Chapter 487: Crazy Peasant
At this time, Zhou's strategic intention to destroy the wound was very obvious. Use the dog to pin down the opposing shooter's unit, making it impossible to attack this turn or the next.
A 7-speed mage, the shot is quite fast. Zhou Annihilation targeted the attack on the leader of another ranged unit, the Orc Leader on the opposite side. The reason for this choice is nothing more than to weaken their numbers as much as possible, so as to reduce some pressure on the three-headed dogs of Hell.
A long-range shooter in the formation that does a lot of damage to the three-headed dog of hell. In order to weaken as much damage as possible from them, Zhou Xuan not only let the 7-speed mage force damage this round to the orc leader, but even connected to Marge, who should have shot, and Zhou Xuan decided to let him attack the orc leader.
The same 6-speed marksman and Marge, after fighting a wave of luck, took the marksman as the first hand.
The sharpshooter has been strengthened, although in terms of long-range output, it has become more powerful. However, after the implementation of the dog's personal tactics of Zhou extermination, this unit has to move outward.
Seeing this scene, Zhou Zhishu frowned slightly. He didn't expect Furman to be so decisive, and at this time, Cerberus, who had no local troops nearby, would become the target of some kind of melee troops of the enemy.
As for why it wasn't a siege, I have to mention the number of times the strengthened Three-Headed Hellhounds counterattacked many times.
However, the monitor lizard, which was also 7 speeds just now, chose to wait instead of attacking. It can be seen from here that Furman will definitely not use a monitor lizard as the first attack. Perhaps, Furman wanted to see if there was a chance to let the ghost dragon hit the aging buff first, and then annihilate the entire three-headed hellhound army in one fell swoop.
The enemy chooses the ghost dragon that waits for the opportunity, and the most unreasonable skill is really aging. Although the trigger rate of this skill is outrageously low, the health of units that are marked with the aging buff will be permanently halved during this battle.
If your own Helldog troop is really on an aging buff. I'm afraid that with a health of more than 10 points each, it will not be able to resist the blows of the two Furman troops.
On the battlefield, when the half-crippled and half-orc leader who was beaten by his own long-range troops in the opponent's camp, after throwing axes at the three-headed dog troops under his command, the small monster troops who followed closely also chose to wait for the opportunity.
When it was concluded that Furman really wanted to annihilate his inserted 'sharp blade' in one fell swoop, Zhou shook his head at first, and then assigned the fastest farmer in the field to start moving forward.
However, the 3-speed farmer is really a cheat. Not only that, but what is even more unbearable is its attack, defense, and health value. These three add up to exactly three points.
For this type of troops, Zhou can only see if luck can successfully cut into the enemy formation in the next round. Act as a qualified stumbling block. After all, the attributes of the peasant, although a little wasted. But after strengthening, it has the ability to summon reinforcements. Although, the peasants can only summon the peasants, but there is one more stumbling block, isn't it? Besides, summoning is not just once, as long as this guy doesn't die, it's not impossible to summon a team of seventy or eighty.
With the mentality of adding a little blockage to the other party, Zhou Zhenshu directly let him walk in the middle.
After arranging the peasant action after Zhou exterminated, it was finally the turn of the troops who chose to wait on the opposite side. When you selected the waiting mode (Wait, Defend, Move, Attack) once, you took action once. If you act again, you have to see if you can move smoothly according to the level of morale.
Unfortunately, the last time I chose to wait, I luckily didn't trigger the demoralized Furman. The monitor lizard army behind its ghost dragon is unfortunate to have a blackbird on its head.
But the old fellow Furman really didn't boast. His luck is really good, the three-headed dog of hell under his command was really triggered by his ghost dragon troops.
Although the number of Hell Three-Headed Dogs is still above half, Zhou knows that the next round of this force is finished.
For the Furman monitor lizard to be unable to act, Zhou Zhenshu really couldn't gloat. After all, the unicorn beast that he chose to wait on his side made the terrifying knights under Furman's command afraid to attack, so they had to choose to go to the side. Although this is of little use, Zhou Xuanshu hopes that the peasants walking in the middle can become a stumbling block for the Terror Knight.
After all, under Zhou's planning to destroy injuries, the three types of troops, namely the Horror Knight, the Peasant, and the Unicorn Divine Beast, were successfully on a slanted line.
In the second round, the ghost dragon on the opposite side decisively gave his Hell Three-Headed Dog troops a mouthful. Seeing that it was another slap of aging, Zhou Zhenxi's face turned green at this time.
Fortunately, this kind of effect can't be superimposed, otherwise Zhou Zhenshu would really have to cry and faint in the toilet.
The three-headed dog of hell has been hard to beat, but he is still alive and strong. Seeing this scene, Zhou was more or less relieved. While this unit is destined to end this turn, they will eventually die after the opposing shooter's action.
When it was the turn of his own titan giant to make a move, Zhou Xuanshu chose to attack the orc leader on the opposite side without hesitation. Using the three-headed dogs of hell to contain one, and then using three ranged troops to destroy the other is the king.
Now that he has completed the entire goal, Zhou Xuan has not had the slightest joy at this time, and his attention is focused on fighting for speed.
"It's a horror knight again, why do you always take the lead on the opposite side!"
Zhou Xuan, who was wailing in his heart, just watched the neat rows of iron horses on the opposite side, rushing into his Marge camp and directly sending out a critical hit and curse gift package.
Looking at Marge, who was close to being wiped out by the group with one blow, Zhou was very uncomfortable. Although choosing Marge's death is a hundred times stronger than choosing Mage's death. But this kind of fact that one round was handled by a unit on the opposite side is a little unacceptable.
When it was the turn of the unicorn beast to make a move, Zhou Zhan did not let it enter the enemy formation, but chose to wait for the opportunity.
Although the advantages of the three types of long-range on your side are easy to accumulate, it is also under the condition that there is no enemy involved. Now, one of his own ranged troops is being disabled, although it will work in his favor in the long run. But in terms of output, this round is a little worse than the previous round.
But fortunately, the demise of Marg and Cerberus can boost the morale of the troops. After all, remove these two classes from Hell, and the rest of the troops are from the Justice League. The impact on the morale of each other will only become more harmonious and friendly because of the removal of the 'thorns' in the troops.
The first priority of this round is to take out the Dread Knight who cuts into his own formation. Whether judging from the weakness of your own class or the damage of the opponent, the longer this enemy army stays, the lower your chances of winning.
Although he did so, it was likely that he would be besieged by the enemy to save Zhao. But this pit has to be jumped, and the amount of bait thrown from the opposite side is not light.
Zhou decided that after killing the terror knights in a wave, he must let the reinforcements summoned by the peasants stand on the corpses to prevent the enemy from using resurrection magic to resurrect them.