About the description of career orientation
Swordsman - Passive Skill (Swordsman's Will)
Swordsman's Will: All stats gain a 20% bonus to Strength.
That is, if you have 100 strength, then all other attributes will be added to 20 points.
Notes: This is a class that is both offensive and defensive, elegant and agile. The relationship of professional restraint is: there is no professional restraint, it all depends on the operation.
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Shield Guard - Passive Skill (Strong Constitution)
Strong Constitution: Doubles the HP growth of physical strength, and adds an additional 20% to mental attribute defense.
That is, 1 point of stamina is equal to 1 physical defense, 20 HP, and 1 point of spirit is equal to 1.2 magical defense.
Note: The shield class in the game is known for its defense, and its advantages are high blood and high resistance. The disadvantage is that there is a shortage of attacks, and it is slightly clumsy.
Class restraint is: Restrain high-explosive professional assassins, restrained by warriors. (Except for the main character.) )
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Warrior - Passive Skill (Bloodthirsty Rage)
Bloodthirsty Rage: Basic attacks come with 10% lifesteal, and for every 10% of HP lost, the lifesteal effect is increased by 3% and the attack speed is increased by 5%.
Namely... It seems that there is no need to explain.
Note: The attack class in the game is known for its rage, with the advantage of becoming more and more courageous and extremely endurance, and the disadvantage is that there is not much defense and life-saving ability.
Class Restraint: Restrained by a high-explosive class Assassin. At the same time, the warrior restrains the shield guard, and with high attacks and vampire, the shield guard's damage cannot pose any threat to the warrior.
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Assassin - (Shadow Lurking)
Shadow Lurking: Increases damage to enemies, or attacks from the shadows or from behind, by 3 times.
Note: The high-explosive class in the game is also the only class to be restrained by two classes, and to be restrained by two classes. (Good tongue twister.) )
The advantages are: high burst, a set of spikes. The disadvantage is: after the outbreak is completed, it will enter a period of fatigue, and there is no way to do anything about the blood thickness and high defense profession, so you can only be hammered to death. Except for equipment suppression.
Class restraint is: Restraint of crispy professions, such as warrior and warlock. Restrained by Arrow Feather and the Shield Guard, Arrow Feather has the ability to perceive Assassins in advance, while Shield Guards are the Assassins' scalp tingling.
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Divine Machine-(Divine Skill)
Clever Move: Reduces the time it takes to depict the array by 2 seconds.
This is a profession that relies on formations, or carved arrays, with good attacks and powerful auxiliary abilities, capable of carving such as vampire circles, returning to the blue circle, etc., but it also requires time to be arranged, and then it's literal.
The advantages are: the auxiliary means are varied and can provide damage, and the disadvantages are: the deployment time is too long.
Class Restraint is to restrain all classes, or be restrained by all classes (this is a class that can kill everyone if you have time.) But if you don't have time to set up the circle, you're a rookie. )
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Physician - (Virtuous Heart)
Heart of Benevolence: Reduces Blue Cost by 80% when using healing skills, and has a chance to trigger Heart Heal. (Here, the passive skills in the previous article are changed.,100% increase is too bug.,And it seems that the latter article has forgotten this.。。 Embarrassment... )
Reduces blue cost, increases endurance, and doubles the healing effect of the heart.
Notes: The only nurse in the game, powerful attribute buff ability, blood increase ability, and later resurrection ability.
The advantages are: the auxiliary effect is strong, and it is an indispensable member of the team. The disadvantages are: the single is miserable, a miserable horse, and needs to rely on teammates.
Occupational restraint is: do not restrain any profession, and at the same time do not be restrained by any profession, this is a profession that is difficult to kill when the equipment is the same, and the operation is the same, but again, he can't kill people...
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Arrow Feather - (Falcon's Eye)
Falcon's Eye: Attacks gain an additional 30% Physical Penetration.
Note: Remote physical output in the game, strong single kill ability.
The advantages are: strong single point killing ability, wide field of vision, and detection ability, and disadvantages: fear of close quarters, and legal outbreaks.
Class Restraint: Restrain the Assassin from shadowing and reducing him to a normal melee soldier who is restrained by the Warlock. (There is no advantage in range, it is easy to be seconds.) )
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Warlock - (Elemental Storm)
Elemental Storm: Reduces MP loss by 20% when attacking with spells, and accumulates Elemental Storm every five seconds, increasing damage by 40% (here's a small change that increases Elemental Storm's damage by adding a five-second cooldown.) )
Note: Group damage, French DPS.
The advantages are: outstanding group injuries and control. Disadvantages: fear of approaching.
Class Restraint: Restrain arrow feathers, which can be easily killed in seconds. Restrained by the Assassins.
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Restraint in this sense is a situation in which the operating equipment is the same, and it is not in a five-five situation.
For example, the shield guard moves slowly, and if he is hit by an arrow feather or a warlock flying a kite, he will definitely die and don't know how to die.
But on the other hand, if you get close, it becomes a restraint again.
This kind of relationship, which is born because of the environment, will not be included in the relationship of restraint.
For example, why do warlocks restrain arrow feathers.
This is because of its passivity.
Both are originally very low defense classes, with Warlock having low physical defense and Arrow Feather Demon Defense low.
In this case, the effect of directly increasing damage is greater than the effect of reducing armor.
If the HP attack is the same and the attack is carried out at the same time, the one who dies will definitely be the arrow feather.
This kind of being in the same environment will cause the result to form a restraint effect.
This restraint depends on the situation, such as environment, equipment, operation, etc.
Environmental factors, such as in the woods, can in turn restrain warlocks. For example, in the dark, each of the Assassins' attacks comes with a passive, which no one can bear.
For example, in a small environment, the melee profession of shield guard and warrior can be called the king.
It is not possible to summarize them all. What's more, if you can't beat it, you can also choose to escape.
The restraint relationships listed here are just to give you a clear understanding of some career orientations.
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Ma Dan is almost 2000 words.,I want to treat him as a chapter like this.,It's a pity that it doesn't work.。。 Heartache, ask for a recommendation vote to comfort............
There are two more shifts in the afternoon