Chapter 328: Battle III (7)
Split......
Lightblood finally remembered such a disgusting talent that belonged to the Hydra Basilisk.
The Hydra clan has a powerful ability to regenerate, and when the more powerful Hydra dies, it will automatically split into two living, headless Hydra. Then these two lesser ones will continue to split after death, and they will continue to divide and divide...... Split until there is no head.
Take this five-headed Hydra as an example, and when it is killed by Light Blood, it splits into two four-headed Hydras. And when the two four-headed hydrals die, each of them will split into two three-headed hydras, that is, there are four three-headed hydras in total, and then the four three-headed hydrals will split into eight two-headed after they die, and the eight two-headed ones will split into sixteen one-headed ones when they die.
Kill it from beginning to end before you really destroy it.
It's a chill to think about.
It's no wonder that when Light Blood found out that when he went to fight Hydra, he always had a bad premonition, but he didn't remember it very clearly...... I probably fought once in my last life...... And then never want to touch this thing again.
It can't be helped, whoever called it five-headed is like this, you secretly think about the hydra monster again.
Yes......
Still thinking about a fart, as soon as the escape dagger is cooled, the light blood shines directly and walks away.
Now that all the main attack skills have been used up on the Pentalic, there is no way to fight again.
Although the four-headed basilisk will be significantly weaker than the five, the shallow blood without skills is more obviously weaker than the skilled self by countless lines.
Besides, there is no need for Light Blood to fight with it, his goal is only to have more than three basilisks, and those with three heads will not be killed, and those with five heads will be killed? When I think about it now, I feel how stupid I was with all the hard work I just had.
However, the experience of the five-headed snake monster was still successfully obtained, and seeing that the experience bar had risen a little way, Light Blood was still very satisfied.
The only pity is that the items of the five-headed basilisk have to be killed in the process of killing all the basilisk, and one of the random ones in the middle will burst out, and if you are unlucky, you can't touch the first five-headed basilisk to burst out, so light blood can't get the loot.
It doesn't matter. It's a level 50 monster.,But it's just an ordinary monster.,There shouldn't be anything too good... Right?
Maybe this was the first five-headed hydra to be killed by the player, and Shallow Blood was always a little panicked thinking about it.
Forget it...... Trials matter.
Barely calming his heart, after the skill cooled down, Light Blood threw himself wholeheartedly into the trial, as for what the five-headed basilisk would burst, he was destined not to know.
There are always some small regrets in life, it is impossible to pursue perfection in everything, just do what you think is the most important.
That's how Light Blood comforted himself, it didn't matter if it was right or not, anyway, Light Blood was now very resolute in targeting the three-headed Hydra.
One more head does not fight, one less head does not do, and the two heads that split after death do not know each other.
After finding the three-headed Hydra, Lightblood adhered to the principle of hitting and running, and began to run the trial as quickly as possible.
And then, and then......
Five hours later.
Light-blooded has finally completed the second phase of the trial, prompting a trip to the Sweetwater Oasis.
……
And in the case of shallow blood, exhaustion and ignorance, in these five hours, the second world has undergone earth-shaking changes.
Kalimdor East Coast Full Line ...... Lost!
Coldwater in Winterspring Valley was captured for the second time in a month, and the Warden Mallynn Blade ...... Fall!
Bold enough to go behind enemy lines, she unsuccessfully assassinated the enemy commander and died in a trap deliberately designed for the watchers.
The Dark Night Winter Spring Valley Front, under the leadership of the Dreadblade, retreated to the town of Eternal Hope and held out for help. And after besieging Yongwang Town, the undead began to wreak havoc on the land of Winterspring Valley.
The same is true in the Azhara region, where the undead are much more powerful than Wintersprings. Varomok was breached, the heroes of both factions were killed, and the Night Army had no choice but to retreat to the Tallendis camp, but was immediately surrounded by the undead.
The legendary hero Garrod Shadowsong, who is the temporary commander of the Night, is also trapped in Camp Tarundis.
Although the area of control of Dark Night in the Ishalla region is not large, the indirect losses may not be as good as those in the Winterspring Valley. But after besieging the Tallendis camp, the undead's claws also reached into the Ash Valley Forest located behind the Tallendis camp!
Overall, half a day's battle between the two regions of Winterspring Valley and Azhara has already caused the Night Elves to lose three faction heroes and a total of 500,000 soldiers, as well as two million players. And this number will continue to grow.
However, the greater damage came from the Orc tribes.
Because, the city of Ratchet was captured.
The four faction heroes and four legions left behind in Ratchet City were wiped out by the undead. Including the more than 300,000 battle players of the Beast Emperor Guild, the first guild of Ratchet City, the large and small guilds and fragmentary players, a total of more than 800,000 battle players, were not spared in this battle.
And Durotar's side was no better, the coastal defense line had been completely wiped out, and although no faction heroes were killed, all six legions of the Durotal Front were defeated. Although he was not wiped out, he also lost more than half of it, and he was reluctantly defeated and retreated to the capital city of Orgrim.
As for the player's side...... Worse off. Four of Durontar's guilds, including the top five of the Orc Tribe, were devastated, killing more than two million combat players.
Compared to Night and Orcs, the situation on the Terran Alliance's side is much better.
None of the faction heroes died, and the NPC soldiers and players died around 500,000 each. It was already a miracle that it was the first battlefield to trigger landing and anti-landing operations.
But don't be happy just yet.
In fact, the undead hadn't attacked Seramo for three more hours.
Because Gianna Proudmoor, the leader of the Terran Alliance, and the archmage of the New Mage Guild under her command joined forces to lay a powerful barrier in the unfavorable situation of the war, so that the undead invaders had no choice but to withdraw from the island of Theramore.
However, the enchantment can only stop the undead for a while, and it is impossible to stop the undead for a lifetime.
This fact was confirmed many years ago when Arthas conquered the kingdom of Dalaran, where the old Magical Society was located.
At that time, in order to stop the invasion of the undead led by Arthas, Gianna's mentor, the legendary hero Antonidas, the strongest archmage at that time, united with other powerful archmages in Dalaran to lay an enchantment in Dalaran.
I thought I could make the undead helpless and keep the undead out of the powerful barrier.
But the result ......
Resisting the damage of the enchantment, Arthas found the archmages who controlled the enchantments in various areas one by one, and was killed all of them. In the end, even Antonidas himself was not spared.
Although Gianna is also the strongest archmage now, she does not dare to say that she has surpassed her former mentor, and the mage association under her command is much worse than the mage association at that time.
The enchantment they joined forces to establish is not even comparable to the enchantment back then, can it stop the undead? She herself had no faith. The only good thing is that it is not Alsace who are attacking from the opposite side.
But in order to build the barrier, including Gianna, all the archmages can't leave, and they have to stay in that specific location to maintain the barrier.
It is not possible to use teleportation to escape, which is why the Mage Guild was wiped out by Arthas back then.
Now the undead are only temporarily repelled. When the undead return, the island of Salamo will face the likely result of its destruction. Will Gianna repeat her mentor's mistakes......