to Chapter 77 of the list of protagonists' attributes

Ye Qi: Race: Terran, Soul Pool: 95 Soul Crystals, 62 Soul Crystal Fragments.

Starting Class: Civilian, Level: 10.

(Each level increase: 0.2 Constitution, 0.2 Strength, 0.1 Dexterity, 10 Skill Points.) )

Chosen Class: Pioneer, Level: 1, Level Enhancement Requirements: 1000 Soul Crystals.

Primary Class: Night's Watch, Level: 29, Upgrade Required: 290 Soul Crystals.

(Amplification per upgrade: 0.4 Constitution, 0.4 Strength, 0.3 Dexterity, 0.2 Perception, 0.2 Will, 0.1 Spirit, 15 Skill Points.) )

Subclass: Mage Apprentice, Level: 7, Upgrade Required: 140 Soul Crystals. (Twice as many soul crystals are required for the subclass.) )

(Each upgrade increases: 0.1 Constitution, 0.1 Strength, 0.1 Dexterity, 0.5 Perception, 0.3 Will, 0.5 Fine, 10 Skill Points.) )

Talent: Treasure Hunter.

Purpose: You can always find some ownerless treasure by accident.

Talent cooldown: 7 calendar days.

Status Attributes:

Combat power rank: Bronze high-level.

Stamina: 154/131(Constitution*10)

Mana: 71/71

Constitution: 14.1 (+1.3) = 15.4

Spirit: 6.5 (+0.6) = 7.1

Strength: 13.9 (+1) = 14.9

Dexterity: 11.6 (+0.3) = 11.9

Perceptual: 10.7 (+0.8) = 11.5

Will: 7.5 (+0.3) = 7.8

Skill:

Skill Points: 0

Basic Skills:

[Volvo Lingua Franca]: 11

[Volvo Common Text]: 11

[Riding]: 25

[Hand-to-hand combat]: 35

[Basic Archery]: 101

[Basic Axe]: 10

[Basic Swordsmanship]: 103

[Basic Marksmanship]: 20

[Basic Shield]: 10

[Basic Spell Knowledge]: 50

[Basic Spell Principle]: 20

[Basic Spell Analysis]: 20

[Basic Spell Transcript]: 20

[Basic Spell Usage]: 60

[Eloquence]: 24

[Cooking]: 12

Advanced Skills:

[Night's Watch Sword Skill]: 60

[Vigil Forge]: 8 (This skill cannot increase proficiency through skill points).

Comprehension Skills:

[Heavy Attack]: An active release skill.

Skill level: 2, upgrade required: 10 soul crystals.

Effect: Instantly increases your strength by 85% on your next blow!

Release Condition: 6 HP.

Note: This skill can be used in basic swordsmanship, basic swordsmanship, basic spearmanship and other basic weapons when the skill reaches more than 20 points, it has a very small possible comprehension, and at 50 points, it is forced to open.

[Broken Step]: A passive skill of the support class.

Skill level: 3, upgrade required: 60 soul crystals.

Effect 1: Let the character master the best posture to swing the sword, and quickly dodge the pace of the enemy's attack.

Effect 2: Increases the character's dexterity by 0.9 and perception by 0.9.

Note: This skill can be used in basic swordsmanship, basic swordsmanship, basic marksmanship and other basic weapons when the skill reaches more than 30 points, it has a very small possibility of comprehension, and at 60 points, it is forced to open.

[Wind Strike]: Active release skills.

Skill level: 1, upgrade required: 30 soul crystals.

Effect: Instantly causes the caster to gain Ripping Wind Elemental DMG on the next strike, and the strike effect is: 6.

Release Condition: 5 mana.

Note: This skill can be used in basic swordsmanship, basic swordsmanship, basic marksmanship and other basic weapons when the skill reaches 50 points or more, it has a very small possible comprehension, and at 80 points, it is forced to open.

[Yehua]: An active release skill.

Skill level: 1, upgrade required: 50 soul crystals.

Effect: Unleashes Yehua Sword Aura, dealing tearing damage to enemies.

Release Condition: 20 HP.

Note: This skill can be comprehended with a very small possibility when the Night's Watch sword skill reaches 15 points or more, and is forced to be activated when it reaches 25 points.

[Starlight]: An active release skill.

Skill level: 1, Upgrade required: 80 soul crystals.

Effect: Can be blessed with star elements on one's own or other people's weapons, with an additional strike effect: 10.

