Act 204 Flame of Dawn V

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Brando and Charles walked aimlessly down Fragrant Street, the most prosperous business district in the imperial capital, where the high-rise buildings lined with celebratory curtains and artisans made zuò tables filled with flowers and wine from the estates in the countryside.

The whole neighborhood seems to be immersed in the atmosphere of the upcoming festivities, but a closer look reveals the details that are out of place, with few smiles on the faces of pedestrians, and almost everyone except for carefree children has a more or less sad look on their faces.

It seems that the heated discussion about the marriage of the Countess of Wallach has not really forgotten the war that took place on the front lines, and for those with certain assets, the war is dwindling on their books, but for those who live in the imperial capital, and indeed the entire Banks region to the bottom of the Cloaked Bay region, the war has made their already embarrassing lives even more difficult.

Prices skyrocketed, supplies dwindled, men were forcibly drawn into the army, and the rest were barely able to get by.

The costs of war are inevitably passed on to these people, and only a few people can benefit from them, or realize their ambitions.

"It seems that the life of Her Majesty the Queen of the Cruz people is not necessarily too easy." Charles looked around and couldn't help but comment.

Brando nodded silently.

However, they are not just here to evaluate the situation of the Silver Queen at the moment.

Under his construction, the people began to split up, and Faina, Delphien, and Roman disguised themselves as merchants - the Mehotofen family had a lot of influence in the imperial capital, and the remnants of their secret forces had been trying to rescue the Grand Duke of Mohama in recent months, and Faina's job was to contact them; The situation at Delphine was similar, with the Nedwin's enemies all over the court. But there are also many staunch allies, some of whom have suffered losses in the blow, and some of whom have avoided the limelight but are not trusted by the Silver Queen, and there is always someone to be trusted among them, and the prime minister's daughter must identify them one by one.

Their job is to distinguish between friend and foe and to draw potential allies together. It's a dangerous task, but if done right, they won't be blinded in this huge city.

As for Medisa and the others, the task is to contact the envoy of the Duchy of Antobro, who entered the city a day earlier, to confirm whether Princess Magdal has been in contact with the envoy. This is a secret move, and Eruin's envoys have fallen to the side of the eldest son in this civil war, so their mission will be declared over after the war in Metz, but it has nothing to do with Princess Magdal, who is the representative of the Duchy of Antobro, which is still on the side of the Silver Queen, at least for now. Therefore, after the end of the war, she still had to continue to go to the imperial capital to join her envoys.

However, the nun princess actually did not support the Silver Queen in her heart, because her religious position was a staunch Templar tradition, and Sidney, the direct descendant of the Grand Holy See, was on Brando's side, so she naturally fell to Brando's side, not to mention that the latter was also her savior.

Of course, it is also impossible for her to betray the interests of her homeland, but on this basis. But she can provide Brando and the others with some help within her ability, at least she can be their other eye. In case the double-faced Cruz nobles trick them, and to provide cover for them to get in and out of the city.

While it was impossible for the Silver Queen not to keep an eye on the nun princess who was close to the Eruin, it didn't matter, the city was full of her eyeliners, and if she feared being discovered, she would be able to do nothing. In fact, Brando, who is very experienced in this kind of infiltration mission - don't ask where his experience comes from - is well aware. It is not terrible to be found by Her Majesty the Queen, but it is terrible that the information is not equal.

And his own and Charles' tasks, he didn't say, but they were crucial.

He first walked around the city by himself, exploring the places he remembered where there were hidden events and props. After all, it's rare to come to Rusturt, and whether he will come to this place again in the future is another matter, and he doesn't plan to leave those hidden places and treasures to the Cruzians. After half a day, I bought a lot of messy things, among which there were dozens of bottles of No. 2 and No. 3 holy water alone, because most of the hidden places near the imperial capital were tombs or shrines, and the easiest things to get in these places were all kinds of holy water and holy relics. Although he inherited a lot of holy water from Amman's inheritance, but after experiencing many battles later, the high-end goods in it have actually been used for a long time, and this harvest is a great supplement to his high-end collection, after all, the imperial capital is also the center of the Flame Temple, and the holy water produced in these places will not be mortal.

As for the holy relics, they are relatively rare inside the Flame Temple, so most of the items he gets are the most ordinary goods, such as blessed rosaries, holy remains, or similar things, which can provide a lot of bonuses to holy spells when fighting demons and undead, but they are not useful on weekdays. The only thing that made Brando happy was to get the Armor of Gondu and the Angel Wings from the Crypt of St. Forwart; St. Forwart is a famous saint in the history of the Flame Temple, but the mystery of where his holy body was stored is a mystery that is eventually solved by a Cruz player from Cloak Bay, who stumbles upon the saint's crypt in the public cemetery of the Lion's Palace, where no one could have imagined, and obtains the Armor of Gondu and the Angel Wings of the Robe that the saint used during his lifetime.

