Chapter 49: New Skills (1st Update)

In this deal, you take what you need.

Lin Jingtian got the weapon that was considered an "artifact" at the current level, and even before level 30.

Although it is only a deputy, the shield guard happens to be different from other professions, and the attack attribute of the off-hand weapon is more powerful, so in the attack part, it has directly come to a level that is called terrifying.

Except for the addition of a light spirit, the passive skill still maintains the original number.

In addition, it has changed from pure aggression to functionality, and there are more attached controls, which makes it more practical.

But even if the aggressiveness has dropped slightly, it is much more than the assassin with the highest attack on the upper panel of the same level.

Of course, this does not mean that Lin Jingtian's damage can be compared to it, after all, the mechanism of the skill is different.

The shield guard's skills are always biased towards stable damage, and they are not as explosive.

Now that the weapon is in hand, there's no need to stay here for long.

The position you are in now is not suitable for your current rank.

After saying goodbye to the old man, Lin Jingtian walked from the spirit beast and embarked on the return journey to the outer city.

On the eagle's back, just before landing, the previously suggested mutation had also been completed.

Suppressing the excitement in his heart, he waited until he walked out of the spirit beast line, and couldn't wait to open his attribute skill panel.

……

Needless to say, the character panel floating in front of him has skyrocketed, and what Lin Jingtian cares about the most is the skill.

After the completion of the second level of the class, a total of 3 active skills have been added, and 2 skills have been changed to a certain extent.

The original Fire Tribulation Body has now been renamed the Ice and Fire Tribulation Body.

Ice & Fire (Golden Skill)

Skill description: The interweaving of ice and fire, aggression like fire, stable like ice, a strong body that has experienced two catastrophes, both offensive and defensive.

Consumes 400 MP, increases Fire and Ice Resistance by 120, increases maximum health, increases health regeneration speed by 200%, and increases Physical and Magical Defense by 15% for 40 seconds. Cooldown: 15 minutes.

……

The overall value has increased a lot, but correspondingly, the cooldown time has increased a lot, and on the whole, it is naturally enhanced.

After all, 10 minutes or 15 minutes are unconventional skills that cannot be used continuously and can only be used as hole cards.

As far as hole cards are concerned, it is not a pity to cool down for a few minutes.

Then, look at another skill that has changed.

The original passive flame body has evolved into a frost flame body at this moment.

Frost Flame Body (Passive): Attacks can be switched between Fire and Frost at an interval of 8 seconds, increasing 40 Ice and Fire Enhancements, and increasing by 2 Ice and Fire Enhancements for every 1 level. If you inflict Freeze on an enemy and then cast a Fire Attack, you will trigger the Fragility effect, greatly increasing the chance of receiving ailments and increasing the control effect by 20%.

Seeing this skill, Lin Jingtian still felt a little pity in his heart.

He had also wondered if there would be a hybrid type of attack, and when an axe went down, it would be frost and flame.

But obviously, the system won't give him this opportunity, it's too buggy, and if the reinforcement is enough, it is directly equivalent to an 80% increase in damage.

If you go on at this efficiency, won't you go to the back, and the number of advancements is enough, and you will directly go to the next day?

With a slight sigh, he looked down, and there were three new skills, three active skills, but one of the skills also came with additional passive effects.

Fire and Ice (Purple Skill)

Passive Effect: Fire and Ice Resistances are added to each other, and the total amount is 105% of the combined resistances of the two, divided equally.

Active Effect: You can freely use both skills for 30 seconds during casting. Cooldown: 3 minutes.

……

A skill that makes Lin Jingtian a little inexplicable, the passive effect can be understood one or two, and it can be seen from the attribute panel that the resistance of the two systems is now equal at the moment.

This is the addition of ice resistance and fire resistance after multiplying it by 1.05, and then evenly dividing it, the dual resistance at this moment is as much as 160 points.

But the next active effect is a little inexplicable.

What does it mean to use both skills freely? Is it possible that there are any restrictions?

However, this suspicion is understood in an instant as the gaze moves.

Frost Charge (Purple Skill): Consumes 100 MP to charge enemies within 30 meters, dealing 120% of Ice Attribute DMG and a 40% chance to inflict a 1 second Freeze effect, which is not controlled by any kind during the charge, and leaves a Frost Path on the path for 15 seconds, inflicting a 30% retardation effect on enemies who step into it. Cooldown: 1 minute 30 seconds. (This skill can only be used when attacking with ice.) )

After reading this skill, I continued to look at the others, including the previous fire-based skills, and at this moment I added an extra sentence, which must be used when attacking this attribute.

Looking at it this way, in combination with the previous passive, attribute attack switching, where do you still not understand the active effect of the same source of ice and fire?

This is equivalent to casting the same source of ice and fire, and this restriction is lifted, and you can throw the skill like a joy.

And in the cooldown time of the skill, it is more elaborate operation.

When to switch, what attack to perform after switching, and how to release the combo, you need to think about it.

With that in mind, look at the last skill.

Frost Essence (Purple Skill): Consumes 45 MP points, adds a layer to the weapon for 30 seconds, and can stack the frost effect, each stack increases 10 points of ice attribute enhancement, and after stacking to 10 layers, it triggers the ice aura effect, causing 2 seconds of freezing to enemies within 30 meters around. Cooldown: 3 seconds

Crowd control, and with a certain amount of strengthening, but the conditions for casting are very strict, and without switching attribute effects, it is naturally easy to stack 10 layers.

However, if the weapon attributes are switched in the middle of the process, it is impossible to stack them in any case, and can only be used with the same source of ice and fire.

It can't be considered a chicken rib, after all, even if it can't trigger the crowd control of the ice aura, it can add a layer to the weapon from time to time to increase the damage a little.

But it can only be used as a match, unless, give up the fire type skills.

After reading the skills, Lin Jingtian also clearly knew the positioning problem after this career advancement.

First of all, the difficulty coefficient of the operation has increased, which involves a certain amount of weapon switching, and some skills cannot be said to be handed over at will as before.

And because of the passive, the fire damage after freezing can cause the negative of fragility, which is a combination of things, and it also needs to be carefully studied.

In short, fighting monsters or something, it is estimated that there is not much difference from before, but when fighting against some powerful players or bosses, the operability is much higher.

"It seems that the operation of this piece must be brought up." Lin Jingtian had a sense of urgency, and this was only the second time he advanced, so it was a bit cumbersome.

If you collect all the five elements in the future, you can make yourself dizzy just by switching modes when you are not enough to reverse the yin and yang, and it is estimated that the level is not enough.

PS: Will someone say that I have the number of water words? Shouldn't it be QAQ.,These skills are hard to think about.,And it's reasonable.,And it has to be operational.,You can't just give a damage value to it.,I've been thinking about it for a long time.,Combined with several online games.。。。

Moreover, in fact, there is nothing water, and the real skill description is actually only about 300 words, most of which are analyzed content.