Single chapter
After reading the comments, I thought I would explain it anyway.
Two questions.
First, about the setting of the stun interrupting the boss skill.
When any boss releases a skill, there will be a front of about two seconds to release the skill, and when the skill is released, there will be a key point, the player wants to interrupt the boss's skill, and the boss must be stunned at this key point, otherwise, it will only interfere. This is also the reason why it is said that it is easy to interrupt the boss's skills with a stun time of one second, but it is almost impossible to stun for 0.01 seconds.
Second, regarding the issue of reducing 11 defense, which increases the output of both melee forces by 30%...... Ahem, although I think the vast majority of readers can figure it out, since some readers have brought it up, let's briefly say it.
Assuming that the physical defense of the boss is 110 points, and the player's physical attack is 120-140 points, then other aspects ignore that the player's normal attack deals 10-30 points of damage to the boss, which should be no doubt, right?
After -10% defense, the physical defense of the boss is 99 points, and the player's physical damage remains unchanged, then the damage caused by normal attacks to the boss is 21-41 points, and after counting factors such as skills, it is okay to increase the damage by 30%, right?
The single chapter of "The Leisurely Life of the Master" is being typed by hand, please wait for a while,
Once the content is updated, please refresh the page again to get the latest updates!