Release Condition: Maintain the required 10 HP per minute.

Note: This skill can be comprehended with a very small chance when the Night's Watch sword skill reaches 30 points or more, and is forced to be activated when it reaches 45 points.

[Double Shot]: An active release skill.

Skill level: 1, upgrade required: 5 soul crystals.

Effect: A technique that fires two arrows at the target in an instant.

Release Condition: 5 HP.

Note: This skill can be comprehended with a very small possibility when the basic archery skill proficiency reaches 20 points or more, and is forced to be enabled at 50 points.

[Wind Riding Attitude]: A passive skill of support.

Skill level: 1, upgrade required: 20 soul crystals.

Effect 1: Makes you feel the presence of the wind all the time, speeds up your pace when moving, current level increase: 10%.

Note: This skill can be comprehended with a very small possibility when the basic archery skill proficiency reaches 30 points or more, and it is forced to be enabled at 60 points.

[Charged Shot]: An active release skill.

Skill level: 1, upgrade required: 10 soul crystals.

Effect: In the process of charging the bow and arrow, the next arrow can be used to achieve a critical hit effect. Current level can be increased: 50% of the strike effect. Of course, using this technique too often will also damage the longbow in your hand.

Note: This skill can have a very small possible comprehension when the basic archery skill proficiency reaches 50 points or more, and at 80 points, it is forced to be activated.

[Curve Shooting]: An active release skill.

Effect: As the name suggests, you can use this technique even when facing enemies behind cover, making the target you aim at lose the meaning of hiding.

Note: This skill can be realized with a very small possibility when the basic archery skill proficiency reaches 70 points or more, and at 100 points, it is forced to be activated.

Support Skills:

[Power Surge] :(activates when the caster's strength reaches 10)

Skill level: 1, next level: 20 strength attributes.

Effect: For you who are more proficient in controlling your own strength, you can increase your own strength by 20% in a short period of time.

Sustain time: Each point of stamina can maintain a power surge state for 10 seconds.

Release limit: Can be used once per calendar day.

[Strong Physique] :(activates when the caster's strength reaches 10)

Skill level: 1, the next level requires: 20 constitution attributes.

Effect: The current level, speed up the character's recovery of 50% of stamina.

Maintenance time: 20 minutes. (If you are in a resting state, your stamina will return to full strength.) )

Release limit: Can be used once per calendar day.

[Dexterous Body] :(activates when the self reaches 10 dexterity)

Skill level: 1, next level: 20 dexterity attributes.

Effect: At the current level, it can overload the self and increase its dexterity by 20%.

Sustain Time: Each point of stamina can maintain the dexterous body for 10 seconds.

Release limit: Can be used once per calendar day.

[Kamith's Momentum] :(activates when self-perception reaches 10)

Skill level: 1, next level: 20 perception attributes.

Effect: A mantra from the Eastern Kamit that increases their perception by 20% for a short period of time (dynamic vision, neural reflexes, hearing, etc.), similar to a berserk combat technique.

Duration: Each point of stamina can maintain the momentum of the Kamit for 10 seconds.

Release limit: Can be used once per calendar day.

List of Mastery Spells:

(Zero Ring Trick)

[Injury Examination]: You can use the effect of spells to check the injuries of others or yourself.

[Illumination]: Makes an object glow like a torch, illuminating an area within 20 meters in diameter.

[Detection of toxicity]: Detect whether there is harmful toxicity on a creature or object.

[Arcane Seal]: Mark your own personal mark/symbol (visible/invisible) on objects or targets.

[Magic Tricks]: Perform some simple tricks.

(One Ring Spell)

[Mage Armor]: Force field effect, giving an all-round stance that can resist 4 blow effects.

[Magic Alert]: Creates an alarm enchantment with a radius of 20 meters.

Savings space: 710 cubic centimeters.

(The size of the savings space is related to the host's mental attributes.) )

Tors Steel Sword × 2, Steel Shield × 1, Knight Spear × 1, Elven Longbow × 1, Mitsubishi Heavy Arrow × 300, Dagger × 2, Flint × 32, Alchemy Portable Lamp × 3, Communication Crystal ×5, Phosphor (Bottle) × 3, No. 32 Healing Elixir × 3, Weak Strike Elixir × 2, Rain Cloak × 2, Single Tent × 1, A change of clothes, Spare food and water.