Act VI: Nightfall
Act 6 Nightfall
The soft leather heel stepped into a pile of dead grass, making a crisp 'gurgling' sound, and then when I lifted my foot again, the shoes were stained with a layer of mud from the pile of dead grass, and constantly emitted an inexplicable pungent smell. After such a scene happened many times, even Su Chen couldn't help but curse softly.
He had already returned to the caravan at this time—although he did not give Su Chen and the others all their trust, the female knight captain still took them back to the caravan. Then the chief knight led the knights to gallop towards the village that had long been destroyed by the necromancers. At this time, the caravan had to continue its journey after nightfall, and they had to take a detour to reach a barbarian-populated village southeast of Redwood Town.
They must take a little risk to get food from the barbarians, or sooner or later they will fall into a great crisis due to lack of food. And riding a donkey after nightfall is obviously not appropriate, because you have no idea what you will encounter in your path - it may be a hidden stone or an inconspicuous pit. In short, if you are not an extremely good rider, not many people can ride on horseback when their vision is poor.
There are many ways to unleash intense light in the low-level arcane and mystical arts, and even the 'magicians' who can only perform tricks can make a little light—there is no better trick for such dark and cold nights than light. But it's a pity that Su Chen is just a psychic warlock - of course, low-level psychic warlocks also have ways to deal with this dark environment, but because there are not many psionic abilities that psychic warlocks can choose in the early stage, Su Chen did not choose those psionic abilities that can help him see in the dark night, but chose the three psionic abilities of 'Psychic Piercing', 'Inert Armor' and 'Force Field Protection' to ensure that he can attack and defend.
And the direct result of this is that even if he follows the caravan, it is an embarrassing anomaly to walk in this dark night. However, the surrounding caravan guards walked very smoothly, and it seemed that they were all familiar with walking on the grassland, at least they didn't seem to be embarrassed like Su Chen.
Su Chen only knew for the first time today that there were so many doorways even when walking.
"We were lucky not to encounter wolves in the wilderness." Wales walked to Su Chen's side at some point, he looked at the stars in the distant sky that were faintly flashing in the night, and the two quartering moons that brought a faint light to the endless night, and only said after a while: "In the past, you had to be careful of wolves when you traveled at night, especially in autumn and winter, when hungry wolves would use all living creatures as food. But fortunately, it's still summer, so it's not a big problem. ”
Su Chen, who grew up in the steel city since he was a child, was quite curious about these things on the grassland, so he chatted with Wales, the owner of the caravan, for a few more words, and finally their topic couldn't help but favor the unconscious young man who was still lying in the carriage at this time.
"The injuries on his body were not serious, the main thing was the weakness he had fallen into due to the lack of food. Now that he has replenished some liquid food, there is no big problem, and I believe that as long as he finds a temple and asks a priest to dispel the corpse poison on his body, he can go to the ground. "I've been on this road a lot, and I'm a regular visitor to Ukoll's stubble." Now there is only one person alive in that village, and since I have met him, I still have to help him within the scope of my ability. ”
After a while, Wales sighed: "It's just that when he is healed, the hardships of life have just begun." ”
How far can a little boy who has lost the shelter of his homeland go? Wales and Su Chen both understood in their hearts - at this time, Su Chen really felt the 'reality' of this world, and he even had a feeling that the people here were real and alive. Whether it is the heroic female knight chief, or the Welsh in front of him with rich life experience, or even the square-faced warrior who has adventured with him...... All made Su Chen feel that they were real people, not cold data.
However, Welsh's words soon interrupted Su Chen's thoughts, and the former's gaze quickly fell to the front of the road shrouded in darkness, where some flashes of torches faintly appeared, and it seemed that someone was also walking towards them with torches. The lighting of torches on this endless grassland is very conspicuous, and even a little flickering fire can be faintly seen from a few kilometers away. Wales was silent for a while, then walked to the front of the caravan and left Su Chen's side.
At this time, Su Chen had time to open his character panel - of course he knew that a group of convoys had appeared in the distance of the business trip, but it was obvious that it would take a while for the two to meet, so he still had time to take a good look at the character panel that he had not carefully studied since he landed in the game.
The first thing that catches your eye when you open the people panel is the name of your character written in a language you are familiar with: Alan Hebrew. And then below is his race; Data like attributes –
Name: Alan Hebrew. Race: Flesh and Blood Machine. Body type: Medium. Height: 6 feet.
Gender: Male. Age: 19 years old. Faction: Chaos Neutral. Faith: None. Weight: 160 lbs.
Languages: Lingua Franca, Elf, Orc.
Race Traits: +2 Constitution, -2 Intelligence, -2 Charisma, 10+ Class Level Spell Resistance, Immunity to some negative status (previously listed).
Strength: 12; Constitution: 20; Dexterity: 12; Intelligence: 16; Perception: 8; Charm: 6.
Total Level: 1 (Class Level: Psychiocracy (1). )
Experience Points: 532. Upgrade required: 1000. Maximum Load: 130 lbs.
Specialty: Skilled Psychic (+1 for each level 1 part-time non-Psychic Warlock advanced class, up to a maximum of +4).
Psychic Warlock faction (Handlers). Psionic Instant (Causes your next Psionic Energy to be released instantly, which consumes an additional 6 Psionic Points and cannot exceed your Manifester Level.) )
Skill: Psionic Recognition (4); Focus (4); Rumors (4); Use of magic devices (2); Jump (2).
Health: 1D6 (health dice) + 5 (CON adjustment) = 11 points.
Remembered Psychic Ability: Psychic Piercing (Deals 1D10 damage by impacting the mental nerves, and amplifies damage with psionic points.) ); Inert Armor (Provides a +4 armor bonus to self's defense, and can be used to increase defense with psionic points.) ); Force Field Barrier (Provides a +4 shield bonus to self-defense, and can be used to increase defense values with psionic points.) )
Available Psionic Points: 2.