Chapter 4 Occupation all-trades
A trace of warmth drifted through his heart, and Murong Xiaotian turned on the computer unhurriedly.
From a novice player to the pinnacle of "Destiny", that kind of hard and unforgettable difficult experience made Murong Xiaotian clearly know that a real master is not determined by the sooner or later he enters the game.
It is even more impossible that just because you are the first to enter the game, you can become the first in the world and get endless wealth.
Whether it's for fun, money, or whatever purpose, if you want to become a dominant character in the 'Heavenly Dao Game', the first thing to do is not to rush into the game, but to do the necessary homework.
If you don't thoroughly understand the characteristics of the 'Heavenly Dao Game', every action is blind.
Or do you first find the introduction of the profession in the 'Tiandao Game', and don't understand the characteristics of each profession clearly, how do you choose?
As in Destiny, you can only change classes if you reach level 10, but you don't have to wait until level 10 to leave the Starter Village.
Even if you're still level zero, you can run around in your game area.
Of course, you also have to have that ability not to be killed.
What makes "Heavenly Dao" more bloody and exciting than "Destiny" is that there is no system guarantee... Protect the settings, fight freely, see if you are unhappy, I can kill you, and I will definitely not be punished by any system.
In addition to the three basic attributes, each class has its own class attributes.
Warrior: Fighting ValueStrength ValueAgility ValueFitness ValueKnight: Assault ValueStrength ValueAgility ValuePhysique ValueMagician: Elemental ValueStrength ValueAgility ValuePhysique ValueArcher: Spirit Cave ValueStrength ValueAgility ValuePhysique ValueAssassin: Hidden ValueStrength ValueAgility ValueSummoner: Temptation ValueStrength ValueAgility ValuePhysique ValueFighting Value: Determines the attack, defense, and attack speed of the warrior's skills.
Among all classes, the skill of the same level, the attack damage and defense generated per 1 class attribute are the highest, and the warrior class is the highest.
But his disadvantage is that all skill attacks can only be physical melee attacks.
There is no longer the possibility of a mid-range attack in Destiny where some fighters can reach five meters, ten meters, and so on.
In other words, the warrior's attack can only be melee.
Assault Value: Determines the attack, defense, and attack speed of the knight's skills.
Skills of the same level, attack damage and defense generated per 1 class attribute, knights are not as good as warriors, but higher than other classes.
Unlike all other classes, the Knight's speed and charge are determined by the level and grade of the mount.
Knight is also the only class in the 'Heavenly Road Game' that can be used to fight on a mount.
However, any of the knight's mounts are not aggressive.
Knights, like warriors, can only do melee attacks.
Spirit Cave Value: Determines the attack, defense, and vision of the archer's skills.
With the same level of skills, the attack damage and defense generated by every 1 class attribute are stronger than other classes for archers and knights.
Of all classes, the Archer has the farthest range of skill attacks.
Elemental Value: Determines the attack and defense of the mage's skills.
Skills of the same level, attack damage per 1 point of class attributes, defense, mages are ranked below archers.
However, he can attack at a medium range, second only to the archer, and the greatest advantage of the mage is that his range attack skill is the largest of all classes.
There is no doubt that in order to level up quickly, mages are an indispensable class in leveling up teams.
Stealth Value: Determines the attack, defense, stealth, and stealth of the Assassin's skills.
Skills of the same level, the attack damage and defense generated by every 1 point of class attribute are still below the mage.
But you can't help but admit that the assassin's actions are the most secretive of all professions, and the assassin's stealth and stealth make you unguarded.
It is indeed the best profession for assassination, sneak attack.
Temptation: Determines the chance that the summoner will capture the pet, and the length of time the pet will be summoned to fight together.
It has to be said that the summoner basically does not have any attack and defense skills, it is a profession that summons pets to fight.
The summoner profession in the "Heavenly Dao" game is very different from the greeter profession in the "Destiny" game.
There is no ability to explore, let alone the ability to heal.
The biggest difference is that the summoner profession in "The Way of Heaven" cannot ride pets like in "Destiny".
The summoner's pet is for you to fight, not for you to ride.
The only way to ride is to ride a mobility mount, as with all other classes.
Moreover, it can only be in non-combat.
The profession of summoner can be said to be the most uncertain in terms of strength, and there is no basis for reference at all, with high-level pets and garbage pets, the gap is big.
But you have to say that this profession is still very popular with many players, especially lazy people who like to use their brains.
However, a smart summoner will still think about how to better protect himself in battle, so as not to be slaughtered by those high-attack warriors and knights.
Perception Value: Determines the size of the priest's healing ability, the speed of healing, and the strength of the probing ability.
In fact, the Priesthood is a secondary class within the combat class.
But don't underestimate this class, Priest, that is the guarantee of the life of a team, a powerful priest, and even has the ability to resurrect players who have hung up in an instant.
There is no doubt that the players of the priest profession are fragrant and gluttonous, and they are definitely rushing to fight monsters in a team.
Each profession has its own advantages and disadvantages, and it is impossible to talk about who is better than whom.
Murong Xiaotian felt that it was really rare to see the bonus of attribute points, every time he was upgraded, there was only strength, agility, and physique, and each of these three basic attributes had a fixed attribute bonus of 1 point; The rest of the 12 attributes are all assigned by the players themselves.
There are many variables in this, but it is big.
How to make better use of these freely allocated attribute points is a great test of the player's IQ.
At the same time, it also greatly increases the deviation of the profession.
Murong Xiaotian is sure that the game "Heavenly Dao" will definitely have a large number of strange players.
For example, the kind that is ridiculously fast, but kills with one sword, or the kind of player who attacks super fiercely but can't walk, and can never catch up with the strange player.
When Murong Xiaotian saw the requirements for players to choose a profession, he was suddenly shocked on the spot.
TMD, there are no requirements, whether it is a combat profession or a life profession, you can all go to the profession change.
In a word, every player can become a full-time player.
As long as you are happy!