This discovery is also a well-publicized anecdote in Amber Sword, because most of the secrets and finds have been found in inaccessible places before this, and few people will go in search of any lost treasure in front of the novice village, after all, most people's subconscious first impression is that there will definitely be no hidden treasure in the birthplace - or if there is, it will only be some trivial easter eggs.

However, the discovery of the Armor of the Sacred Weapons and the Angel Wings of the Robe has taught everyone a lesson - proving that in Amber Sword, the location of hidden treasures is only related to their history - in other words, you can theoretically even unearth Azure Spears at the spawn point, provided that they match the historical context of the game. Since then, there has been a boom in the game to investigate history and explore the background. It was also from that time that players like Brando began to deliberately record a lot of history and materials, and it is worth mentioning that the tomb of Guigente in Buchch was also discovered in this context.

The biggest reason why Forwart's Crypt is so famous, in addition to being related to this background, is because of the armor of Gondu and the angel wings that the player found. Among these two holy relics, the low-value Rigidity Armor is a fantasy-level equipment, while the Angel Wings are genuine ancient artifacts, and even have the qualification of near-artifact.

Although the name of the armor is armor, it is actually a pair of gloves, cast from an unknown silver metal, in addition to its own amazing attributes (strength +35, constitution +40, 10% light resistance). As a fantasy-level armor, it also has an enviable effect - that is, as long as there is light, the wielder can unfold the special ability of 'Gangdo's Sanctuary', which is actually an invincible barrier that lasts for five seconds and has a radius of about ten meters, and cannot be moved.

You read that right, it's immune to one qiē damage and control effect for five seconds. It takes about four hours to recharge, although it cannot be moved. But when used well, it can have the effect of turning defeat into victory in battle. At that time, "Amber Sword" was in the era of major dungeons, and it was once recognized as a bug equipment, and the guild of the player who owned it was once far ahead of the whole world in PVE progress, which once caused many protests from players, but later as more and more fantasy equipment appeared, various BUG effects emerged in an endless stream. Players were not surprised, and the voices of controversy disappeared.

After all, there is such a thing as BUG equipment, which can be called an artifact when a person has it, but everyone has an artifact in their hands, so that's it.

But if the armor of stiffness is more than that. The Angel Wings robe can be a bit tricky to accept, especially since it's still early in the game - from a beginner's map with little to no effort to get to the player. On the surface, this robe is a typical priest's robe, because the version where it was discovered has not actually opened the level of equipment of the ancient thing, so it far exceeds the attributes of the general fantasy equipment level line (will +21, bloodline +110, light affinity +10) at the time by the player, although the players of that era could not clearly understand that there may be higher-level equipment after the fantasy equipment, but they still gave this robe a fitting title - super fantasy equipment.

Later, as soon as the ancient thing was opened, Angel Wings was really directly promoted to the ancient world, it can be said that it is the only early ancient equipment in the entire Amber Sword that players have witnessed the promotion process, and its fame in "Amber Sword" can be imagined.

But that's not the point, the point is that the special attribute of the robe of Angel Wings - the Light Feather: your light affinity attribute can be converted to the wind affinity attribute. This stat was unknown to players for up to three versions, because in the early versions, elemental affinity was actually similar to a stat-enhancing stat, in short, increasing your ability to cast a certain type of spell - including damage, cast speed, elemental penetration, etc., which sounded very powerful, but the specific effect was very tricky.

Because the attribute of affinity is calculated according to the affinity level, the affinity level has an experience slot, and the affinity level will be increased to the corresponding level of proficiency you reach in this experience slot, and the affinity training degree is obtained by the elemental affinity provided by the equipment or skills. In this way, the increase in damage, cast speed and elemental penetration of each affinity level seems to be so chicken, after all, it is impossible for a player to pile up thousands of elemental affinities, in that case, he needs other attributes?

Because of this, coupled with the fact that most of the wearers of the holy robes are priests, how many of the holy spells of the priests need to use the affinity of the wind element, in addition to the Wind Queen Temple? Even the priests of the Wind Queen, in fact, most of the time are dealing with the light element, this is the basic principle of holy magic, you don't look at the priests of the Temple of Flame are all kinds of flames, but that is actually just the reproduction of the light element on the teachings and laws of the Golden Flame Dao. In Vawend, as long as it's holy magic. Then it will definitely not be able to get out of the category of the light element.

