weapon proficiency by 5, increases shot speed, increases ground jump distance, increases nerve reaction speed, and affects the level cap of weapon mastery, shield defense, running, riding, mounted archery, and plundering skills)

Intelligence: (Adds 1 additional skill point per point to increase energy and affect the level cap of Coach, Tracking, Guide, Tactics, Scouting, Item Management, Healing, Surgery, First Aid, Engineering, and Persuasion skills)

Charisma: (Adds 1 troop cap per point, affects the level cap of Domination, Trade, Persuasion, and Captive Management skills)

Iron Bone: (Increases health by 2 per point, increases physical strength)

Critical Attack: (8% increased melee damage per point)

Punch: (10% increased throw damage per point)

Strongbow: (14% increased bow damage per point)

Weapon Mastery: 0+ (Each point increases the cultivation speed of weapon proficiency training by 10%, and increases the upper limit of weapon proficiency through weapon points.) The upper limits from level 1 to level 15 are: 60, 100, 140, 180, 220, 260, 300, 340, 380, 420, 460, 500, 540, 580, 620)

Shield Defense: (Reduces shield damage by 8% per point, and increases shield block speed and coverage by 8%)

Running: (10% increase in maximum running speed per point)

Riding: (10% faster per point to improve horse control)

Mounted Archery: (If the horse shoots or throws with a bow and arrow while running, the target star will spread very much, and each point can reduce the crosshair spread range on the horse)

Plunder: (Each point increases the total loot of the system by 10%, originally for each person, 3 items on their body must be dropped)

Coach: (Teach experience to heroes and soldiers with a lower level than themselves at 0:00 every night, so that they can also get experience points to upgrade in non-war states, the experience transferred depends on the skill level, each point increases 500 experience points, and the experience points are divided equally among the troops)

Tracking: (With this skill, you can see the imprints left by passing troops in the large map, the higher the skill level, the more detailed information you get from the sigils)

Wizard: (Increases troop movement speed by 3% per point)

Reconnaissance: (Increases the map detection range by 300 meters per point, originally a radius of 300 meters, increasing personal detection ability)

Item Management: (6 spaces added per point)

Heal: (Each point increases the health regeneration rate of all units in the party by 20%)

Surgery: (Increases the chance of 4% per point, saving the lives of soldiers who would otherwise die on the battlefield)

First Aid: (Each point returns 5% of the life lost in the last battle to all lieutenants in the unit, and does not re-enter the battle 10 minutes after the battle, recovering health)

Engineering: (Reduces siege time by 10% per point and increases the amount of money and time spent on building province outbuildings, increasing construction power)

Prisoner Management: (Increase the cap of 10 prisoners per point, increase the management of individual prisoners, and add a prisoner to the system after capturing the enemy)

Domination: (Increases team cap by 5 per point, reduces troop cost and salary by 5% per point)

Transaction: (5% reduction in transaction loss per point, only valid in the system mall)

ps: As soon as I got home, there were a lot of things, and I went to the construction site today to get wood, and I was sending it at night.