As a result, most players think that this Light Feather is just a waste wood ability, and the reason why Angel Wings has this ability is just to balance the super high basic attributes of Angel Wings - in fact, until the end of the war and chaos, players still think that the main strength of Angel Wings is that it is far superior to Tongji's attributes.

After all, the title of 'tabula rasa artifact' is not for nothing.

However, with the appearance of Ancient Artifacts, more Ancient Artifacts began to appear in the player's field of vision. Players are gradually starting to discover that among these many ancient artifacts, the attributes of Angel Wings are actually nothing more than that, and they are not even a line. In this way, players will inevitably question this - a piece of equipment with basic attributes that can only be regarded as average in the same level of equipment, and special attributes are so rubbish, can it really be regarded as an ancient thing?

Some players thought that this was a bug in the game company, while others began to suspect that there was another mystery in this so-called light feather, and they really asked them to research it. In the era of the Slate War, players began to master the power of extremes, and after entering their own law world, players began to be surprised to find that the law has elemental tendencies.

This is actually quite normal, after all, the entire Vaughnder is built on the basis of the elements, and Martha made a contract with the four elven kings to build the foundation of the world with the elements. Then use the law to restrain the flow of magic power, and only then can the world where all living beings reproduce be constructed. Hence the whole world and the laws built on it. It is inevitable that there will be all kinds of elemental biases, just like the Temple of Flame established by Gilt, the King of Fire, and the Temple of the Queen of Wind, their teachings are all closely related to the elements, and the beliefs of the four temples that are nearly deified are all one of the most fundamental laws of this world.

Hence the law has elemental tendencies. In fact, it is revealed in the background of the game from the very beginning.

This is not surprising, but to the shock of players, elemental affinity works equally well in the world of the law. And this effect is not only reflected in the strength of the force that increases the element, it can even change the nature of the element, in other words. If a player's elemental power is a breeze, or a similar wind-biased law, it can even become a hurricane or hurricane under the influence of elemental affinity, which is not only a quantitative increase, but also a qualitative increase.

In such a situation, the Light Feather is extremely terrifying.

Because it can transform an element that is biased towards light into something that is purely biased towards the wind, and unfortunately, most of the elements of the priests are in fact more or less biased towards light. In other words, obtaining this robe is equivalent to mastering two elements at the same time, one that is biased towards light and the other that is biased towards wind.

It's just against the sky.

It is equivalent to saying that if Brando's space-time element is an element that is biased towards the light system, after the transformation of this robe, he can completely obtain a homogeneous element that is biased towards the wind—for example, the element of silence, which is not inferior to the element of space-time. Although these two elements belong to the same level, their effects are completely different, and for those who master these two elements at the same time, the improvement of strength is by no means a simple matter of one plus one equals two.

As soon as this fact was revealed, Angel Wings immediately returned to the throne of the god costume, and even won the title of a near-god thing.

The reason why it is not an artifact is because it has extremely high requirements for the wearer itself, which is easy to understand, a guy with only the most minor elements wearing this holy robe, no matter how he transforms, he can only be a rookie. So this is the icing on the cake equipment, and it can't play the role of charcoal in the snow.

Theoretically, this robe is indeed the most suitable for Brando, after all, what other element can be higher than the plane? Can it be more powerful than the homogeneous elements transformed by the spatio-temporal elements? Unfortunately, it's just an assumption that the space-time element is a polarized element, and in fact it's a darker element in Vainde, so this piece of equipment doesn't work against it at all.

Brando got this equipment, in fact, it was prepared for Hipamela, there is no doubt that there is no one under him who is more suitable for this holy robe than Hipamela, Hipamela's element is a very high-level polarization, the law of the earth - the Holy White Land, after being converted into a homogeneous wind element, she is almost equivalent to having the elements of three attributes, and the main role of the Holy White Land is defense and support, and most of the wind elements are more aggressive, which just complements it.

After getting these things, Brando summoned the Charles.

After all, he found a few hidden treasures in one place, and this kind of bizarre thing was not easy to explain, so he had to find an excuse to send Charles to do something else first, and then summon him when his personal affairs were done. Anyway, the Brigade Mage system has almost no distance limit, and only one command is required, and the owner of the secondary authority can be summoned to his side at any time.

His next destination was Suman Street, at the end of which there was a magic shop called 'Addicted Rose', and this little-known little place was the final destination of his trip.

…… (My novel "Amber Sword" will have more fresh content on the official WeChat platform, and there will also be a 100% lucky draw gift for everyone!) Open WeChat now, click on the "+" sign in the upper right corner to "add friends", search for the official account "qdread" and follow, hurry up! (To be continued......)